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Side by Side Diff: third_party/WebKit/Source/core/paint/PrePaintTreeWalk.cpp

Issue 2495893002: Implement incremental paint property tree rebuilding (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PrePaintTreeWalk.h" 5 #include "core/paint/PrePaintTreeWalk.h"
6 6
7 #include "core/dom/DocumentLifecycle.h" 7 #include "core/dom/DocumentLifecycle.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h" 10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h"
11 #include "core/layout/LayoutPart.h" 11 #include "core/layout/LayoutPart.h"
12 #include "core/layout/LayoutView.h" 12 #include "core/layout/LayoutView.h"
13 13
14 namespace blink { 14 namespace blink {
15 15
16 struct PrePaintTreeWalkContext { 16 struct PrePaintTreeWalkContext {
17 PrePaintTreeWalkContext() : paintInvalidatorContext(treeBuilderContext) {} 17 PrePaintTreeWalkContext() : paintInvalidatorContext(treeBuilderContext) {}
18 PrePaintTreeWalkContext(const PrePaintTreeWalkContext& parentContext) 18 PrePaintTreeWalkContext(const PrePaintTreeWalkContext& parentContext)
19 : treeBuilderContext(parentContext.treeBuilderContext), 19 : treeBuilderContext(parentContext.treeBuilderContext),
20 paintInvalidatorContext(treeBuilderContext, 20 paintInvalidatorContext(treeBuilderContext,
21 parentContext.paintInvalidatorContext) {} 21 parentContext.paintInvalidatorContext) {}
22 22
23 bool needToUpdatePaintPropertySubtree = false;
23 PaintPropertyTreeBuilderContext treeBuilderContext; 24 PaintPropertyTreeBuilderContext treeBuilderContext;
24 PaintInvalidatorContext paintInvalidatorContext; 25 PaintInvalidatorContext paintInvalidatorContext;
25 }; 26 };
26 27
27 void PrePaintTreeWalk::walk(FrameView& rootFrame) { 28 void PrePaintTreeWalk::walk(FrameView& rootFrame) {
28 DCHECK(rootFrame.frame().document()->lifecycle().state() == 29 DCHECK(rootFrame.frame().document()->lifecycle().state() ==
29 DocumentLifecycle::InPrePaint); 30 DocumentLifecycle::InPrePaint);
30 31
31 PrePaintTreeWalkContext initialContext; 32 PrePaintTreeWalkContext initialContext;
32 initialContext.treeBuilderContext = 33 initialContext.treeBuilderContext =
33 m_propertyTreeBuilder.setupInitialContext(); 34 m_propertyTreeBuilder.setupInitialContext();
34 walk(rootFrame, initialContext); 35 walk(rootFrame, initialContext);
35 m_paintInvalidator.processPendingDelayedPaintInvalidations(); 36 m_paintInvalidator.processPendingDelayedPaintInvalidations();
36 } 37 }
37 38
38 void PrePaintTreeWalk::walk(FrameView& frameView, 39 void PrePaintTreeWalk::walk(FrameView& frameView,
39 const PrePaintTreeWalkContext& context) { 40 const PrePaintTreeWalkContext& context) {
40 if (frameView.shouldThrottleRendering()) 41 if (frameView.shouldThrottleRendering())
41 return; 42 return;
42 43
43 PrePaintTreeWalkContext localContext(context); 44 PrePaintTreeWalkContext localContext(context);
44 m_propertyTreeBuilder.updateFramePropertiesAndContext( 45
45 frameView, localContext.treeBuilderContext); 46 // Check whether we need to update the paint property trees.
47 if (!localContext.needToUpdatePaintPropertySubtree) {
pdr. 2016/11/11 23:50:27 I think this is fine and uses the new paint offset
Xianzhu 2016/11/12 00:30:48 Yes.
48 if (context.paintInvalidatorContext.forcedSubtreeInvalidationFlags) {
49 // forcedSubtreeInvalidationFlags will be true if locations have changed
50 // which will affect paint properties (e.g., PaintOffset).
51 localContext.needToUpdatePaintPropertySubtree = true;
52 } else if (frameView.needsPaintPropertyUpdate()) {
53 localContext.needToUpdatePaintPropertySubtree = true;
54 }
55 }
56 // Paint properties can depend on their ancestor properties so ensure the
57 // entire subtree is rebuilt on any changes.
58 // TODO(pdr): Add additional granularity to the needs update approach such as
59 // the ability to do local updates that don't change the subtree.
60 if (localContext.needToUpdatePaintPropertySubtree)
61 frameView.setNeedsPaintPropertyUpdate();
62
63 m_propertyTreeBuilder.updateProperties(frameView,
64 localContext.treeBuilderContext);
46 65
47 m_paintInvalidator.invalidatePaintIfNeeded( 66 m_paintInvalidator.invalidatePaintIfNeeded(
48 frameView, localContext.paintInvalidatorContext); 67 frameView, localContext.paintInvalidatorContext);
49 68
50 if (LayoutView* layoutView = frameView.layoutView()) 69 if (LayoutView* layoutView = frameView.layoutView())
51 walk(*layoutView, localContext); 70 walk(*layoutView, localContext);
52 71
53 #if DCHECK_IS_ON() 72 #if DCHECK_IS_ON()
54 frameView.layoutView()->assertSubtreeClearedPaintInvalidationFlags(); 73 frameView.layoutView()->assertSubtreeClearedPaintInvalidationFlags();
55 #endif 74 #endif
75
76 frameView.clearNeedsPaintPropertyUpdate();
56 } 77 }
57 78
58 void PrePaintTreeWalk::walk(const LayoutObject& object, 79 void PrePaintTreeWalk::walk(const LayoutObject& object,
59 const PrePaintTreeWalkContext& context) { 80 const PrePaintTreeWalkContext& context) {
60 PrePaintTreeWalkContext localContext(context); 81 PrePaintTreeWalkContext localContext(context);
61 82
83 // Check whether we need to update the paint property trees.
