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Side by Side Diff: src/core/SkPictureShader.cpp

Issue 249643002: Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureShader.h" 8 #include "SkPictureShader.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
42 } 42 }
43 43
44 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { 44 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
45 this->INHERITED::flatten(buffer); 45 this->INHERITED::flatten(buffer);
46 46
47 buffer.write32(fTmx); 47 buffer.write32(fTmx);
48 buffer.write32(fTmy); 48 buffer.write32(fTmy);
49 fPicture->flatten(buffer); 49 fPicture->flatten(buffer);
50 } 50 }
51 51
52 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix) const { 52 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
53 SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0); 53 SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0);
54 54
55 SkMatrix m; 55 SkMatrix m;
56 if (this->hasLocalMatrix()) { 56 if (this->hasLocalMatrix()) {
57 m.setConcat(matrix, this->getLocalMatrix()); 57 m.setConcat(matrix, this->getLocalMatrix());
58 } else { 58 } else {
59 m = matrix; 59 m = matrix;
60 } 60 }
61 61
62 // Use a rotation-invariant scale 62 // Use a rotation-invariant scale
63 SkPoint scale; 63 SkPoint scale;
64 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { 64 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) {
65 // Decomposition failed, use an approximation. 65 // Decomposition failed, use an approximation.
66 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m. getSkewX()), 66 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m. getSkewX()),
67 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m. getSkewY())); 67 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m. getSkewY()));
68 } 68 }
69 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); 69 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height());
70 70
71 SkISize tileSize = scaledSize.toRound(); 71 SkISize tileSize = scaledSize.toRound();
72 if (tileSize.isEmpty()) { 72 if (tileSize.isEmpty()) {
73 return NULL; 73 return false;
74 } 74 }
75 75
76 // The actual scale, compensating for rounding. 76 // The actual scale, compensating for rounding.
77 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture-> width(), 77 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture-> width(),
78 SkIntToScalar(tileSize.height()) / fPicture- >height()); 78 SkIntToScalar(tileSize.height()) / fPicture- >height());
79 79
80 SkAutoMutexAcquire ama(fCachedBitmapShaderMutex); 80 if (!fCachedShader || tileScale != fCachedTileScale) {
81
82 if (!fCachedBitmapShader || tileScale != fCachedTileScale ||
83 this->getLocalMatrix() != fCachedLocalMatrix) {
84 SkBitmap bm; 81 SkBitmap bm;
85 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { 82 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) {
86 return NULL; 83 return false;
87 } 84 }
88 bm.eraseColor(SK_ColorTRANSPARENT); 85 bm.eraseColor(SK_ColorTRANSPARENT);
89 86
90 SkCanvas canvas(bm); 87 SkCanvas canvas(bm);
91 canvas.scale(tileScale.width(), tileScale.height()); 88 canvas.scale(tileScale.width(), tileScale.height());
92 canvas.drawPicture(*fPicture); 89 canvas.drawPicture(*fPicture);
93 90
94 fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); 91 fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy));
95 fCachedTileScale = tileScale; 92 fCachedTileScale = tileScale;
96 fCachedLocalMatrix = this->getLocalMatrix();
97
98 SkMatrix shaderMatrix = this->getLocalMatrix();
99 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
100 fCachedBitmapShader->setLocalMatrix(shaderMatrix);
101 } 93 }
102 94
103 // Increment the ref counter inside the mutex to ensure the returned pointer is still valid. 95 SkMatrix shaderMatrix = this->getLocalMatrix();
104 // Otherwise, the pointer may have been overwritten on a different thread be fore the object's 96 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
105 // ref count was incremented. 97 fCachedShader->setLocalMatrix(shaderMatrix);
106 fCachedBitmapShader.get()->ref(); 98
107 return fCachedBitmapShader; 99 return true;
108 } 100 }
109 101
110 SkShader* SkPictureShader::validInternal(const SkBitmap& device, const SkPaint& paint, 102 bool SkPictureShader::setContext(const SkBitmap& device,
111 const SkMatrix& matrix, SkMatrix* total Inverse) const { 103 const SkPaint& paint,
112 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) { 104 const SkMatrix& matrix) {
113 return NULL; 105 if (!this->buildBitmapShader(matrix)) {
106 return false;
114 } 107 }
115 108
116 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(matrix)); 109 if (!this->INHERITED::setContext(device, paint, matrix)) {
