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Side by Side Diff: chrome/browser/ui/views/tabs/tab.cc

Issue 2497373003: Add tab status to accessibility labels (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/tabs/tab.h" 5 #include "chrome/browser/ui/views/tabs/tab.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <limits> 8 #include <limits>
9 #include <utility> 9 #include <utility>
10 10
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306 1.5 * scale); 306 1.5 * scale);
307 path.rLineTo(0, 1); 307 path.rLineTo(0, 1);
308 path.close(); 308 path.close();
309 309
310 if (unscale_at_end && (scale != 1)) 310 if (unscale_at_end && (scale != 1))
311 path.transform(SkMatrix::MakeScale(1.f / scale)); 311 path.transform(SkMatrix::MakeScale(1.f / scale));
312 312
313 return path; 313 return path;
314 } 314 }
315 315
316 // Creates an accessible tab label for screen readers describing the tab status.
317 base::string16 GetAccessibleTabLabel(const TabRendererData& data) {
318 base::string16 tab_label = data.title;
319
320 VLOG(1) << "Tabcontents Error:" << data.network_state << "\n";
321 VLOG(1) << "Tabcontents incognito:" << data.incognito << "\n";
322
323 if (data.network_state == TabRendererData::NETWORK_STATE_ERROR) {
324 tab_label.append(l10n_util::GetStringUTF16(IDS_TAB_AX_LABEL_NETWORK_ERROR));
dmazzoni 2016/11/14 21:59:02 Maybe need whitesapce between the existing tab tit
edwardjung 2016/11/24 11:36:43 Switched to hyphen. Also on the advice of lpalmaro
325 } else if (data.incognito) {
326 // Incognito tab
327 tab_label.append(l10n_util::GetStringUTF16(IDS_TAB_AX_LABEL_INCOGNITO));
328 } else {
329 // Alert tab states.
330 switch (data.alert_state) {
331 case TabAlertState::AUDIO_PLAYING:
332 tab_label.append(
333 l10n_util::GetStringUTF16(IDS_TAB_AX_LABEL_AUDIO_PLAYING));
334 break;
335 case TabAlertState::USB_CONNECTED:
336 tab_label.append(
337 l10n_util::GetStringUTF16(IDS_TAB_AX_LABEL_USB_CONNECTED));
338 break;
339 case TabAlertState::BLUETOOTH_CONNECTED:
340 tab_label.append(
341 l10n_util::GetStringUTF16(IDS_TAB_AX_LABEL_BLUETOOTH_CONNECTED));
342 break;
343 case TabAlertState::MEDIA_RECORDING:
344 tab_label.append(
345 l10n_util::GetStringUTF16(IDS_TAB_AX_LABEL_MEDIA_RECORDING));
346 break;
347 case TabAlertState::AUDIO_MUTING:
348 tab_label.append(
349 l10n_util::GetStringUTF16(IDS_TAB_AX_LABEL_AUDIO_MUTING));
350 break;
351 case TabAlertState::TAB_CAPTURING:
352 tab_label.append(
353 l10n_util::GetStringUTF16(IDS_TAB_AX_LABEL_TAB_CAPTURING));
354 break;
355 default:
356 break;
357 }
358 }
359 return tab_label;
360 }
361
316 } // namespace 362 } // namespace
317 363
318 //////////////////////////////////////////////////////////////////////////////// 364 ////////////////////////////////////////////////////////////////////////////////
319 // FaviconCrashAnimation 365 // FaviconCrashAnimation
320 // 366 //
321 // A custom animation subclass to manage the favicon crash animation. 367 // A custom animation subclass to manage the favicon crash animation.
