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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/output/renderer_settings.h" | |
6 | |
7 #include "cc/proto/renderer_settings.pb.h" | |
8 #include "testing/gtest/include/gtest/gtest.h" | |
9 | |
10 namespace cc { | |
11 namespace { | |
12 | |
13 void VerifySerializeAndDeserializeProto(const RendererSettings& settings1) { | |
14 proto::RendererSettings proto; | |
15 settings1.ToProtobuf(&proto); | |
16 RendererSettings settings2; | |
17 settings2.FromProtobuf(proto); | |
18 EXPECT_EQ(settings1, settings2); | |
19 } | |
20 | |
21 TEST(RendererSettingsTest, AllFieldsFlipped) { | |
22 RendererSettings settings; | |
23 settings.allow_antialiasing = false; | |
24 settings.force_antialiasing = true; | |
25 settings.force_blending_with_shaders = true; | |
26 settings.partial_swap_enabled = true; | |
27 settings.finish_rendering_on_resize = true; | |
28 settings.should_clear_root_render_pass = false; | |
29 settings.disable_display_vsync = true; | |
30 settings.release_overlay_resources_after_gpu_query = true; | |
31 settings.refresh_rate = 6.0; | |
32 settings.highp_threshold_min = 1; | |
33 settings.texture_id_allocation_chunk_size = 46; | |
34 settings.use_gpu_memory_buffer_resources = true; | |
35 settings.preferred_tile_format = RGBA_4444; | |
36 settings.buffer_to_texture_target_map.insert( | |
37 BufferToTextureTargetMap::value_type( | |
38 BufferToTextureTargetKey(gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, | |
39 gfx::BufferFormat::R_8), | |
40 54)); | |
41 settings.buffer_to_texture_target_map.insert( | |
42 BufferToTextureTargetMap::value_type( | |
43 BufferToTextureTargetKey(gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, | |
44 gfx::BufferFormat::BGRA_8888), | |
45 55)); | |
46 VerifySerializeAndDeserializeProto(settings); | |
47 } | |
48 | |
49 TEST(RendererSettingsTest, ArbitraryFieldValues) { | |
50 RendererSettings settings; | |
51 settings.allow_antialiasing = false; | |
52 settings.force_antialiasing = true; | |
53 settings.force_blending_with_shaders = false; | |
54 settings.partial_swap_enabled = true; | |
55 settings.finish_rendering_on_resize = false; | |
56 settings.should_clear_root_render_pass = false; | |
57 settings.disable_display_vsync = true; | |
58 settings.release_overlay_resources_after_gpu_query = true; | |
59 settings.refresh_rate = 999.0; | |
60 settings.highp_threshold_min = 1; | |
61 settings.texture_id_allocation_chunk_size = 12; | |
62 settings.use_gpu_memory_buffer_resources = true; | |
63 settings.preferred_tile_format = RGBA_4444; | |
64 settings.buffer_to_texture_target_map.insert( | |
65 BufferToTextureTargetMap::value_type( | |
66 BufferToTextureTargetKey(gfx::BufferUsage::SCANOUT, | |
67 gfx::BufferFormat::UYVY_422), | |
68 10)); | |
69 settings.buffer_to_texture_target_map.insert( | |
70 BufferToTextureTargetMap::value_type( | |
71 BufferToTextureTargetKey(gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, | |
72 gfx::BufferFormat::RGBA_8888), | |
73 19)); | |
74 VerifySerializeAndDeserializeProto(settings); | |
75 } | |
76 | |
77 } // namespace | |
78 } // namespace cc | |
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