Index: cc/animation/element_id.h |
diff --git a/cc/animation/element_id.h b/cc/animation/element_id.h |
index 1da52a42e19da00f9c9dcf4f4b3b2cc30a573dfb..bca7d6c33e368af2498d270db5fc9a8509359d0c 100644 |
--- a/cc/animation/element_id.h |
+++ b/cc/animation/element_id.h |
@@ -24,14 +24,6 @@ class TracedValue; |
namespace cc { |
-namespace proto { |
-class ElementId; |
-} // namespace proto |
- |
-// ------------------------------*IMPORTANT*--------------------------------- |
-// ElementId has a corresponding proto defined in cc/proto/element_id.proto. |
-// When making any changes here, but sure to update the proto. |
- |
// An "element" is really an animation target. It retains the name element to be |
// symmetric with ElementAnimations and blink::ElementAnimations, but is not |
// in fact tied to the notion of a blink element. It is also not associated with |
@@ -57,9 +49,6 @@ struct CC_EXPORT ElementId { |
void AddToTracedValue(base::trace_event::TracedValue* res) const; |
std::unique_ptr<base::Value> AsValue() const; |
- void ToProtobuf(proto::ElementId* proto) const; |
- void FromProtobuf(const proto::ElementId& proto); |
- |
// The compositor treats this as an opaque handle and should not know how to |
// interpret these bits. Non-blink cc clients typically operate in terms of |
// layers and may set this value to match the client's layer id. |