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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
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271 const SkISize* tileSize) | 271 const SkISize* tileSize) |
272 : fType(type) | 272 : fType(type) |
273 , fBaseFrequencyX(baseFrequencyX) | 273 , fBaseFrequencyX(baseFrequencyX) |
274 , fBaseFrequencyY(baseFrequencyY) | 274 , fBaseFrequencyY(baseFrequencyY) |
275 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) | 275 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) |
276 , fSeed(seed) | 276 , fSeed(seed) |
277 , fTileSize(NULL == tileSize ? SkISize::Make(0, 0) : *tileSize) | 277 , fTileSize(NULL == tileSize ? SkISize::Make(0, 0) : *tileSize) |
278 , fStitchTiles(!fTileSize.isEmpty()) | 278 , fStitchTiles(!fTileSize.isEmpty()) |
279 { | 279 { |
280 SkASSERT(numOctaves >= 0 && numOctaves < 256); | 280 SkASSERT(numOctaves >= 0 && numOctaves < 256); |
| 281 fMatrix.reset(); |
281 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX,
fBaseFrequencyY)); | 282 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX,
fBaseFrequencyY)); |
282 } | 283 } |
283 | 284 |
284 SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) | 285 SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) |
285 : INHERITED(buffer) | 286 : INHERITED(buffer) |
286 { | 287 { |
287 fType = (SkPerlinNoiseShader::Type) buffer.readInt(); | 288 fType = (SkPerlinNoiseShader::Type) buffer.readInt(); |
288 fBaseFrequencyX = buffer.readScalar(); | 289 fBaseFrequencyX = buffer.readScalar(); |
289 fBaseFrequencyY = buffer.readScalar(); | 290 fBaseFrequencyY = buffer.readScalar(); |
290 fNumOctaves = buffer.readInt(); | 291 fNumOctaves = buffer.readInt(); |
291 fSeed = buffer.readScalar(); | 292 fSeed = buffer.readScalar(); |
292 fStitchTiles = buffer.readBool(); | 293 fStitchTiles = buffer.readBool(); |
293 fTileSize.fWidth = buffer.readInt(); | 294 fTileSize.fWidth = buffer.readInt(); |
294 fTileSize.fHeight = buffer.readInt(); | 295 fTileSize.fHeight = buffer.readInt(); |
| 296 fMatrix.reset(); |
295 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX,
fBaseFrequencyY)); | 297 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX,
fBaseFrequencyY)); |
296 buffer.validate(perlin_noise_type_is_valid(fType) && | 298 buffer.validate(perlin_noise_type_is_valid(fType) && |
297 (fNumOctaves >= 0) && (fNumOctaves <= 255) && | 299 (fNumOctaves >= 0) && (fNumOctaves <= 255) && |
298 (fStitchTiles != fTileSize.isEmpty())); | 300 (fStitchTiles != fTileSize.isEmpty())); |
299 } | 301 } |
300 | 302 |
301 SkPerlinNoiseShader::~SkPerlinNoiseShader() { | 303 SkPerlinNoiseShader::~SkPerlinNoiseShader() { |
302 // Safety, should have been done in endContext() | 304 // Safety, should have been done in endContext() |
303 SkDELETE(fPaintingData); | 305 SkDELETE(fPaintingData); |
304 } | 306 } |
305 | 307 |
306 void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const { | 308 void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const { |
307 this->INHERITED::flatten(buffer); | 309 this->INHERITED::flatten(buffer); |
308 buffer.writeInt((int) fType); | 310 buffer.writeInt((int) fType); |
309 buffer.writeScalar(fBaseFrequencyX); | 311 buffer.writeScalar(fBaseFrequencyX); |
310 buffer.writeScalar(fBaseFrequencyY); | 312 buffer.writeScalar(fBaseFrequencyY); |
311 buffer.writeInt(fNumOctaves); | 313 buffer.writeInt(fNumOctaves); |
312 buffer.writeScalar(fSeed); | 314 buffer.writeScalar(fSeed); |
313 buffer.writeBool(fStitchTiles); | 315 buffer.writeBool(fStitchTiles); |
314 buffer.writeInt(fTileSize.fWidth); | 316 buffer.writeInt(fTileSize.fWidth); |
315 buffer.writeInt(fTileSize.fHeight); | 317 buffer.writeInt(fTileSize.fHeight); |
316 } | 318 } |
317 | 319 |
318 SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::noise2D( | 320 SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD
ata, |
319 int channel, const PaintingData& paintingData, | 321 const StitchData& stitchData, |
320 const StitchData& stitchData, const SkPoint& noiseVector) const { | 322 const SkPoint& noiseVector) const { |
