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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPerlinNoiseShader_DEFINED | 8 #ifndef SkPerlinNoiseShader_DEFINED |
9 #define SkPerlinNoiseShader_DEFINED | 9 #define SkPerlinNoiseShader_DEFINED |
10 | 10 |
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65 * Create alias for CreateTurbulunce until all Skia users changed | 65 * Create alias for CreateTurbulunce until all Skia users changed |
66 * its code to use the new naming | 66 * its code to use the new naming |
67 */ | 67 */ |
68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequ
encyY, | 68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequ
encyY, |
69 int numOctaves, SkScalar seed, | 69 int numOctaves, SkScalar seed, |
70 const SkISize* tileSize = NULL) { | 70 const SkISize* tileSize = NULL) { |
71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ti
leSize); | 71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ti
leSize); |
72 } | 72 } |
73 | 73 |
74 | 74 |
75 virtual SkShader::Context* createContext( | 75 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, |
76 const SkBitmap& device, const SkPaint& paint, | 76 const SkMatrix& matrix); |
77 const SkMatrix& matrix, void* storage) const SK_OVERRIDE; | 77 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
78 virtual size_t contextSize() const SK_OVERRIDE; | 78 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE; |
79 | |
80 class PerlinNoiseShaderContext : public SkShader::Context { | |
81 public: | |
82 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const SkBitm
ap& device, | |
83 const SkPaint& paint, const SkMatrix& matrix); | |
84 virtual ~PerlinNoiseShaderContext() {} | |
85 | |
86 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE
; | |
87 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID
E; | |
88 | |
89 private: | |
90 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const; | |
91 SkScalar calculateTurbulenceValueForPoint( | |
92 int channel, const PaintingData& paintingData, | |
93 StitchData& stitchData, const SkPoint& point) const; | |
94 SkScalar noise2D(int channel, const PaintingData& paintingData, | |
95 const StitchData& stitchData, const SkPoint& noiseVecto
r) const; | |
96 | |
97 SkMatrix fMatrix; | |
98 | |
99 typedef SkShader::Context INHERITED; | |
100 }; | |
101 | 79 |
102 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const S
K_OVERRIDE; | 80 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const S
K_OVERRIDE; |
103 | 81 |
104 SK_TO_STRING_OVERRIDE() | 82 SK_TO_STRING_OVERRIDE() |
105 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) | 83 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) |
106 | 84 |
107 protected: | 85 protected: |
108 SkPerlinNoiseShader(SkReadBuffer&); | 86 SkPerlinNoiseShader(SkReadBuffer&); |
109 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 87 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
110 | 88 |
111 private: | 89 private: |
112 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, | 90 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, |
113 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, | 91 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, |
114 const SkISize* tileSize); | 92 const SkISize* tileSize); |
115 virtual ~SkPerlinNoiseShader(); | 93 virtual ~SkPerlinNoiseShader(); |
116 | 94 |
| 95 SkScalar noise2D(int channel, const PaintingData& paintingData, |
| 96 const StitchData& stitchData, const SkPoint& noiseVector) c
onst; |
| 97 |
| 98 SkScalar calculateTurbulenceValueForPoint(int channel, const PaintingData& p
aintingData, |
| 99 StitchData& stitchData, const SkPo
int& point) const; |
| 100 |
| 101 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const; |
| 102 |
117 // TODO (scroggo): Once all SkShaders are created from a factory, and we hav
e removed the | 103 // TODO (scroggo): Once all SkShaders are created from a factory, and we hav
e removed the |
118 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, severa
l fields can | 104 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, severa
l fields can |
119 // be made constant. | 105 // be made constant. |
120 /*const*/ SkPerlinNoiseShader::Type fType; | 106 /*const*/ SkPerlinNoiseShader::Type fType; |
121 /*const*/ SkScalar fBaseFrequencyX; | 107 /*const*/ SkScalar fBaseFrequencyX; |
122 /*const*/ SkScalar fBaseFrequencyY; | 108 /*const*/ SkScalar fBaseFrequencyY; |
123 /*const*/ int fNumOctaves; | 109 /*const*/ int fNumOctaves; |
124 /*const*/ SkScalar fSeed; | 110 /*const*/ SkScalar fSeed; |
125 /*const*/ SkISize fTileSize; | 111 /*const*/ SkISize fTileSize; |
126 /*const*/ bool fStitchTiles; | 112 /*const*/ bool fStitchTiles; |
| 113 // TODO (scroggo): Once setContext creates a new object, place this on that
object. |
| 114 SkMatrix fMatrix; |
127 | 115 |
128 PaintingData* fPaintingData; | 116 PaintingData* fPaintingData; |
129 | 117 |
130 typedef SkShader INHERITED; | 118 typedef SkShader INHERITED; |
131 }; | 119 }; |
132 | 120 |
133 #endif | 121 #endif |
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