Index: third_party/protobuf/js/binary/decoder.js |
diff --git a/third_party/protobuf/js/binary/decoder.js b/third_party/protobuf/js/binary/decoder.js |
index 41094a36881ece2dee8208bdd9b2b690a16536c1..040cf7153fcda2652a55588c9349cbc9f398afb0 100644 |
--- a/third_party/protobuf/js/binary/decoder.js |
+++ b/third_party/protobuf/js/binary/decoder.js |
@@ -895,11 +895,9 @@ jspb.BinaryDecoder.prototype.readEnum = function() { |
/** |
* Reads and parses a UTF-8 encoded unicode string from the stream. |
- * The code is inspired by maps.vectortown.parse.StreamedDataViewReader, with |
- * the exception that the implementation here does not get confused if it |
- * encounters characters longer than three bytes. These characters are ignored |
- * though, as they are extremely rare: three UTF-8 bytes cover virtually all |
- * characters in common use (http://en.wikipedia.org/wiki/UTF-8). |
+ * The code is inspired by maps.vectortown.parse.StreamedDataViewReader. |
+ * Supports codepoints from U+0000 up to U+10FFFF. |
+ * (http://en.wikipedia.org/wiki/UTF-8). |
* @param {number} length The length of the string to read. |
* @return {string} The decoded string. |
*/ |
@@ -907,30 +905,45 @@ jspb.BinaryDecoder.prototype.readString = function(length) { |
var bytes = this.bytes_; |
var cursor = this.cursor_; |
var end = cursor + length; |
- var chars = []; |
+ var codeUnits = []; |
while (cursor < end) { |
var c = bytes[cursor++]; |
if (c < 128) { // Regular 7-bit ASCII. |
- chars.push(c); |
+ codeUnits.push(c); |
} else if (c < 192) { |
// UTF-8 continuation mark. We are out of sync. This |
// might happen if we attempted to read a character |
- // with more than three bytes. |
+ // with more than four bytes. |
continue; |
} else if (c < 224) { // UTF-8 with two bytes. |
var c2 = bytes[cursor++]; |
- chars.push(((c & 31) << 6) | (c2 & 63)); |
+ codeUnits.push(((c & 31) << 6) | (c2 & 63)); |
} else if (c < 240) { // UTF-8 with three bytes. |
var c2 = bytes[cursor++]; |
var c3 = bytes[cursor++]; |
- chars.push(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)); |
+ codeUnits.push(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)); |
+ } else if (c < 248) { // UTF-8 with 4 bytes. |
+ var c2 = bytes[cursor++]; |
+ var c3 = bytes[cursor++]; |
+ var c4 = bytes[cursor++]; |
+ // Characters written on 4 bytes have 21 bits for a codepoint. |
+ // We can't fit that on 16bit characters, so we use surrogates. |
+ var codepoint = ((c & 7) << 18) | ((c2 & 63) << 12) | ((c3 & 63) << 6) | (c4 & 63); |
+ // Surrogates formula from wikipedia. |
+ // 1. Subtract 0x10000 from codepoint |
+ codepoint -= 0x10000; |
+ // 2. Split this into the high 10-bit value and the low 10-bit value |
+ // 3. Add 0xD800 to the high value to form the high surrogate |
+ // 4. Add 0xDC00 to the low value to form the low surrogate: |
+ var low = (codepoint & 1023) + 0xDC00; |
+ var high = ((codepoint >> 10) & 1023) + 0xD800; |
+ codeUnits.push(high, low) |
} |
} |
- |
// String.fromCharCode.apply is faster than manually appending characters on |
// Chrome 25+, and generates no additional cons string garbage. |
- var result = String.fromCharCode.apply(null, chars); |
+ var result = String.fromCharCode.apply(null, codeUnits); |
this.cursor_ = cursor; |
return result; |
}; |