322 class Tab::FaviconCrashAnimation : public gfx::LinearAnimation, 368 class Tab::FaviconCrashAnimation : public gfx::LinearAnimation,
323 public gfx::AnimationDelegate { 369 public gfx::AnimationDelegate {
324 public: 370 public:
325 explicit FaviconCrashAnimation(Tab* target) 371 explicit FaviconCrashAnimation(Tab* target)
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487 loading_start_time_ = base::TimeTicks(); 533 loading_start_time_ = base::TimeTicks();
488 waiting_state_ = gfx::ThrobberWaitingState(); 534 waiting_state_ = gfx::ThrobberWaitingState();
489 } 535 }
490 536
491 bool Tab::ThrobberView::CanProcessEventsWithinSubtree() const { 537 bool Tab::ThrobberView::CanProcessEventsWithinSubtree() const {
492 return false; 538 return false;
493 } 539 }
494 540
495 void Tab::ThrobberView::OnPaint(gfx::Canvas* canvas) { 541 void Tab::ThrobberView::OnPaint(gfx::Canvas* canvas) {
496 const TabRendererData::NetworkState state = owner_->data().network_state; 542 const TabRendererData::NetworkState state = owner_->data().network_state;
497 if (state == TabRendererData::NETWORK_STATE_NONE) 543 if (state == TabRendererData::NETWORK_STATE_NONE ||
544 state == TabRendererData::NETWORK_STATE_ERROR)
498 return; 545 return;
499 546
500 const ui::ThemeProvider* tp = GetThemeProvider(); 547 const ui::ThemeProvider* tp = GetThemeProvider();
501 const gfx::Rect bounds = GetLocalBounds(); 548 const gfx::Rect bounds = GetLocalBounds();
502 if (state == TabRendererData::NETWORK_STATE_WAITING) { 549 if (state == TabRendererData::NETWORK_STATE_WAITING) {
503 if (waiting_start_time_ == base::TimeTicks()) 550 if (waiting_start_time_ == base::TimeTicks())
504 waiting_start_time_ = base::TimeTicks::Now(); 551 waiting_start_time_ = base::TimeTicks::Now();
505 552
506 waiting_state_.elapsed_time = base::TimeTicks::Now() - waiting_start_time_; 553 waiting_state_.elapsed_time = base::TimeTicks::Now() - waiting_start_time_;
507 gfx::PaintThrobberWaiting( 554 gfx::PaintThrobberWaiting(
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667 showing_pinned_tab_title_changed_indicator_ = false; 714 showing_pinned_tab_title_changed_indicator_ = false;
668 715
669 DataChanged(old); 716 DataChanged(old);
670 717
671 Layout(); 718 Layout();
672 SchedulePaint(); 719 SchedulePaint();
673 } 720 }
674 721
675 void Tab::UpdateLoadingAnimation(TabRendererData::NetworkState state) { 722 void Tab::UpdateLoadingAnimation(TabRendererData::NetworkState state) {
676 if (state == data_.network_state && 723 if (state == data_.network_state &&
677 state == TabRendererData::NETWORK_STATE_NONE) { 724 (state == TabRendererData::NETWORK_STATE_NONE ||
678 // If the network state is none and hasn't changed, do nothing. Otherwise we 725 state == TabRendererData::NETWORK_STATE_ERROR)) {
679 // need to advance the animation frame. 726 // If the network state is none or is a network error and hasn't changed,
727 // do nothing. Otherwise we need to advance the animation frame.
680 return; 728 return;
681 } 729 }
682 730
683 data_.network_state = state; 731 data_.network_state = state;
684 AdvanceLoadingAnimation(); 732 AdvanceLoadingAnimation();
685 } 733 }
686 734
687 void Tab::StartPulse() { 735 void Tab::StartPulse() {
688 pulse_animation_->StartThrobbing(std::numeric_limits<int>::max()); 736 pulse_animation_->StartThrobbing(std::numeric_limits<int>::max());
689 } 737 }
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944 favicon_ = gfx::ImageSkia(); 992 favicon_ = gfx::ImageSkia();
945 } 993 }
946 994
947 const char* Tab::GetClassName() const { 995 const char* Tab::GetClassName() const {
948 return kViewClassName; 996 return kViewClassName;
949 } 997 }
950 998
951 bool Tab::GetTooltipText(const gfx::Point& p, base::string16* tooltip) const { 999 bool Tab::GetTooltipText(const gfx::Point& p, base::string16* tooltip) const {
952 // Note: Anything that affects the tooltip text should be accounted for when 1000 // Note: Anything that affects the tooltip text should be accounted for when
953 // calling TooltipTextChanged() from Tab::DataChanged(). 1001 // calling TooltipTextChanged() from Tab::DataChanged().
