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| 1 <!DOCTYPE html> | |
| 2 Tests fast animating gif (10ms per frame). Passes if it doesn't crash.<br> | |
| 3 <img src="resources/animated-10color-fast.gif"> | |
| 4 <script> | |
| 5 | |
| 6 // Busy-wait 50ms to trigger the bug of invalidation during paint. | |
| 7 // The busy-waiting (as opposed to setTimout) is intentional, in order to | |
| 8 // block the thread. | |
| 9 function delay() { | |
| 10 var startTime = new Date().getTime(); | |
| 11 while (new Date().getTime() - startTime < 50); | |
| 12 } | |
| 13 | |
| 14 var count = 3; | |
| 15 | |
| 16 function displayOneFrame() { | |
| 17 delay(); | |
| 18 if (--count >= 0) | |
| 19 testRunner.layoutAndPaintAsyncThen(displayOneFrame); | |
| 20 else | |
| 21 testRunner.notifyDone(); | |
| 22 } | |
| 23 | |
| 24 if (window.testRunner) { | |
| 25 testRunner.dumpAsText(); | |
| 26 testRunner.waitUntilDone(); | |
| 27 displayOneFrame(); | |
| 28 } | |
| 29 | |
| 30 </script> | |
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