117 if (!bitmapShader || !bitmapShader->validContext(device, paint, matrix)) { 110 return false;
118 return NULL;
119 } 111 }
120 112
121 return bitmapShader.detach(); 113 SkASSERT(fCachedShader);
114 if (!fCachedShader->setContext(device, paint, matrix)) {
115 this->INHERITED::endContext();
116 return false;
117 }
118
119 return true;
122 } 120 }
123 121
124 bool SkPictureShader::validContext(const SkBitmap& device, const SkPaint& paint, 122 void SkPictureShader::endContext() {
125 const SkMatrix& matrix, SkMatrix* totalInvers e) const { 123 SkASSERT(fCachedShader);
126 SkAutoTUnref<SkShader> shader(this->validInternal(device, paint, matrix, tot alInverse)); 124 fCachedShader->endContext();
127 return shader != NULL; 125
126 this->INHERITED::endContext();
128 } 127 }
129 128
130 SkShader::Context* SkPictureShader::createContext(const SkBitmap& device, const SkPaint& paint, 129 uint32_t SkPictureShader::getFlags() {
131 const SkMatrix& matrix, void* storage) const { 130 if (NULL != fCachedShader) {
132 SkAutoTUnref<SkShader> bitmapShader(this->validInternal(device, paint, matri x, NULL)); 131 return fCachedShader->getFlags();
133 if (!bitmapShader) {
134 return NULL;
135 } 132 }
136 133 return 0;
137 return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
138 (*this, device, paint, matrix, bitmapShader.deta ch()));
139 } 134 }
140 135
141 size_t SkPictureShader::contextSize() const { 136 SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) {
142 return sizeof(PictureShaderContext); 137 if (fCachedShader) {
138 return fCachedShader->asAShadeProc(ctx);
139 }
140 return NULL;
143 } 141 }
144 142
145 SkPictureShader::PictureShaderContext::PictureShaderContext( 143 void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
146 const SkPictureShader& shader, const SkBitmap& device, 144 SkASSERT(fCachedShader);
147 const SkPaint& paint, const SkMatrix& matrix, SkShader* bitmapShader) 145 fCachedShader->shadeSpan(x, y, dstC, count);
148 : INHERITED(shader, device, paint, matrix)
149 , fBitmapShader(bitmapShader)
150 {
151 SkASSERT(fBitmapShader);
152 fBitmapShaderContextStorage = sk_malloc_throw(fBitmapShader->contextSize());
153 fBitmapShaderContext = fBitmapShader->createContext(
154 device, paint, matrix, fBitmapShaderContextStorage);
155 SkASSERT(fBitmapShaderContext);
156 } 146 }
157 147
158 SkPictureShader::PictureShaderContext::~PictureShaderContext() { 148 void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
159 fBitmapShaderContext->~Context(); 149 SkASSERT(fCachedShader);
160 sk_free(fBitmapShaderContextStorage); 150 fCachedShader->shadeSpan16(x, y, dstC, count);
161 }
162
163 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
164 return fBitmapShaderContext->getFlags();
165 }
166
167 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc (void** ctx) {
168 return fBitmapShaderContext->asAShadeProc(ctx);
169 }
170
171 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor ds tC[], int count) {
172 SkASSERT(fBitmapShaderContext);
173 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
174 }
175
176 void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t d stC[], int count) {
177 SkASSERT(fBitmapShaderContext);
178 fBitmapShaderContext->shadeSpan16(x, y, dstC, count);
179 } 151 }
180 152
181 #ifndef SK_IGNORE_TO_STRING 153 #ifndef SK_IGNORE_TO_STRING
182 void SkPictureShader::toString(SkString* str) const { 154 void SkPictureShader::toString(SkString* str) const {
183 static const char* gTileModeName[SkShader::kTileModeCount] = { 155 static const char* gTileModeName[SkShader::kTileModeCount] = {
184 "clamp", "repeat", "mirror" 156 "clamp", "repeat", "mirror"
185 }; 157 };
186 158
187 str->appendf("PictureShader: [%d:%d] ", 159 str->appendf("PictureShader: [%d:%d] ",
188 fPicture ? fPicture->width() : 0, 160 fPicture ? fPicture->width() : 0,
189 fPicture ? fPicture->height() : 0); 161 fPicture ? fPicture->height() : 0);
190 162
191 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); 163 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
192 164
193 this->INHERITED::toString(str); 165 this->INHERITED::toString(str);
194 } 166 }
195 #endif 167 #endif
196 168
197 #if SK_SUPPORT_GPU 169 #if SK_SUPPORT_GPU
198 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const { 170 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const {
199 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix ())); 171 if (!this->buildBitmapShader(context->getMatrix())) {
200 if (!bitmapShader) {
201 return NULL; 172 return NULL;
202 } 173 }
203 return bitmapShader->asNewEffect(context, paint); 174 SkASSERT(fCachedShader);
175 return fCachedShader->asNewEffect(context, paint);
204 } 176 }
205 #endif 177 #endif
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