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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_MUS_WINDOW_PORT_MUS_H_ | 5 #ifndef UI_AURA_MUS_WINDOW_PORT_MUS_H_ |
| 6 #define UI_AURA_MUS_WINDOW_PORT_MUS_H_ | 6 #define UI_AURA_MUS_WINDOW_PORT_MUS_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <string> | 10 #include <string> |
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| 23 #include "ui/platform_window/mojo/text_input_state.mojom.h" | 23 #include "ui/platform_window/mojo/text_input_state.mojom.h" |
| 24 | 24 |
| 25 namespace aura { | 25 namespace aura { |
| 26 | 26 |
| 27 class PropertyConverter; | 27 class PropertyConverter; |
| 28 class SurfaceIdHandler; | 28 class SurfaceIdHandler; |
| 29 class Window; | 29 class Window; |
| 30 class WindowPortMusTestApi; | 30 class WindowPortMusTestApi; |
| 31 class WindowTreeClient; | 31 class WindowTreeClient; |
| 32 class WindowTreeClientPrivate; | 32 class WindowTreeClientPrivate; |
| 33 class WindowTreeHostMus; |
| 33 | 34 |
| 34 // WindowPortMus is a WindowPort that forwards calls to WindowTreeClient | 35 // WindowPortMus is a WindowPort that forwards calls to WindowTreeClient |
| 35 // so that changes are propagated to the server. All changes from | 36 // so that changes are propagated to the server. All changes from |
| 36 // WindowTreeClient to the underlying Window route through this class (by | 37 // WindowTreeClient to the underlying Window route through this class (by |
| 37 // way of WindowMus) and are done in such a way that they don't result in | 38 // way of WindowMus) and are done in such a way that they don't result in |
| 38 // calling back to WindowTreeClient. | 39 // calling back to WindowTreeClient. |
| 39 class AURA_EXPORT WindowPortMus : public WindowPort, public WindowMus { | 40 class AURA_EXPORT WindowPortMus : public WindowPort, public WindowMus { |
| 40 public: | 41 public: |
| 41 // See WindowMus's constructor for details on |window_mus_type|. | 42 // See WindowMus's constructor for details on |window_mus_type|. |
| 42 WindowPortMus(WindowTreeClient* client, WindowMusType window_mus_type); | 43 WindowPortMus(WindowTreeClient* client, WindowMusType window_mus_type); |
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| 64 compositor_frame_sink_binding); | 65 compositor_frame_sink_binding); |
| 65 | 66 |
| 66 void set_surface_id_handler(SurfaceIdHandler* surface_id_handler) { | 67 void set_surface_id_handler(SurfaceIdHandler* surface_id_handler) { |
| 67 surface_id_handler_ = surface_id_handler; | 68 surface_id_handler_ = surface_id_handler; |
| 68 } | 69 } |
| 69 | 70 |
| 70 private: | 71 private: |
| 71 friend class WindowPortMusTestApi; | 72 friend class WindowPortMusTestApi; |
| 72 friend class WindowTreeClient; | 73 friend class WindowTreeClient; |
| 73 friend class WindowTreeClientPrivate; | 74 friend class WindowTreeClientPrivate; |
| 75 friend class WindowTreeHostMus; |
| 74 | 76 |
| 75 using ServerChangeIdType = uint8_t; | 77 using ServerChangeIdType = uint8_t; |
| 76 | 78 |
| 77 // Changes to the underlying Window originating from the server must be done | 79 // Changes to the underlying Window originating from the server must be done |
| 78 // in such a way that the same change is not applied back to the server. To | 80 // in such a way that the same change is not applied back to the server. To |
| 79 // accomplish this every changes from the server is associated with at least | 81 // accomplish this every changes from the server is associated with at least |
| 80 // one ServerChange. If the underlying Window ends up calling back to this | 82 // one ServerChange. If the underlying Window ends up calling back to this |
| 81 // class and the change is expected then the change is ignored and not sent to | 83 // class and the change is expected then the change is ignored and not sent to |
| 82 // the server. For example, here's the flow when the server changes the | 84 // the server. For example, here's the flow when the server changes the |
| 83 // bounds: | 85 // bounds: |
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| 225 std::unique_ptr<SurfaceInfo> surface_info_; | 227 std::unique_ptr<SurfaceInfo> surface_info_; |
| 226 | 228 |
| 227 ui::mojom::Cursor predefined_cursor_ = ui::mojom::Cursor::CURSOR_NULL; | 229 ui::mojom::Cursor predefined_cursor_ = ui::mojom::Cursor::CURSOR_NULL; |
| 228 | 230 |
| 229 DISALLOW_COPY_AND_ASSIGN(WindowPortMus); | 231 DISALLOW_COPY_AND_ASSIGN(WindowPortMus); |
| 230 }; | 232 }; |
| 231 | 233 |
| 232 } // namespace aura | 234 } // namespace aura |
| 233 | 235 |
| 234 #endif // UI_AURA_MUS_WINDOW_PORT_MUS_H_ | 236 #endif // UI_AURA_MUS_WINDOW_PORT_MUS_H_ |
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