| Index: include/effects/SkPerlinNoiseShader.h
|
| diff --git a/include/effects/SkPerlinNoiseShader.h b/include/effects/SkPerlinNoiseShader.h
|
| index 5b270293b16a19b70db7878e67ceb1242772e01e..dfd5a8c1e72da46d4332369e98e81c7983695ca6 100644
|
| --- a/include/effects/SkPerlinNoiseShader.h
|
| +++ b/include/effects/SkPerlinNoiseShader.h
|
| @@ -72,32 +72,10 @@
|
| }
|
|
|
|
|
| - virtual SkShader::Context* createContext(
|
| - const SkBitmap& device, const SkPaint& paint,
|
| - const SkMatrix& matrix, void* storage) const SK_OVERRIDE;
|
| - virtual size_t contextSize() const SK_OVERRIDE;
|
| -
|
| - class PerlinNoiseShaderContext : public SkShader::Context {
|
| - public:
|
| - PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const SkBitmap& device,
|
| - const SkPaint& paint, const SkMatrix& matrix);
|
| - virtual ~PerlinNoiseShaderContext() {}
|
| -
|
| - virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
|
| - virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
|
| -
|
| - private:
|
| - SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
|
| - SkScalar calculateTurbulenceValueForPoint(
|
| - int channel, const PaintingData& paintingData,
|
| - StitchData& stitchData, const SkPoint& point) const;
|
| - SkScalar noise2D(int channel, const PaintingData& paintingData,
|
| - const StitchData& stitchData, const SkPoint& noiseVector) const;
|
| -
|
| - SkMatrix fMatrix;
|
| -
|
| - typedef SkShader::Context INHERITED;
|
| - };
|
| + virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
|
| + const SkMatrix& matrix);
|
| + virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
|
| + virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
|
|
|
| virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
|
|
|
| @@ -114,6 +92,14 @@
|
| const SkISize* tileSize);
|
| virtual ~SkPerlinNoiseShader();
|
|
|
| + SkScalar noise2D(int channel, const PaintingData& paintingData,
|
| + const StitchData& stitchData, const SkPoint& noiseVector) const;
|
| +
|
| + SkScalar calculateTurbulenceValueForPoint(int channel, const PaintingData& paintingData,
|
| + StitchData& stitchData, const SkPoint& point) const;
|
| +
|
| + SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
|
| +
|
| // TODO (scroggo): Once all SkShaders are created from a factory, and we have removed the
|
| // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, several fields can
|
| // be made constant.
|
| @@ -124,6 +110,8 @@
|
| /*const*/ SkScalar fSeed;
|
| /*const*/ SkISize fTileSize;
|
| /*const*/ bool fStitchTiles;
|
| + // TODO (scroggo): Once setContext creates a new object, place this on that object.
|
| + SkMatrix fMatrix;
|
|
|
| PaintingData* fPaintingData;
|
|
|
|
|