321 struct Noise { | 323 struct Noise { |
322 int noisePositionIntegerValue; | 324 int noisePositionIntegerValue; |
323 SkScalar noisePositionFractionValue; | 325 SkScalar noisePositionFractionValue; |
324 Noise(SkScalar component) | 326 Noise(SkScalar component) |
325 { | 327 { |
326 SkScalar position = component + kPerlinNoise; | 328 SkScalar position = component + kPerlinNoise; |
327 noisePositionIntegerValue = SkScalarFloorToInt(position); | 329 noisePositionIntegerValue = SkScalarFloorToInt(position); |
328 noisePositionFractionValue = position - SkIntToScalar(noisePositionI
ntegerValue); | 330 noisePositionFractionValue = position - SkIntToScalar(noisePositionI
ntegerValue); |
329 } | 331 } |
330 }; | 332 }; |
331 Noise noiseX(noiseVector.x()); | 333 Noise noiseX(noiseVector.x()); |
332 Noise noiseY(noiseVector.y()); | 334 Noise noiseY(noiseVector.y()); |
333 SkScalar u, v; | 335 SkScalar u, v; |
334 const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoi
seShader&>(fShader); | |
335 // If stitching, adjust lattice points accordingly. | 336 // If stitching, adjust lattice points accordingly. |
336 if (perlinNoiseShader.fStitchTiles) { | 337 if (fStitchTiles) { |
337 noiseX.noisePositionIntegerValue = | 338 noiseX.noisePositionIntegerValue = |
338 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stit
chData.fWidth); | 339 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stit
chData.fWidth); |
339 noiseY.noisePositionIntegerValue = | 340 noiseY.noisePositionIntegerValue = |
340 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stit
chData.fHeight); | 341 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stit
chData.fHeight); |
341 } | 342 } |
342 noiseX.noisePositionIntegerValue &= kBlockMask; | 343 noiseX.noisePositionIntegerValue &= kBlockMask; |
343 noiseY.noisePositionIntegerValue &= kBlockMask; | 344 noiseY.noisePositionIntegerValue &= kBlockMask; |
344 int latticeIndex = | 345 int latticeIndex = |
345 paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue] + | 346 paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue] + |
346 noiseY.noisePositionIntegerValue; | 347 noiseY.noisePositionIntegerValue; |
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357 v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fract
ionValue); | 358 v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fract
ionValue); |
358 SkScalar a = SkScalarInterp(u, v, sx); | 359 SkScalar a = SkScalarInterp(u, v, sx); |
359 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) | 360 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) |
360 v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot
(fractionValue); | 361 v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot
(fractionValue); |
361 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) | 362 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) |
362 u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fra
ctionValue); | 363 u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fra
ctionValue); |
363 SkScalar b = SkScalarInterp(u, v, sx); | 364 SkScalar b = SkScalarInterp(u, v, sx); |
364 return SkScalarInterp(a, b, sy); | 365 return SkScalarInterp(a, b, sy); |
365 } | 366 } |
366 | 367 |
367 SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::calculateTurbulenceValue
ForPoint( | 368 SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel, |
368 int channel, const PaintingData& paintingData, | 369 const PaintingDat
a& paintingData, |
369 StitchData& stitchData, const SkPoint& point) const { | 370 StitchData& stitc
hData, |
370 const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoi
seShader&>(fShader); | 371 const SkPoint& po
int) const { |
371 if (perlinNoiseShader.fStitchTiles) { | 372 if (fStitchTiles) { |
372 // Set up TurbulenceInitial stitch values. | 373 // Set up TurbulenceInitial stitch values. |
373 stitchData = paintingData.fStitchDataInit; | 374 stitchData = paintingData.fStitchDataInit; |
374 } | 375 } |
375 SkScalar turbulenceFunctionResult = 0; | 376 SkScalar turbulenceFunctionResult = 0; |
376 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseF
