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Unified Diff: src/inspector/wasm-translation.h

Issue 2493773003: [inspector] Introduce translation of wasm frames (Closed)
Patch Set: Address comments Created 4 years, 1 month ago
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Index: src/inspector/wasm-translation.h
diff --git a/src/inspector/wasm-translation.h b/src/inspector/wasm-translation.h
new file mode 100644
index 0000000000000000000000000000000000000000..10c2a481a36b6886e399b569f9f36550fbd849b8
--- /dev/null
+++ b/src/inspector/wasm-translation.h
@@ -0,0 +1,71 @@
+// Copyright 2016 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_INSPECTOR_WASMTRANSLATION_H_
+#define V8_INSPECTOR_WASMTRANSLATION_H_
+
+#include <unordered_map>
+
+#include "include/v8.h"
+#include "src/base/macros.h"
+#include "src/inspector/string-16.h"
+
+namespace v8_inspector {
+
+// Forward declarations.
+class V8DebuggerAgentImpl;
+class V8DebuggerScript;
+struct ScriptBreakpoint;
+namespace protocol {
+namespace Debugger {
+class Location;
+}
+}
+
+class WasmTranslation {
+ public:
+ enum Mode { Raw, Disassemble };
+
+ WasmTranslation(v8::Isolate* isolate, V8DebuggerAgentImpl* debugger);
+ ~WasmTranslation();
+
+ void SetMode(Mode mode) { mode_ = mode; }
+
+ void AddScript(v8::Local<v8::Object> script_wrapper);
+
+ void Clear();
+
+ // Translate a protocol-location to artificial wasm scripts. Does nothing for
+ // non-wasm locations. Returns true if the location was translated, false
+ // otherwise.
+ bool Translate(protocol::Debugger::Location* location);
titzer 2016/11/16 14:23:59 Should this be AddTranslation()? From what I can
Clemens Hammacher 2016/11/16 15:21:19 Updated the documentation and renamed as discussed
+
+ // Translate raw data to wasm scripts. Line and column are 0-based.
+ // Does nothing for non-wasm locations. Returns true if the location was
+ // translated, false otherwise.
+ bool Translate(String16* script_id, int* line_number, int* column_number);
+
+ // Translate a breakpoint location back from artificial wasm scripts to the
+ // underlying original script.
+ // Returns true if the translation was translated, false otherwise.
+ bool TranslateBack(ScriptBreakpoint* breakpoint);
titzer 2016/11/16 14:23:59 Can you name this method closer to what the commen
Clemens Hammacher 2016/11/16 15:21:19 Changed as discussed offline.
+
+ private:
+ class TranslatorImpl;
+ friend class TranslatorImpl;
+
+ void AddFakeScript(std::unique_ptr<V8DebuggerScript> fake_script,
+ TranslatorImpl* translator);
+
+ v8::Isolate* isolate_;
+ V8DebuggerAgentImpl* debugger_agent_;
+ std::unordered_map<int, std::unique_ptr<TranslatorImpl>> wasm_translators_;
+ std::unordered_map<String16, TranslatorImpl*> fake_scripts_;
+ Mode mode_;
+ DISALLOW_COPY_AND_ASSIGN(WasmTranslation);
+};
+
+} // namespace v8_inspector
+
+#endif // V8_INSPECTOR_WASMTRANSLATION_H_

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