84 if (!localContext.needToUpdatePaintPropertySubtree) {
85 if (context.paintInvalidatorContext.forcedSubtreeInvalidationFlags) {
86 // forcedSubtreeInvalidationFlags will be true if locations have changed
87 // which will affect paint properties (e.g., PaintOffset).
88 localContext.needToUpdatePaintPropertySubtree = true;
89 } else if (object.needsPaintPropertyUpdate()) {
90 localContext.needToUpdatePaintPropertySubtree = true;
91 } else if (object.mayNeedPaintInvalidation()) {
92 // mayNeedpaintInvalidation will be true when locations change which will
93 // affect paint properties (e.g., PaintOffset).
94 localContext.needToUpdatePaintPropertySubtree = true;
95 } else if (object.shouldDoFullPaintInvalidation()) {
96 // shouldDoFullPaintInvalidation will be true when locations or overflow
97 // changes which will affect paint properties (e.g., PaintOffset, scroll).
98 localContext.needToUpdatePaintPropertySubtree = true;
99 }
100 }
101
102 // Paint properties can depend on their ancestor properties so ensure the
103 // entire subtree is rebuilt on any changes.
104 // TODO(pdr): Add additional granularity to the needs update approach such as
105 // the ability to do local updates that don't change the subtree.
106 if (localContext.needToUpdatePaintPropertySubtree)
107 object.getMutableForPainting().setNeedsPaintPropertyUpdate();
108
109 // TODO(pdr): Ensure multi column works with incremental property tree
110 // construction.
62 if (object.isLayoutMultiColumnSpannerPlaceholder()) { 111 if (object.isLayoutMultiColumnSpannerPlaceholder()) {
63 // Walk multi-column spanner as if it replaces the placeholder. 112 // Walk multi-column spanner as if it replaces the placeholder.
64 // Set the flag so that the tree builder can specially handle out-of-flow 113 // Set the flag so that the tree builder can specially handle out-of-flow
65 // positioned descendants if their containers are between the multi-column 114 // positioned descendants if their containers are between the multi-column
66 // container and the spanner. See PaintPropertyTreeBuilder for details. 115 // container and the spanner. See PaintPropertyTreeBuilder for details.
67 localContext.treeBuilderContext.isUnderMultiColumnSpanner = true; 116 localContext.treeBuilderContext.isUnderMultiColumnSpanner = true;
68 walk(*toLayoutMultiColumnSpannerPlaceholder(object) 117 walk(*toLayoutMultiColumnSpannerPlaceholder(object)
69 .layoutObjectInFlowThread(), 118 .layoutObjectInFlowThread(),
70 localContext); 119 localContext);
71 object.getMutableForPainting().clearPaintInvalidationFlags(); 120 object.getMutableForPainting().clearPaintInvalidationFlags();
72 return; 121 return;
73 } 122 }
74 123
75 m_propertyTreeBuilder.updatePropertiesAndContextForSelf( 124 m_propertyTreeBuilder.updatePropertiesForSelf(
76 object, localContext.treeBuilderContext); 125 object, localContext.treeBuilderContext);
77 m_paintInvalidator.invalidatePaintIfNeeded( 126 m_paintInvalidator.invalidatePaintIfNeeded(
78 object, localContext.paintInvalidatorContext); 127 object, localContext.paintInvalidatorContext);
79 m_propertyTreeBuilder.updatePropertiesAndContextForChildren( 128 m_propertyTreeBuilder.updatePropertiesForChildren(
80 object, localContext.treeBuilderContext); 129 object, localContext.treeBuilderContext);
81 130
82 for (const LayoutObject* child = object.slowFirstChild(); child; 131 for (const LayoutObject* child = object.slowFirstChild(); child;
83 child = child->nextSibling()) { 132 child = child->nextSibling()) {
84 // Column spanners are walked through their placeholders. See above. 133 // Column spanners are walked through their placeholders. See above.
85 if (child->isColumnSpanAll()) 134 if (child->isColumnSpanAll())
86 continue; 135 continue;
87 walk(*child, localContext); 136 walk(*child, localContext);
88 } 137 }
89 138
90 if (object.isLayoutPart()) { 139 if (object.isLayoutPart()) {
91 const LayoutPart& layoutPart = toLayoutPart(object); 140 const LayoutPart& layoutPart = toLayoutPart(object);
92 Widget* widget = layoutPart.widget(); 141 Widget* widget = layoutPart.widget();
93 if (widget && widget->isFrameView()) { 142 if (widget && widget->isFrameView()) {
94 localContext.treeBuilderContext.current.paintOffset += 143 localContext.treeBuilderContext.current.paintOffset +=
95 layoutPart.replacedContentRect().location() - 144 layoutPart.replacedContentRect().location() -
96 widget->frameRect().location(); 145 widget->frameRect().location();
97 localContext.treeBuilderContext.current.paintOffset = 146 localContext.treeBuilderContext.current.paintOffset =
98 roundedIntPoint(localContext.treeBuilderContext.current.paintOffset); 147 roundedIntPoint(localContext.treeBuilderContext.current.paintOffset);
99 walk(*toFrameView(widget), localContext); 148 walk(*toFrameView(widget), localContext);
100 } 149 }
101 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281). 150 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281).
102 } 151 }
152
103 object.getMutableForPainting().clearPaintInvalidationFlags(); 153 object.getMutableForPainting().clearPaintInvalidationFlags();
154 object.getMutableForPainting().clearNeedsPaintPropertyUpdate();
104 } 155 }
105 156
106 } // namespace blink 157 } // namespace blink
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