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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 syntax = "proto2"; | |
| 6 | |
| 7 package cc.proto; | |
| 8 | |
| 9 option optimize_for = LITE_RUNTIME; | |
| 10 | |
| 11 message BufferToTextureTarget { | |
| 12 optional uint32 buffer_usage = 1; | |
| 13 optional uint32 buffer_format = 2; | |
| 14 optional uint32 texture_target = 3; | |
| 15 }; | |
| 16 | |
| 17 message RendererSettings { | |
| 18 optional bool allow_antialiasing = 1; | |
| 19 optional bool force_antialiasing = 2; | |
| 20 optional bool force_blending_with_shaders = 3; | |
| 21 optional bool partial_swap_enabled = 4; | |
| 22 optional bool finish_rendering_on_resize = 5; | |
| 23 optional bool should_clear_root_render_pass = 6; | |
| 24 optional bool disable_display_vsync = 7; | |
| 25 optional bool release_overlay_resources_after_gpu_query = 8; | |
| 26 optional double refresh_rate = 9; | |
| 27 optional uint32 highp_threshold_min = 10; | |
| 28 optional uint32 texture_id_allocation_chunk_size = 11; | |
| 29 optional bool use_gpu_memory_buffer_resources = 12; | |
| 30 optional uint32 preferred_tile_format = 13; | |
| 31 repeated BufferToTextureTarget buffer_to_texture_target = 14; | |
| 32 } | |
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