| Index: cc/animation/element_id.h
|
| diff --git a/cc/animation/element_id.h b/cc/animation/element_id.h
|
| index 1da52a42e19da00f9c9dcf4f4b3b2cc30a573dfb..bca7d6c33e368af2498d270db5fc9a8509359d0c 100644
|
| --- a/cc/animation/element_id.h
|
| +++ b/cc/animation/element_id.h
|
| @@ -24,14 +24,6 @@ class TracedValue;
|
|
|
| namespace cc {
|
|
|
| -namespace proto {
|
| -class ElementId;
|
| -} // namespace proto
|
| -
|
| -// ------------------------------*IMPORTANT*---------------------------------
|
| -// ElementId has a corresponding proto defined in cc/proto/element_id.proto.
|
| -// When making any changes here, but sure to update the proto.
|
| -
|
| // An "element" is really an animation target. It retains the name element to be
|
| // symmetric with ElementAnimations and blink::ElementAnimations, but is not
|
| // in fact tied to the notion of a blink element. It is also not associated with
|
| @@ -57,9 +49,6 @@ struct CC_EXPORT ElementId {
|
| void AddToTracedValue(base::trace_event::TracedValue* res) const;
|
| std::unique_ptr<base::Value> AsValue() const;
|
|
|
| - void ToProtobuf(proto::ElementId* proto) const;
|
| - void FromProtobuf(const proto::ElementId& proto);
|
| -
|
| // The compositor treats this as an opaque handle and should not know how to
|
| // interpret these bits. Non-blink cc clients typically operate in terms of
|
| // layers and may set this value to match the client's layer id.
|
|
|