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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2496813002: [Command buffer] workaround the framebuffer completeness bug for Intel Mac (Closed)
Patch Set: code refactoring per zmo@'s suggestion: move read/draw buffer adjustment into CheckBound{Read|Draw}FramebufferValid Created 4 years, 1 month ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index f3c9b93cc1d66354bf34cf19e611e84bfc3b6aef..8ae5920dc871852b1cbdcc1508499e2d81c66dae 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -133,15 +133,12 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('conformance2/rendering/' +
'framebuffer-completeness-unaffected.html',
['mac'], bug=630800)
Zhenyao Mo 2016/11/16 03:27:27 What about this one? They are the same root cause
- self.Fail('deqp/functional/gles3/fbocompleteness.html',
- ['mac'], bug=630800)
- # self.Fail('deqp/functional/gles3/fbocompleteness.html',
- # ['mac', ('nvidia', 0xfe9)], bug=616562)
-
self.Fail('conformance2/renderbuffers/framebuffer-test.html',
['mac'], bug=641149)
# Mac Retina NVIDIA
+ self.Fail('deqp/functional/gles3/fbocompleteness.html',
+ ['mac', ('nvidia', 0xfe9)], bug=616562)
self.Fail('deqp/functional/gles3/fbomultisample*',
['mac', ('nvidia', 0xfe9)], bug=641209)
self.Fail('deqp/functional/gles3/framebufferblit/' +
@@ -291,7 +288,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['mac', 'amd'], bug=643866)
self.Fail('deqp/functional/gles3/shadercommonfunction.html',
['mac', 'amd'], bug=643866)
-
self.Fail('deqp/functional/gles3/multisample.html',
['mac', 'amd'], bug=617290)
self.Fail('deqp/functional/gles3/primitiverestart/00.html',
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