954 *tooltip = chrome::AssembleTabTooltipText(data_.title, data_.alert_state); 1002 *tooltip = chrome::AssembleTabTooltipText(data_.title, data_.alert_state,
1003 data_.network_state);
955 return !tooltip->empty(); 1004 return !tooltip->empty();
956 } 1005 }
957 1006
958 bool Tab::GetTooltipTextOrigin(const gfx::Point& p, gfx::Point* origin) const { 1007 bool Tab::GetTooltipTextOrigin(const gfx::Point& p, gfx::Point* origin) const {
959 origin->set_x(title_->x() + 10); 1008 origin->set_x(title_->x() + 10);
960 origin->set_y(-4); 1009 origin->set_y(-4);
961 return true; 1010 return true;
962 } 1011 }
963 1012
964 bool Tab::OnMousePressed(const ui::MouseEvent& event) { 1013 bool Tab::OnMousePressed(const ui::MouseEvent& event) {
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1093 break; 1142 break;
1094 1143
1095 default: 1144 default:
1096 break; 1145 break;
1097 } 1146 }
1098 event->SetHandled(); 1147 event->SetHandled();
1099 } 1148 }
1100 1149
1101 void Tab::GetAccessibleNodeData(ui::AXNodeData* node_data) { 1150 void Tab::GetAccessibleNodeData(ui::AXNodeData* node_data) {
1102 node_data->role = ui::AX_ROLE_TAB; 1151 node_data->role = ui::AX_ROLE_TAB;
1103 node_data->SetName(data_.title); 1152
1153 node_data->SetName(GetAccessibleTabLabel(data_));
1104 node_data->AddStateFlag(ui::AX_STATE_MULTISELECTABLE); 1154 node_data->AddStateFlag(ui::AX_STATE_MULTISELECTABLE);
1105 node_data->AddStateFlag(ui::AX_STATE_SELECTABLE); 1155 node_data->AddStateFlag(ui::AX_STATE_SELECTABLE);
1106 controller_->UpdateTabAccessibilityState(this, node_data); 1156 controller_->UpdateTabAccessibilityState(this, node_data);
1107 if (IsSelected()) 1157 if (IsSelected())
1108 node_data->AddStateFlag(ui::AX_STATE_SELECTED); 1158 node_data->AddStateFlag(ui::AX_STATE_SELECTED);
1109 } 1159 }
1110 1160
1111 //////////////////////////////////////////////////////////////////////////////// 1161 ////////////////////////////////////////////////////////////////////////////////
1112 // Tab, private 1162 // Tab, private
1113 1163
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1178 // Draw a gray rectangle to represent the tab. This works for pinned tabs as 1228 // Draw a gray rectangle to represent the tab. This works for pinned tabs as
1179 // well as regular ones. The active tab has a brigher bar. 1229 // well as regular ones. The active tab has a brigher bar.
1180 SkColor color = 1230 SkColor color =
1181 IsActive() ? kImmersiveActiveTabColor : kImmersiveInactiveTabColor; 1231 IsActive() ? kImmersiveActiveTabColor : kImmersiveInactiveTabColor;
1182 gfx::Rect bar_rect = GetImmersiveBarRect(); 1232 gfx::Rect bar_rect = GetImmersiveBarRect();
1183 canvas->FillRect(bar_rect, SkColorSetA(color, alpha)); 1233 canvas->FillRect(bar_rect, SkColorSetA(color, alpha));
1184 1234
1185 // Paint network activity indicator. 1235 // Paint network activity indicator.
1186 // TODO(jamescook): Replace this placeholder animation with a real one. 1236 // TODO(jamescook): Replace this placeholder animation with a real one.
1187 // For now, let's go with a Cylon eye effect, but in blue. 1237 // For now, let's go with a Cylon eye effect, but in blue.
1188 if (data().network_state != TabRendererData::NETWORK_STATE_NONE) { 1238 if (data().network_state != TabRendererData::NETWORK_STATE_NONE &&
1239 data().network_state != TabRendererData::NETWORK_STATE_ERROR) {
1189 const SkColor kEyeColor = SkColorSetARGB(alpha, 71, 138, 217); 1240 const SkColor kEyeColor = SkColorSetARGB(alpha, 71, 138, 217);
1190 int eye_width = bar_rect.width() / 3; 1241 int eye_width = bar_rect.width() / 3;
1191 int eye_offset = bar_rect.width() * immersive_loading_step_ / 1242 int eye_offset = bar_rect.width() * immersive_loading_step_ /
1192 kImmersiveLoadingStepCount; 1243 kImmersiveLoadingStepCount;
1193 if (eye_offset + eye_width < bar_rect.width()) { 1244 if (eye_offset + eye_width < bar_rect.width()) {
1194 // Draw a single indicator strip because it fits inside |bar_rect|. 1245 // Draw a single indicator strip because it fits inside |bar_rect|.
1195 gfx::Rect eye_rect( 1246 gfx::Rect eye_rect(
1196 bar_rect.x() + eye_offset, 0, eye_width, kImmersiveBarHeight); 1247 bar_rect.x() + eye_offset, 0, eye_width, kImmersiveBarHeight);
1197 canvas->FillRect(eye_rect, kEyeColor); 1248 canvas->FillRect(eye_rect, kEyeColor);
1198 } else { 1249 } else {
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1383 1434
1384 void Tab::PaintIcon(gfx::Canvas* canvas) { 1435 void Tab::PaintIcon(gfx::Canvas* canvas) {
1385 gfx::Rect bounds = favicon_bounds_; 1436 gfx::Rect bounds = favicon_bounds_;
1386 bounds.set_x(GetMirroredXForRect(bounds)); 1437 bounds.set_x(GetMirroredXForRect(bounds));
1387 bounds.Offset(0, favicon_hiding_offset_); 1438 bounds.Offset(0, favicon_hiding_offset_);
1388 bounds.Intersect(GetContentsBounds()); 1439 bounds.Intersect(GetContentsBounds());
1389 if (bounds.IsEmpty()) 1440 if (bounds.IsEmpty())
1390 return; 1441 return;
1391 1442
1392 // Throbber will do its own painting. 1443 // Throbber will do its own painting.
