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| (Empty) |
| 1 <!DOCTYPE html> | |
| 2 <style> | |
| 3 canvas { | |
| 4 width: 10px; | |
| 5 height: 10px; | |
| 6 image-rendering: pixelated; | |
| 7 } | |
| 8 img { | |
| 9 width: 10px; | |
| 10 height: 10px; | |
| 11 image-rendering: pixelated; | |
| 12 } | |
| 13 svg { | |
| 14 width: 10px; | |
| 15 height: 10px; | |
| 16 } | |
| 17 image { | |
| 18 image-rendering: pixelated; | |
| 19 } | |
| 20 </style> | |
| 21 <body> | |
| 22 <!-- The output should be checkerboards all 20x20 with sharp 2x2 blocks and
no blurring. --> | |
| 23 <!-- FIXME: this test is a little too small to visually inspect for blurring
. Should we make the test larger and more accessible? --> | |
| 24 <canvas width="10" height="10"></canvas> | |
| 25 <img src="resources/pixelated-hdpi.png"> | |
| 26 <svg><image width="10" height="10" xlink:href="resources/pixelated-hdpi.png"
/></svg> | |
| 27 </body> | |
| 28 <script> | |
| 29 function drawImageToCanvas() { | |
| 30 var image = document.getElementsByTagName("img")[0]; | |
| 31 var canvas = document.getElementsByTagName("canvas")[0].getContext("2d")
; | |
| 32 canvas.drawImage(image, 0, 0); | |
| 33 } | |
| 34 | |
| 35 function runTest() { | |
| 36 if (!window.testRunner) | |
| 37 return; | |
| 38 | |
| 39 // Ignore the render tree. | |
| 40 testRunner.dumpAsTextWithPixelResults(); | |
| 41 | |
| 42 testRunner.waitUntilDone(); | |
| 43 testRunner.setBackingScaleFactor(2, function () { | |
| 44 drawImageToCanvas(); | |
| 45 testRunner.notifyDone(); | |
| 46 }); | |
| 47 } | |
| 48 | |
| 49 window.onload = runTest; | |
| 50 </script> | |
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