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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureRecord.h" | 8 #include "SkPictureRecord.h" |
9 #include "SkTSearch.h" | 9 #include "SkTSearch.h" |
10 #include "SkPixelRef.h" | 10 #include "SkPixelRef.h" |
11 #include "SkRRect.h" | 11 #include "SkRRect.h" |
12 #include "SkBBoxHierarchy.h" | 12 #include "SkBBoxHierarchy.h" |
13 #include "SkDevice.h" | 13 #include "SkDevice.h" |
14 #include "SkPictureStateTree.h" | 14 #include "SkPictureStateTree.h" |
15 | 15 |
16 #define HEAP_BLOCK_SIZE 4096 | 16 #define HEAP_BLOCK_SIZE 4096 |
17 | 17 |
18 enum { | 18 enum { |
19 // just need a value that save or getSaveCount would never return | 19 // just need a value that save or getSaveCount would never return |
20 kNoInitialSave = -1, | 20 kNoInitialSave = -1, |
21 }; | 21 }; |
22 | 22 |
23 // A lot of basic types get stored as a uint32_t: bools, ints, paint indices, et
c. | 23 // A lot of basic types get stored as a uint32_t: bools, ints, paint indices, et
c. |
24 static int const kUInt32Size = 4; | 24 static int const kUInt32Size = 4; |
25 | 25 |
26 static const uint32_t kSaveSize = 2 * kUInt32Size; | 26 static const uint32_t kSaveSize = 2 * kUInt32Size; |
27 static const uint32_t kSaveLayerNoBoundsSize = 4 * kUInt32Size; | 27 static const uint32_t kSaveLayerNoBoundsSize = 4 * kUInt32Size; |
28 static const uint32_t kSaveLayerWithBoundsSize = 4 * kUInt32Size + sizeof(SkRect
); | 28 static const uint32_t kSaveLayerWithBoundsSize = 4 * kUInt32Size + sizeof(SkRect
); |
29 | 29 |
30 SkPictureRecord::SkPictureRecord(const SkISize& dimensions, uint32_t flags) | 30 SkPictureRecord::SkPictureRecord(SkPicture* picture, const SkISize& dimensions,
uint32_t flags) |
31 : INHERITED(dimensions.width(), dimensions.height()) | 31 : INHERITED(dimensions.width(), dimensions.height()) |
32 , fBoundingHierarchy(NULL) | 32 , fBoundingHierarchy(NULL) |
33 , fStateTree(NULL) | 33 , fStateTree(NULL) |
34 , fFlattenableHeap(HEAP_BLOCK_SIZE) | 34 , fFlattenableHeap(HEAP_BLOCK_SIZE) |
35 , fPaints(&fFlattenableHeap) | 35 , fPaints(&fFlattenableHeap) |
36 , fRecordFlags(flags) | 36 , fRecordFlags(flags) |
37 , fOptsEnabled(true) { | 37 , fOptsEnabled(true) { |
38 #ifdef SK_DEBUG_SIZE | 38 #ifdef SK_DEBUG_SIZE |
39 fPointBytes = fRectBytes = fTextBytes = 0; | 39 fPointBytes = fRectBytes = fTextBytes = 0; |
40 fPointWrites = fRectWrites = fTextWrites = 0; | 40 fPointWrites = fRectWrites = fTextWrites = 0; |
41 #endif | 41 #endif |
42 | 42 |
| 43 fPicture = picture; |
43 fBitmapHeap = SkNEW(SkBitmapHeap); | 44 fBitmapHeap = SkNEW(SkBitmapHeap); |
44 fFlattenableHeap.setBitmapStorage(fBitmapHeap); | 45 fFlattenableHeap.setBitmapStorage(fBitmapHeap); |
45 fPathHeap = NULL; // lazy allocate | |
46 | 46 |
47 #ifndef SK_COLLAPSE_MATRIX_CLIP_STATE | 47 #ifndef SK_COLLAPSE_MATRIX_CLIP_STATE |
48 fFirstSavedLayerIndex = kNoSavedLayerIndex; | 48 fFirstSavedLayerIndex = kNoSavedLayerIndex; |
49 #endif | 49 #endif |
50 | 50 |
51 fInitialSaveCount = kNoInitialSave; | 51 fInitialSaveCount = kNoInitialSave; |
52 | 52 |
53 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE | 53 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE |
54 fMCMgr.init(this); | 54 fMCMgr.init(this); |
55 #endif | 55 #endif |
56 } | 56 } |
57 | 57 |