1393 if (data().network_state != TabRendererData::NETWORK_STATE_NONE) 1444 if (data().network_state != TabRendererData::NETWORK_STATE_NONE &&
1445 data().network_state != TabRendererData::NETWORK_STATE_ERROR) {
1394 return; 1446 return;
1395 1447 }
1396 // Ensure that |favicon_| is created. 1448 // Ensure that |favicon_| is created.
1397 if (favicon_.isNull()) { 1449 if (favicon_.isNull()) {
1398 ui::ResourceBundle* rb = &ui::ResourceBundle::GetSharedInstance(); 1450 ui::ResourceBundle* rb = &ui::ResourceBundle::GetSharedInstance();
1399 favicon_ = should_display_crashed_favicon_ 1451 favicon_ = should_display_crashed_favicon_
1400 ? *rb->GetImageSkiaNamed(IDR_CRASH_SAD_FAVICON) 1452 ? *rb->GetImageSkiaNamed(IDR_CRASH_SAD_FAVICON)
1401 : data().favicon; 1453 : data().favicon;
1402 // Themify the icon if it's a chrome:// page or if it's the sadtab favicon. 1454 // Themify the icon if it's a chrome:// page or if it's the sadtab favicon.
1403 // This ensures chrome:// pages are visible over the tab background. This is 1455 // This ensures chrome:// pages are visible over the tab background. This is
1404 // similar to code in the bookmarks bar. 1456 // similar to code in the bookmarks bar.
1405 if (!favicon_.isNull() && 1457 if (!favicon_.isNull() &&
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1435 immersive_loading_step_ = 1487 immersive_loading_step_ =
1436 (immersive_loading_step_ + 1) % kImmersiveLoadingStepCount; 1488 (immersive_loading_step_ + 1) % kImmersiveLoadingStepCount;
1437 } else { 1489 } else {
1438 immersive_loading_step_ = 0; 1490 immersive_loading_step_ = 0;
1439 } 1491 }
1440 1492
1441 SchedulePaintInRect(GetImmersiveBarRect()); 1493 SchedulePaintInRect(GetImmersiveBarRect());
1442 return; 1494 return;
1443 } 1495 }
1444 1496
1445 if (state == TabRendererData::NETWORK_STATE_NONE) { 1497 if (state == TabRendererData::NETWORK_STATE_NONE ||
1498 state == TabRendererData::NETWORK_STATE_ERROR) {
1446 throbber_->ResetStartTimes(); 1499 throbber_->ResetStartTimes();
1447 throbber_->SetVisible(false); 1500 throbber_->SetVisible(false);
1448 ScheduleIconPaint(); 1501 ScheduleIconPaint();
1449 return; 1502 return;
1450 } 1503 }
1451 1504
1452 // Since the throbber can animate for a long time, paint to a separate layer 1505 // Since the throbber can animate for a long time, paint to a separate layer
1453 // when possible to reduce repaint overhead. 1506 // when possible to reduce repaint overhead.
1454 const bool paint_to_layer = controller_->CanPaintThrobberToLayer(); 1507 const bool paint_to_layer = controller_->CanPaintThrobberToLayer();
1455 if (paint_to_layer != !!throbber_->layer()) { 1508 if (paint_to_layer != !!throbber_->layer()) {
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1577 SchedulePaintInRect(bounds); 1630 SchedulePaintInRect(bounds);
1578 } 1631 }
1579 1632
1580 gfx::Rect Tab::GetImmersiveBarRect() const { 1633 gfx::Rect Tab::GetImmersiveBarRect() const {
1581 // The main bar is as wide as the normal tab's horizontal top line. 1634 // The main bar is as wide as the normal tab's horizontal top line.
1582 gfx::Rect contents = GetContentsBounds(); 1635 gfx::Rect contents = GetContentsBounds();
1583 contents.set_y(0); 1636 contents.set_y(0);
1584 contents.set_height(kImmersiveBarHeight); 1637 contents.set_height(kImmersiveBarHeight);
1585 return contents; 1638 return contents;
1586 } 1639 }
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