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Issue 2493853002: cc/blimp: Proto Cleanup. (Closed)
Patch Set: Rebase Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 syntax = "proto2"; 5 syntax = "proto2";
6 6
7 option optimize_for = LITE_RUNTIME; 7 option optimize_for = LITE_RUNTIME;
8 8
9 import "client_state_update.proto"; 9 import "client_state_update.proto";
10 import "compositor_message_to_impl.proto";
11 import "compositor_message_to_main.proto";
12 import "layer_tree_host.proto"; 10 import "layer_tree_host.proto";
13 11
14 package cc.proto; 12 package cc.proto;
15 13
16 // A top level message for serialized state used by the compositor remote 14 // A top level message for serialized state used by the compositor remote
17 // channels. 15 // channels.
18 // TODO(khushalsagar): Remove CompositorMessage and stop using 16 // TODO(khushalsagar): Remove CompositorMessage and stop using
19 // RemoteProtoChannel to plumb these to/from the browser. See crbug.com/648442 17 // RemoteProtoChannel to plumb these to/from the browser. See crbug.com/648442
20 message CompositorMessage { 18 message CompositorMessage {
21 // Engine -> Client 19 // Engine -> Client
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32 // on the client. 30 // on the client.
33 optional ClientStateUpdate client_state_update = 5; 31 optional ClientStateUpdate client_state_update = 5;
34 32
35 // Engine -> Client 33 // Engine -> Client
36 // Acknowledges the application of the client state update to the associated 34 // Acknowledges the application of the client state update to the associated
37 // state on the engine. 35 // state on the engine.
38 // If the application of the update resulted in any additional changes to the 36 // If the application of the update resulted in any additional changes to the
39 // state on the engine, the ack will always be bundled with the resulting 37 // state on the engine, the ack will always be bundled with the resulting
40 // frame update. 38 // frame update.
41 optional bool client_state_update_ack = 6; 39 optional bool client_state_update_ack = 6;
42
43 // One of these is set based on where the message is going to.
44 optional CompositorMessageToMain to_main = 1;
45 optional CompositorMessageToImpl to_impl = 2;
46 } 40 }
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