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Side by Side Diff: ui/gl/gl_context.h

Issue 2497503004: Revert of Refactor context creation parameters into a struct. (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
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26 class GLContextVirtual; 26 class GLContextVirtual;
27 } // namespace gpu 27 } // namespace gpu
28 28
29 namespace gl { 29 namespace gl {
30 30
31 class GLSurface; 31 class GLSurface;
32 class GPUTiming; 32 class GPUTiming;
33 class GPUTimingClient; 33 class GPUTimingClient;
34 struct GLVersionInfo; 34 struct GLVersionInfo;
35 35
36 struct GLContextAttribs {
37 GpuPreference gpu_preference = PreferIntegratedGpu;
38 bool bind_generates_resource = true;
39 bool webgl_compatibility_context = false;
40 };
41
42 // Encapsulates an OpenGL context, hiding platform specific management. 36 // Encapsulates an OpenGL context, hiding platform specific management.
43 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { 37 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
44 public: 38 public:
45 explicit GLContext(GLShareGroup* share_group); 39 explicit GLContext(GLShareGroup* share_group);
46 40
47 // Initializes the GL context to be compatible with the given surface. The GL 41 // Initializes the GL context to be compatible with the given surface. The GL
48 // context can be made with other surface's of the same type. The compatible 42 // context can be made with other surface's of the same type. The compatible
49 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It 43 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
50 // should be specific for all platforms though. 44 // should be specific for all platforms though.
51 virtual bool Initialize(GLSurface* compatible_surface, 45 virtual bool Initialize(
52 const GLContextAttribs& attribs) = 0; 46 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0;
53 47
54 // Makes the GL context and a surface current on the current thread. 48 // Makes the GL context and a surface current on the current thread.
55 virtual bool MakeCurrent(GLSurface* surface) = 0; 49 virtual bool MakeCurrent(GLSurface* surface) = 0;
56 50
57 // Releases this GL context and surface as current on the current thread. 51 // Releases this GL context and surface as current on the current thread.
58 virtual void ReleaseCurrent(GLSurface* surface) = 0; 52 virtual void ReleaseCurrent(GLSurface* surface) = 0;
59 53
60 // Returns true if this context and surface is current. Pass a null surface 54 // Returns true if this context and surface is current. Pass a null surface
61 // if the current surface is not important. 55 // if the current surface is not important.
62 virtual bool IsCurrent(GLSurface* surface) = 0; 56 virtual bool IsCurrent(GLSurface* surface) = 0;
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198 std::unique_ptr<GPUTiming> gpu_timing_; 192 std::unique_ptr<GPUTiming> gpu_timing_;
199 DISALLOW_COPY_AND_ASSIGN(GLContextReal); 193 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
200 }; 194 };
201 195
202 // Wraps GLContext in scoped_refptr and tries to initializes it. Returns a 196 // Wraps GLContext in scoped_refptr and tries to initializes it. Returns a
203 // scoped_refptr containing the initialized GLContext or nullptr if 197 // scoped_refptr containing the initialized GLContext or nullptr if
204 // initialization fails. 198 // initialization fails.
205 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( 199 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext(
206 scoped_refptr<GLContext> context, 200 scoped_refptr<GLContext> context,
207 GLSurface* compatible_surface, 201 GLSurface* compatible_surface,
208 const GLContextAttribs& attribs); 202 GpuPreference gpu_preference);
209 203
210 } // namespace gl 204 } // namespace gl
211 205
212 #endif // UI_GL_GL_CONTEXT_H_ 206 #endif // UI_GL_GL_CONTEXT_H_
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