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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_CONTEXT_CGL_H_ | 5 #ifndef UI_GL_GL_CONTEXT_CGL_H_ |
6 #define UI_GL_GL_CONTEXT_CGL_H_ | 6 #define UI_GL_GL_CONTEXT_CGL_H_ |
7 | 7 |
8 #include <OpenGL/CGLTypes.h> | 8 #include <OpenGL/CGLTypes.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 | 11 |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "ui/gl/gl_context.h" | 13 #include "ui/gl/gl_context.h" |
14 #include "ui/gl/gl_export.h" | 14 #include "ui/gl/gl_export.h" |
15 | 15 |
16 namespace gl { | 16 namespace gl { |
17 | 17 |
18 class GLSurface; | 18 class GLSurface; |
19 | 19 |
20 // Encapsulates a CGL OpenGL context. | 20 // Encapsulates a CGL OpenGL context. |
21 class GL_EXPORT GLContextCGL : public GLContextReal { | 21 class GL_EXPORT GLContextCGL : public GLContextReal { |
22 public: | 22 public: |
23 explicit GLContextCGL(GLShareGroup* share_group); | 23 explicit GLContextCGL(GLShareGroup* share_group); |
24 | 24 |
25 // Implement GLContext. | 25 // Implement GLContext. |
26 bool Initialize(GLSurface* compatible_surface, | 26 bool Initialize(GLSurface* compatible_surface, |
27 const GLContextAttribs& attribs) override; | 27 GpuPreference gpu_preference) override; |
28 bool MakeCurrent(GLSurface* surface) override; | 28 bool MakeCurrent(GLSurface* surface) override; |
29 void ReleaseCurrent(GLSurface* surface) override; | 29 void ReleaseCurrent(GLSurface* surface) override; |
30 bool IsCurrent(GLSurface* surface) override; | 30 bool IsCurrent(GLSurface* surface) override; |
31 void* GetHandle() override; | 31 void* GetHandle() override; |
32 void OnSetSwapInterval(int interval) override; | 32 void OnSetSwapInterval(int interval) override; |
33 void SetSafeToForceGpuSwitch() override; | 33 void SetSafeToForceGpuSwitch() override; |
34 bool ForceGpuSwitchIfNeeded() override; | 34 bool ForceGpuSwitchIfNeeded() override; |
35 YUVToRGBConverter* GetYUVToRGBConverter() override; | 35 YUVToRGBConverter* GetYUVToRGBConverter() override; |
36 | 36 |
37 protected: | 37 protected: |
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50 int screen_; | 50 int screen_; |
51 int renderer_id_; | 51 int renderer_id_; |
52 bool safe_to_force_gpu_switch_; | 52 bool safe_to_force_gpu_switch_; |
53 | 53 |
54 DISALLOW_COPY_AND_ASSIGN(GLContextCGL); | 54 DISALLOW_COPY_AND_ASSIGN(GLContextCGL); |
55 }; | 55 }; |
56 | 56 |
57 } // namespace gl | 57 } // namespace gl |
58 | 58 |
59 #endif // UI_GL_GL_CONTEXT_CGL_H_ | 59 #endif // UI_GL_GL_CONTEXT_CGL_H_ |
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