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Side by Side Diff: third_party/WebKit/Source/modules/vr/VRFrameData.cpp

Issue 2494983003: Mojo C++ bindings: switch device/vr mojom target to use STL/WTF types. (Closed)
Patch Set: . Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/vr/VRFrameData.h" 5 #include "modules/vr/VRFrameData.h"
6 6
7 #include "modules/vr/VREyeParameters.h" 7 #include "modules/vr/VREyeParameters.h"
8 #include "modules/vr/VRPose.h" 8 #include "modules/vr/VRPose.h"
9 9
10 #include <cmath> 10 #include <cmath>
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40 out[9] = ((upTan - downTan) * yScale * 0.5); 40 out[9] = ((upTan - downTan) * yScale * 0.5);
41 out[10] = (depthNear + depthFar) / (depthNear - depthFar); 41 out[10] = (depthNear + depthFar) / (depthNear - depthFar);
42 out[11] = -1.0f; 42 out[11] = -1.0f;
43 out[12] = 0.0f; 43 out[12] = 0.0f;
44 out[13] = 0.0f; 44 out[13] = 0.0f;
45 out[14] = (2 * depthFar * depthNear) / (depthNear - depthFar); 45 out[14] = (2 * depthFar * depthNear) / (depthNear - depthFar);
46 out[15] = 0.0f; 46 out[15] = 0.0f;
47 } 47 }
48 48
49 // Create a matrix from a rotation and translation. 49 // Create a matrix from a rotation and translation.
50 void matrixfromRotationTranslation(DOMFloat32Array* outArray, 50 void matrixfromRotationTranslation(
51 const mojo::WTFArray<float>& rotation, 51 DOMFloat32Array* outArray,
52 const mojo::WTFArray<float>& translation) { 52 const WTF::Optional<WTF::Vector<float>>& rotation,
53 const WTF::Optional<WTF::Vector<float>>& translation) {
53 // Quaternion math 54 // Quaternion math
54 float x = rotation.is_null() ? 0.0f : rotation[0]; 55 float x = !rotation ? 0.0f : rotation.value()[0];
55 float y = rotation.is_null() ? 0.0f : rotation[1]; 56 float y = !rotation ? 0.0f : rotation.value()[1];
56 float z = rotation.is_null() ? 0.0f : rotation[2]; 57 float z = !rotation ? 0.0f : rotation.value()[2];
57 float w = rotation.is_null() ? 1.0f : rotation[3]; 58 float w = !rotation ? 1.0f : rotation.value()[3];
58 float x2 = x + x; 59 float x2 = x + x;
59 float y2 = y + y; 60 float y2 = y + y;
60 float z2 = z + z; 61 float z2 = z + z;
61 62
62 float xx = x * x2; 63 float xx = x * x2;
63 float xy = x * y2; 64 float xy = x * y2;
64 float xz = x * z2; 65 float xz = x * z2;
65 float yy = y * y2; 66 float yy = y * y2;
66 float yz = y * z2; 67 float yz = y * z2;
67 float zz = z * z2; 68 float zz = z * z2;
68 float wx = w * x2; 69 float wx = w * x2;
69 float wy = w * y2; 70 float wy = w * y2;
70 float wz = w * z2; 71 float wz = w * z2;
71 72
72 float* out = outArray->data(); 73 float* out = outArray->data();
73 out[0] = 1 - (yy + zz); 74 out[0] = 1 - (yy + zz);
74 out[1] = xy + wz; 75 out[1] = xy + wz;
75 out[2] = xz - wy; 76 out[2] = xz - wy;
76 out[3] = 0; 77 out[3] = 0;
77 out[4] = xy - wz; 78 out[4] = xy - wz;
78 out[5] = 1 - (xx + zz); 79 out[5] = 1 - (xx + zz);
79 out[6] = yz + wx; 80 out[6] = yz + wx;
80 out[7] = 0; 81 out[7] = 0;
81 out[8] = xz + wy; 82 out[8] = xz + wy;
82 out[9] = yz - wx; 83 out[9] = yz - wx;
83 out[10] = 1 - (xx + yy); 84 out[10] = 1 - (xx + yy);
84 out[11] = 0; 85 out[11] = 0;
85 out[12] = translation.is_null() ? 0.0f : translation[0]; 86 out[12] = !translation ? 0.0f : translation.value()[0];
86 out[13] = translation.is_null() ? 0.0f : translation[1]; 87 out[13] = !translation ? 0.0f : translation.value()[1];
87 out[14] = translation.is_null() ? 0.0f : translation[2]; 88 out[14] = !translation ? 0.0f : translation.value()[2];
88 out[15] = 1; 89 out[15] = 1;
89 } 90 }
90 91
91 // Translate a matrix 92 // Translate a matrix
92 void matrixTranslate(DOMFloat32Array* outArray, 93 void matrixTranslate(DOMFloat32Array* outArray,
93 const DOMFloat32Array* translation) { 94 const DOMFloat32Array* translation) {
94 if (!translation) 95 if (!translation)
95 return; 96 return;
96 97
97 float x = translation->data()[0]; 98 float x = translation->data()[0];
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211 212
212 DEFINE_TRACE(VRFrameData) { 213 DEFINE_TRACE(VRFrameData) {
213 visitor->trace(m_leftProjectionMatrix); 214 visitor->trace(m_leftProjectionMatrix);
214 visitor->trace(m_leftViewMatrix); 215 visitor->trace(m_leftViewMatrix);
215 visitor->trace(m_rightProjectionMatrix); 216 visitor->trace(m_rightProjectionMatrix);
216 visitor->trace(m_rightViewMatrix); 217 visitor->trace(m_rightViewMatrix);
217 visitor->trace(m_pose); 218 visitor->trace(m_pose);
218 } 219 }
219 220
220 } // namespace blink 221 } // namespace blink
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