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Side by Side Diff: src/core/SkPictureShader.h

Issue 249643002: Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPictureShader_DEFINED 8 #ifndef SkPictureShader_DEFINED
9 #define SkPictureShader_DEFINED 9 #define SkPictureShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 12
13 class SkBitmap; 13 class SkBitmap;
14 class SkPicture; 14 class SkPicture;
15 15
16 /* 16 /*
17 * An SkPictureShader can be used to draw SkPicture-based patterns. 17 * An SkPictureShader can be used to draw SkPicture-based patterns.
18 * 18 *
19 * The SkPicture is first rendered into a tile, which is then used to shade the area according 19 * The SkPicture is first rendered into a tile, which is then used to shade the area according
20 * to specified tiling rules. 20 * to specified tiling rules.
21 */ 21 */
22 class SkPictureShader : public SkShader { 22 class SkPictureShader : public SkShader {
23 public: 23 public:
24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode); 24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode);
25 virtual ~SkPictureShader(); 25 virtual ~SkPictureShader();
26 26
27 virtual bool validContext(const SkBitmap&, const SkPaint&, 27 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK _OVERRIDE;
28 const SkMatrix&, SkMatrix* totalInverse = NULL) co nst SK_OVERRIDE; 28 virtual void endContext() SK_OVERRIDE;
29 virtual SkShader::Context* createContext(const SkBitmap& device, const SkPai nt& paint, 29 virtual uint32_t getFlags() SK_OVERRIDE;
30 const SkMatrix& matrix, void* stora ge) const
31 SK_OVERRIDE;
32 virtual size_t contextSize() const SK_OVERRIDE;
33 30
34 class PictureShaderContext : public SkShader::Context { 31 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
35 public: 32 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID E;
36 PictureShaderContext(const SkPictureShader& shader, const SkBitmap& devi ce, 33 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI DE;
37 const SkPaint& paint, const SkMatrix& matrix,
38 SkShader* bitmapShader);
39 virtual ~PictureShaderContext();
40
41 virtual uint32_t getFlags() const SK_OVERRIDE;
42
43 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE;
45 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE;
46
47 private:
48 SkAutoTUnref<SkShader> fBitmapShader;
49 SkShader::Context* fBitmapShaderContext;
50 void* fBitmapShaderContextStorage;
51
52 typedef SkShader::Context INHERITED;
53 };
54 34
55 SK_TO_STRING_OVERRIDE() 35 SK_TO_STRING_OVERRIDE()
56 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) 36 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
57 37
58 #if SK_SUPPORT_GPU 38 #if SK_SUPPORT_GPU
59 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; 39 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
60 #endif 40 #endif
61 41
62 protected: 42 protected:
63 SkPictureShader(SkReadBuffer&); 43 SkPictureShader(SkReadBuffer&);
64 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 44 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
65 45
66 private: 46 private:
67 SkPictureShader(SkPicture*, TileMode, TileMode); 47 SkPictureShader(SkPicture*, TileMode, TileMode);
68 48
69 SkShader* validInternal(const SkBitmap& device, const SkPaint& paint, 49 bool buildBitmapShader(const SkMatrix&) const;
70 const SkMatrix& matrix, SkMatrix* totalInverse) cons t;
71
72 SkShader* refBitmapShader(const SkMatrix&) const;
73 50
74 SkPicture* fPicture; 51 SkPicture* fPicture;
75 TileMode fTmx, fTmy; 52 TileMode fTmx, fTmy;
76 53
77 mutable SkMutex fCachedBitmapShaderMutex; 54 mutable SkAutoTUnref<SkShader> fCachedShader;
78 mutable SkAutoTUnref<SkShader> fCachedBitmapShader;
79 mutable SkSize fCachedTileScale; 55 mutable SkSize fCachedTileScale;
80 mutable SkMatrix fCachedLocalMatrix;
81 56
82 typedef SkShader INHERITED; 57 typedef SkShader INHERITED;
83 }; 58 };
84 59
85 #endif // SkPictureShader_DEFINED 60 #endif // SkPictureShader_DEFINED
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