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1 <!DOCTYPE html> | |
2 Tests fast animating gif (10ms per frame). Passes if it doesn't crash.<br> | |
3 <img src="resources/animated-10color-fast.gif"> | |
4 <script> | |
5 | |
6 // Busy-wait 50ms to trigger the bug of invalidation during paint. | |
7 // The busy-waiting (as opposed to setTimout) is intentional, in order to | |
8 // block the thread. | |
9 function delay() { | |
10 var startTime = new Date().getTime(); | |
11 while (new Date().getTime() - startTime < 50); | |
12 } | |
13 | |
14 var count = 3; | |
15 | |
16 function displayOneFrame() { | |
17 delay(); | |
18 if (--count >= 0) | |
19 testRunner.layoutAndPaintAsyncThen(displayOneFrame); | |
20 else | |
21 testRunner.notifyDone(); | |
22 } | |
23 | |
24 if (window.testRunner) { | |
25 testRunner.dumpAsText(); | |
26 testRunner.waitUntilDone(); | |
27 displayOneFrame(); | |
28 } | |
29 | |
30 </script> | |
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