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Unified Diff: src/core/SkShader.cpp

Issue 249643002: Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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Index: src/core/SkShader.cpp
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 40e52a05cbf59e217a644195fa7a957c5c543719..e337b7d9063eda8003e8bc00317dd9041fa92bb0 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -17,6 +17,7 @@
SkShader::SkShader() {
fLocalMatrix.reset();
+ SkDEBUGCODE(fInSetContext = false;)
}
SkShader::SkShader(SkReadBuffer& buffer)
@@ -26,9 +27,12 @@
} else {
fLocalMatrix.reset();
}
+
+ SkDEBUGCODE(fInSetContext = false;)
}
SkShader::~SkShader() {
+ SkASSERT(!fInSetContext);
}
void SkShader::flatten(SkWriteBuffer& buffer) const {
@@ -40,48 +44,39 @@
}
}
-bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInverse) const {
+bool SkShader::setContext(const SkBitmap& device,
+ const SkPaint& paint,
+ const SkMatrix& matrix) {
+ SkASSERT(!this->setContextHasBeenCalled());
+
const SkMatrix* m = &matrix;
SkMatrix total;
+ fPaintAlpha = paint.getAlpha();
if (this->hasLocalMatrix()) {
total.setConcat(matrix, this->getLocalMatrix());
m = &total;
}
-
- return m->invert(totalInverse);
-}
-
-bool SkShader::validContext(const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix,
- SkMatrix* totalInverse) const {
- return this->computeTotalInverse(matrix, totalInverse);
-}
-
-SkShader::Context::Context(const SkShader& shader, const SkBitmap& device,
- const SkPaint& paint, const SkMatrix& matrix)
- : fShader(shader)
-{
- SkASSERT(fShader.validContext(device, paint, matrix));
-
- // Because the context parameters must be valid at this point, we know that the matrix is
- // invertible.
- SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse));
- fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
-
- fPaintAlpha = paint.getAlpha();
-}
-
-SkShader::Context::~Context() {}
-
-SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) {
+ if (m->invert(&fTotalInverse)) {
+ fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
+ SkDEBUGCODE(fInSetContext = true;)
+ return true;
+ }
+ return false;
+}
+
+void SkShader::endContext() {
+ SkASSERT(fInSetContext);
+ SkDEBUGCODE(fInSetContext = false;)
+}
+
+SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) {
return NULL;
}
#include "SkColorPriv.h"
-void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count) {
+void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
SkASSERT(span16);
SkASSERT(count > 0);
SkASSERT(this->canCallShadeSpan16());
@@ -99,7 +94,7 @@
#define SkU32BitShiftToByteOffset(shift) ((shift) >> 3)
#endif
-void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
+void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
SkASSERT(count > 0);
SkPMColor colors[kTempColorCount];
@@ -153,7 +148,7 @@
#endif
}
-SkShader::Context::MatrixClass SkShader::Context::ComputeMatrixClass(const SkMatrix& mat) {
+SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
MatrixClass mc = kLinear_MatrixClass;
if (mat.hasPerspective()) {
@@ -168,7 +163,8 @@
//////////////////////////////////////////////////////////////////////////////
-SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const {
+SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*,
+ TileMode*) const {
return kNone_BitmapType;
}
@@ -203,15 +199,18 @@
#include "SkColorShader.h"
#include "SkUtils.h"
-SkColorShader::SkColorShader()
- : fColor()
- , fInheritColor(true) {
-}
-
-SkColorShader::SkColorShader(SkColor c)
- : fColor(c)
- , fInheritColor(false) {
-}
+SkColorShader::SkColorShader() {
+ fFlags = 0;
+ fInheritColor = true;
+}
+
+SkColorShader::SkColorShader(SkColor c) {
+ fFlags = 0;
+ fColor = c;
+ fInheritColor = false;
+}
+
+SkColorShader::~SkColorShader() {}
bool SkColorShader::isOpaque() const {
if (fInheritColor) {
@@ -221,6 +220,8 @@
}
SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) {
+ fFlags = 0; // computed in setContext
+
fInheritColor = b.readBool();
if (fInheritColor) {
return;
@@ -237,43 +238,32 @@
buffer.writeColor(fColor);
}
-uint32_t SkColorShader::ColorShaderContext::getFlags() const {
+uint32_t SkColorShader::getFlags() {
return fFlags;
}
-uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const {
+uint8_t SkColorShader::getSpan16Alpha() const {
return SkGetPackedA32(fPMColor);
}
-SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const SkPaint& paint,
- const SkMatrix& matrix, void* storage) const {
- if (!this->validContext(device, paint, matrix)) {
- return NULL;
- }
-
- return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, paint, matrix));
-}
-
-SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shader,
- const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix)
- : INHERITED(shader, device, paint, matrix)
-{
+bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
+ const SkMatrix& matrix) {
+ if (!this->INHERITED::setContext(device, paint, matrix)) {
+ return false;
+ }
+
unsigned a;
- SkColor color;
- if (shader.fInheritColor) {
- color = paint.getColor();
- a = SkColorGetA(color);
+ if (fInheritColor) {
+ fColor = paint.getColor();
+ a = SkColorGetA(fColor);
} else {
- color = shader.fColor;
- a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha()));
- }
-
- unsigned r = SkColorGetR(color);
- unsigned g = SkColorGetG(color);
- unsigned b = SkColorGetB(color);
+ a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha()));
+ }
+
+ unsigned r = SkColorGetR(fColor);
+ unsigned g = SkColorGetG(fColor);
+ unsigned b = SkColorGetB(fColor);
// we want this before we apply any alpha
fColor16 = SkPack888ToRGB16(r, g, b);
@@ -292,17 +282,19 @@
fFlags |= kHasSpan16_Flag;
}
}
-}
-
-void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
+
+ return true;
+}
+
+void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
sk_memset32(span, fPMColor, count);
}
-void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[], int count) {
+void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
sk_memset16(span, fColor16, count);
}
-void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
+void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
memset(alpha, SkGetPackedA32(fPMColor), count);
}
@@ -342,9 +334,27 @@
///////////////////////////////////////////////////////////////////////////////
+#include "SkEmptyShader.h"
+
+uint32_t SkEmptyShader::getFlags() { return 0; }
+uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; }
+
+bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&,
+ const SkMatrix&) { return false; }
+
+void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
+ SkDEBUGFAIL("should never get called, since setContext() returned false");
+}
+
+void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
+ SkDEBUGFAIL("should never get called, since setContext() returned false");
+}
+
+void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
+ SkDEBUGFAIL("should never get called, since setContext() returned false");
+}
+
#ifndef SK_IGNORE_TO_STRING
-#include "SkEmptyShader.h"
-
void SkEmptyShader::toString(SkString* str) const {
str->append("SkEmptyShader: (");
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