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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef V8_INSPECTOR_WASMTRANSLATION_H_ | |
| 6 #define V8_INSPECTOR_WASMTRANSLATION_H_ | |
| 7 | |
| 8 #include <unordered_map> | |
| 9 | |
| 10 #include "include/v8.h" | |
| 11 #include "src/base/macros.h" | |
| 12 #include "src/inspector/string-16.h" | |
| 13 | |
| 14 namespace v8_inspector { | |
| 15 | |
| 16 // Forward declarations. | |
| 17 class V8DebuggerAgentImpl; | |
| 18 class V8DebuggerScript; | |
| 19 struct ScriptBreakpoint; | |
| 20 namespace protocol { | |
| 21 namespace Debugger { | |
| 22 class Location; | |
| 23 } | |
| 24 } | |
| 25 | |
| 26 class WasmTranslation { | |
| 27 public: | |
| 28 enum Mode { Raw, Disassemble }; | |
| 29 | |
| 30 WasmTranslation(v8::Isolate* isolate, V8DebuggerAgentImpl* debugger); | |
| 31 ~WasmTranslation(); | |
| 32 | |
| 33 void SetMode(Mode mode) { mode_ = mode; } | |
| 34 | |
| 35 void AddScript(v8::Local<v8::Object> script_wrapper); | |
| 36 | |
| 37 void Clear(); | |
| 38 | |
| 39 // Translate a protocol-location to artificial wasm scripts. Does nothing for | |
| 40 // non-wasm locations. Returns true if the location was translated, false | |
| 41 // otherwise. | |
| 42 bool Translate(protocol::Debugger::Location* location); | |
|
titzer
2016/11/16 14:23:59
Should this be AddTranslation()?
From what I can
Clemens Hammacher
2016/11/16 15:21:19
Updated the documentation and renamed as discussed
| |
| 43 | |
| 44 // Translate raw data to wasm scripts. Line and column are 0-based. | |
| 45 // Does nothing for non-wasm locations. Returns true if the location was | |
| 46 // translated, false otherwise. | |
| 47 bool Translate(String16* script_id, int* line_number, int* column_number); | |
| 48 | |
| 49 // Translate a breakpoint location back from artificial wasm scripts to the | |
| 50 // underlying original script. | |
| 51 // Returns true if the translation was translated, false otherwise. | |
| 52 bool TranslateBack(ScriptBreakpoint* breakpoint); | |
|
titzer
2016/11/16 14:23:59
Can you name this method closer to what the commen
Clemens Hammacher
2016/11/16 15:21:19
Changed as discussed offline.
| |
| 53 | |
| 54 private: | |
| 55 class TranslatorImpl; | |
| 56 friend class TranslatorImpl; | |
| 57 | |
| 58 void AddFakeScript(std::unique_ptr<V8DebuggerScript> fake_script, | |
| 59 TranslatorImpl* translator); | |
| 60 | |
| 61 v8::Isolate* isolate_; | |
| 62 V8DebuggerAgentImpl* debugger_agent_; | |
| 63 std::unordered_map<int, std::unique_ptr<TranslatorImpl>> wasm_translators_; | |
| 64 std::unordered_map<String16, TranslatorImpl*> fake_scripts_; | |
| 65 Mode mode_; | |
| 66 DISALLOW_COPY_AND_ASSIGN(WasmTranslation); | |
| 67 }; | |
| 68 | |
| 69 } // namespace v8_inspector | |
| 70 | |
| 71 #endif // V8_INSPECTOR_WASMTRANSLATION_H_ | |
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