58 SkPictureRecord::~SkPictureRecord() { | 58 SkPictureRecord::~SkPictureRecord() { |
59 SkSafeUnref(fBitmapHeap); | 59 SkSafeUnref(fBitmapHeap); |
60 SkSafeUnref(fPathHeap); | |
61 SkSafeUnref(fBoundingHierarchy); | 60 SkSafeUnref(fBoundingHierarchy); |
62 SkSafeUnref(fStateTree); | 61 SkSafeUnref(fStateTree); |
63 fFlattenableHeap.setBitmapStorage(NULL); | 62 fFlattenableHeap.setBitmapStorage(NULL); |
64 fPictureRefs.unrefAll(); | 63 fPictureRefs.unrefAll(); |
65 } | 64 } |
66 | 65 |
67 /////////////////////////////////////////////////////////////////////////////// | 66 /////////////////////////////////////////////////////////////////////////////// |
68 | 67 |
69 // Return the offset of the paint inside a given op's byte stream. A zero | 68 // Return the offset of the paint inside a given op's byte stream. A zero |
70 // return value means there is no paint (and you really shouldn't be calling | 69 // return value means there is no paint (and you really shouldn't be calling |
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1583 this->addFlatPaint(data); | 1582 this->addFlatPaint(data); |
1584 return data; | 1583 return data; |
1585 } | 1584 } |
1586 | 1585 |
1587 void SkPictureRecord::addFlatPaint(const SkFlatData* flatPaint) { | 1586 void SkPictureRecord::addFlatPaint(const SkFlatData* flatPaint) { |
1588 int index = flatPaint ? flatPaint->index() : 0; | 1587 int index = flatPaint ? flatPaint->index() : 0; |
1589 this->addInt(index); | 1588 this->addInt(index); |
1590 } | 1589 } |
1591 | 1590 |
1592 int SkPictureRecord::addPathToHeap(const SkPath& path) { | 1591 int SkPictureRecord::addPathToHeap(const SkPath& path) { |
1593 if (NULL == fPathHeap) { | 1592 return fPicture->addPathToHeap(path); |
1594 fPathHeap = SkNEW(SkPathHeap); | |
1595 } | |
1596 #ifdef SK_DEDUP_PICTURE_PATHS | |
1597 return fPathHeap->insert(path); | |
1598 #else | |
1599 return fPathHeap->append(path); | |
1600 #endif | |
1601 } | 1593 } |
1602 | 1594 |
1603 void SkPictureRecord::addPath(const SkPath& path) { | 1595 void SkPictureRecord::addPath(const SkPath& path) { |
1604 this->addInt(this->addPathToHeap(path)); | 1596 this->addInt(this->addPathToHeap(path)); |
1605 } | 1597 } |
1606 | 1598 |
1607 void SkPictureRecord::addPicture(SkPicture& picture) { | 1599 void SkPictureRecord::addPicture(SkPicture& picture) { |
1608 int index = fPictureRefs.find(&picture); | 1600 int index = fPictureRefs.find(&picture); |
1609 if (index < 0) { // not found | 1601 if (index < 0) { // not found |
1610 index = fPictureRefs.count(); | 1602 index = fPictureRefs.count(); |
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1807 void SkPictureRecord::validateRegions() const { | 1799 void SkPictureRecord::validateRegions() const { |
1808 int count = fRegions.count(); | 1800 int count = fRegions.count(); |
1809 SkASSERT((unsigned) count < 0x1000); | 1801 SkASSERT((unsigned) count < 0x1000); |
1810 for (int index = 0; index < count; index++) { | 1802 for (int index = 0; index < count; index++) { |
1811 const SkFlatData* region = fRegions[index]; | 1803 const SkFlatData* region = fRegions[index]; |
1812 SkASSERT(region); | 1804 SkASSERT(region); |
1813 // region->validate(); | 1805 // region->validate(); |
1814 } | 1806 } |
1815 } | 1807 } |
1816 #endif | 1808 #endif |
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