requency.fX), | 377 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseF
requency.fX), |
377 SkScalarMul(point.y(), paintingData.fBaseF
requency.fY))); | 378 SkScalarMul(point.y(), paintingData.fBaseF
requency.fY))); |
378 SkScalar ratio = SK_Scalar1; | 379 SkScalar ratio = SK_Scalar1; |
379 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { | 380 for (int octave = 0; octave < fNumOctaves; ++octave) { |
380 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector)
; | 381 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector)
; |
381 turbulenceFunctionResult += SkScalarDiv( | 382 turbulenceFunctionResult += SkScalarDiv( |
382 (perlinNoiseShader.fType == kFractalNoise_Type) ? noise : SkScalarAb
s(noise), ratio); | 383 (fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio); |
383 noiseVector.fX *= 2; | 384 noiseVector.fX *= 2; |
384 noiseVector.fY *= 2; | 385 noiseVector.fY *= 2; |
385 ratio *= 2; | 386 ratio *= 2; |
386 if (perlinNoiseShader.fStitchTiles) { | 387 if (fStitchTiles) { |
387 // Update stitch values | 388 // Update stitch values |
388 stitchData.fWidth *= 2; | 389 stitchData.fWidth *= 2; |
389 stitchData.fWrapX = stitchData.fWidth + kPerlinNoise; | 390 stitchData.fWrapX = stitchData.fWidth + kPerlinNoise; |
390 stitchData.fHeight *= 2; | 391 stitchData.fHeight *= 2; |
391 stitchData.fWrapY = stitchData.fHeight + kPerlinNoise; | 392 stitchData.fWrapY = stitchData.fHeight + kPerlinNoise; |
392 } | 393 } |
393 } | 394 } |
394 | 395 |
395 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResu
lt) + 1) / 2 | 396 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResu
lt) + 1) / 2 |
396 // by fractalNoise and (turbulenceFunctionResult) by turbulence. | 397 // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
397 if (perlinNoiseShader.fType == kFractalNoise_Type) { | 398 if (fType == kFractalNoise_Type) { |
398 turbulenceFunctionResult = | 399 turbulenceFunctionResult = |
399 SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf
; | 400 SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf
; |
400 } | 401 } |
401 | 402 |
402 if (channel == 3) { // Scale alpha by paint value | 403 if (channel == 3) { // Scale alpha by paint value |
403 turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult, | 404 turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult, |
404 SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255))); | 405 SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255))); |
405 } | 406 } |
406 | 407 |
407 // Clamp result | 408 // Clamp result |
408 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); | 409 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); |
409 } | 410 } |
410 | 411 |
411 SkPMColor SkPerlinNoiseShader::PerlinNoiseShaderContext::shade( | 412 SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat
a) const { |
412 const SkPoint& point, StitchData& stitchData) const { | |
413 const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoi
seShader&>(fShader); | |
414 SkPoint newPoint; | 413 SkPoint newPoint; |
415 fMatrix.mapPoints(&newPoint, &point, 1); | 414 fMatrix.mapPoints(&newPoint, &point, 1); |
416 newPoint.fX = SkScalarRoundToScalar(newPoint.fX); | 415 newPoint.fX = SkScalarRoundToScalar(newPoint.fX); |
417 newPoint.fY = SkScalarRoundToScalar(newPoint.fY); | 416 newPoint.fY = SkScalarRoundToScalar(newPoint.fY); |
418 | 417 |
419 U8CPU rgba[4]; | 418 U8CPU rgba[4]; |
420 for (int channel = 3; channel >= 0; --channel) { | 419 for (int channel = 3; channel >= 0; --channel) { |
421 rgba[channel] = SkScalarFloorToInt(255 * | 420 rgba[channel] = SkScalarFloorToInt(255 * |
422 calculateTurbulenceValueForPoint(channel, *perlinNoiseShader.fPainti
ngData, | 421 calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData
, newPoint)); |
423 stitchData, newPoint)); | |
424 } | 422 } |
425 return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); | 423 return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); |
426 } | 424 } |
427 | 425 |
428 SkShader::Context* SkPerlinNoiseShader::createContext(const SkBitmap& device, co
