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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 249643002: Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED 11 #define SkBitmapProcShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkBitmapProcState.h" 14 #include "SkBitmapProcState.h"
15 #include "SkSmallAllocator.h" 15 #include "SkSmallAllocator.h"
16 16
17 class SkBitmapProcShader : public SkShader { 17 class SkBitmapProcShader : public SkShader {
18 public: 18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
20 20
21 // overrides from SkShader 21 // overrides from SkShader
22 virtual bool isOpaque() const SK_OVERRIDE; 22 virtual bool isOpaque() const SK_OVERRIDE;
23 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK _OVERRIDE;
24 virtual void endContext() SK_OVERRIDE;
25 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
26 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID E;
27 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
28 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI DE;
23 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE; 29 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE;
24 30
25 virtual bool validContext(const SkBitmap& device,
26 const SkPaint& paint,
27 const SkMatrix& matrix,
28 SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
29 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
30 const SkMatrix&, void* storage) con st SK_OVERRIDE;
31 virtual size_t contextSize() const SK_OVERRIDE;
32
33 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); 31 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
34 32
35 SK_TO_STRING_OVERRIDE() 33 SK_TO_STRING_OVERRIDE()
36 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
37 35
38 #if SK_SUPPORT_GPU 36 #if SK_SUPPORT_GPU
39 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; 37 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
40 #endif 38 #endif
41 39
42 class BitmapProcShaderContext : public SkShader::Context {
43 public:
44 // The context takes ownership of the state. It will call its destructor
45 // but will NOT free the memory.
46 BitmapProcShaderContext(const SkBitmapProcShader& shader,
47 const SkBitmap& device,
48 const SkPaint& paint,
49 const SkMatrix& matrix,
50 SkBitmapProcState* state);
51 virtual ~BitmapProcShaderContext();
52
53 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE;
54 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
55 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE;
56
57 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
58
59 private:
60 SkBitmapProcState* fState;
61 uint32_t fFlags;
62
63 typedef SkShader::Context INHERITED;
64 };
65
66 protected: 40 protected:
67 SkBitmapProcShader(SkReadBuffer& ); 41 SkBitmapProcShader(SkReadBuffer& );
68 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 42 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
69 43
70 SkBitmap fRawBitmap; // experimental for RLE encoding 44 SkBitmap fRawBitmap; // experimental for RLE encoding
71 uint8_t fTileModeX, fTileModeY; 45 SkBitmapProcState fState;
46 uint32_t fFlags;
72 47
73 private: 48 private:
74 bool validInternal(const SkBitmap& device, const SkPaint& paint,
75 const SkMatrix& matrix, SkMatrix* totalInverse,
76 SkBitmapProcState* state) const;
77
78 typedef SkShader INHERITED; 49 typedef SkShader INHERITED;
79 }; 50 };
80 51
81 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 52 // Commonly used allocator. It currently is only used to allocate up to 2 object s. The total
82 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 53 // bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter
83 // an Sk3DBlitter in SkDraw.cpp 54 // in SkDraw.cpp
84 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 55 typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTB litterAllocator;
85 // yet found a situation where the size below isn't big enough.
86 typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) +
87 sizeof(SkBitmapProcShader::BitmapProcShaderContext) +
88 sizeof(SkBitmapProcState) +
89 sizeof(void*) * 2> SkTBlitterAllocator;
90 56
91 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 57 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
92 // the SkShader. 58 // the SkShader.
93 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, 59 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode,
94 SkTBlitterAllocator* alloc); 60 SkTBlitterAllocator* alloc);
95 61
96 #endif 62 #endif
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