nst SkPaint& paint, | 426 bool SkPerlinNoiseShader::setContext(const SkBitmap& device, const SkPaint& pain
t, |
429 const SkMatrix& matrix, vo
id* storage) const { | 427 const SkMatrix& matrix) { |
430 if (!this->validContext(device, paint, matrix)) { | |
431 return NULL; | |
432 } | |
433 | |
434 return SkNEW_PLACEMENT_ARGS(storage, PerlinNoiseShaderContext, (*this, devic
e, paint, matrix)); | |
435 } | |
436 | |
437 size_t SkPerlinNoiseShader::contextSize() const { | |
438 return sizeof(PerlinNoiseShaderContext); | |
439 } | |
440 | |
441 SkPerlinNoiseShader::PerlinNoiseShaderContext::PerlinNoiseShaderContext( | |
442 const SkPerlinNoiseShader& shader, const SkBitmap& device, | |
443 const SkPaint& paint, const SkMatrix& matrix) | |
444 : INHERITED(shader, device, paint, matrix) | |
445 { | |
446 SkMatrix newMatrix = matrix; | 428 SkMatrix newMatrix = matrix; |
447 newMatrix.postConcat(shader.getLocalMatrix()); | 429 newMatrix.postConcat(getLocalMatrix()); |
448 SkMatrix invMatrix; | 430 SkMatrix invMatrix; |
449 if (!newMatrix.invert(&invMatrix)) { | 431 if (!newMatrix.invert(&invMatrix)) { |
450 invMatrix.reset(); | 432 invMatrix.reset(); |
451 } | 433 } |
452 // This (1,1) translation is due to WebKit's 1 based coordinates for the noi
se | 434 // This (1,1) translation is due to WebKit's 1 based coordinates for the noi
se |
453 // (as opposed to 0 based, usually). The same adjustment is in the setData()
function. | 435 // (as opposed to 0 based, usually). The same adjustment is in the setData()
function. |
454 newMatrix.postTranslate(SK_Scalar1, SK_Scalar1); | 436 newMatrix.postTranslate(SK_Scalar1, SK_Scalar1); |
455 newMatrix.postConcat(invMatrix); | 437 newMatrix.postConcat(invMatrix); |
456 newMatrix.postConcat(invMatrix); | 438 newMatrix.postConcat(invMatrix); |
457 fMatrix = newMatrix; | 439 fMatrix = newMatrix; |
| 440 return INHERITED::setContext(device, paint, matrix); |
458 } | 441 } |
459 | 442 |
460 void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan( | 443 void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count)
{ |
461 int x, int y, SkPMColor result[], int count) { | |
462 SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); | 444 SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); |
463 StitchData stitchData; | 445 StitchData stitchData; |
464 for (int i = 0; i < count; ++i) { | 446 for (int i = 0; i < count; ++i) { |
465 result[i] = shade(point, stitchData); | 447 result[i] = shade(point, stitchData); |
466 point.fX += SK_Scalar1; | 448 point.fX += SK_Scalar1; |
467 } | 449 } |
468 } | 450 } |
469 | 451 |
470 void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan16( | 452 void SkPerlinNoiseShader::shadeSpan16(int x, int y, uint16_t result[], int count
) { |
471 int x, int y, uint16_t result[], int count) { | |
472 SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); | 453 SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); |
473 StitchData stitchData; | 454 StitchData stitchData; |
474 DITHER_565_SCAN(y); | 455 DITHER_565_SCAN(y); |
475 for (int i = 0; i < count; ++i) { | 456 for (int i = 0; i < count; ++i) { |
476 unsigned dither = DITHER_VALUE(x); | 457 unsigned dither = DITHER_VALUE(x); |
477 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); | 458 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); |
478 DITHER_INC_X(x); | 459 DITHER_INC_X(x); |
479 point.fX += SK_Scalar1; | 460 point.fX += SK_Scalar1; |
480 } | 461 } |
481 } | 462 } |
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1365 str->append(" seed: "); | 1346 str->append(" seed: "); |
1366 str->appendScalar(fSeed); | 1347 str->appendScalar(fSeed); |
1367 str->append(" stitch tiles: "); | 1348 str->append(" stitch tiles: "); |
1368 str->append(fStitchTiles ? "true " : "false "); | 1349 str->append(fStitchTiles ? "true " : "false "); |
1369 | 1350 |
1370 this->INHERITED::toString(str); | 1351 this->INHERITED::toString(str); |
1371 | 1352 |
1372 str->append(")"); | 1353 str->append(")"); |
1373 } | 1354 } |
1374 #endif | 1355 #endif |
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