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Unified Diff: Source/core/rendering/RenderBlock.cpp

Issue 249353003: Apply the correct style to first-letter pseudo elements composed of different renderers (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 8 months ago
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Index: Source/core/rendering/RenderBlock.cpp
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp
index 6328d1844aa8e5bde6d2656845cfd7107bafd1e6..9213e529d2d2145ef4bfdd4d8ce361e870043fe1 100644
--- a/Source/core/rendering/RenderBlock.cpp
+++ b/Source/core/rendering/RenderBlock.cpp
@@ -4,6 +4,7 @@
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ * Copyright (C) 2014 Samsung Electronics. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -3866,24 +3867,6 @@ static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderOb
return pseudoStyle;
}
-// CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter
-// "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe),
-// "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included"
-static inline bool isPunctuationForFirstLetter(UChar c)
-{
- CharCategory charCategory = category(c);
- return charCategory == Punctuation_Open
- || charCategory == Punctuation_Close
- || charCategory == Punctuation_InitialQuote
- || charCategory == Punctuation_FinalQuote
- || charCategory == Punctuation_Other;
-}
-
-static inline bool isSpaceForFirstLetter(UChar c)
-{
- return isSpaceOrNewline(c) || c == noBreakSpace;
-}
-
static inline RenderObject* findFirstLetterBlock(RenderBlock* start)
{
RenderObject* firstLetterBlock = start;
@@ -3957,40 +3940,6 @@ void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderO
}
}
-static inline unsigned firstLetterLength(const String& text)
-{
- unsigned length = 0;
- unsigned textLength = text.length();
-
- // Account for leading spaces first.
- while (length < textLength && isSpaceForFirstLetter(text[length]))
- length++;
-
- // Now account for leading punctuation.
- while (length < textLength && isPunctuationForFirstLetter(text[length]))
- length++;
-
- // Bail if we didn't find a letter before the end of the text or before a space.
- if (isSpaceForFirstLetter(text[length]) || (textLength && length == textLength))
- return 0;
-
- // Account the next character for first letter.
- length++;
-
- // Keep looking allowed punctuation for the :first-letter.
- for (unsigned scanLength = length; scanLength < textLength; ++scanLength) {
- UChar c = text[scanLength];
-
- if (!isPunctuationForFirstLetter(c))
- break;
-
- length = scanLength + 1;
- }
-
- // FIXME: If textLength is 0, length may still be 1!
- return length;
-}
-
void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, RenderObject* currentChild, unsigned length)
{
ASSERT(length && currentChild->isText());
@@ -4035,11 +3984,208 @@ void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, Rend
textObj->destroy();
}
+static bool isRendererAllowedForFirstLetter(RenderObject* renderer)
+{
+ // FIXME: This black-list of disallowed RenderText subclasses is fragile.
+ // Should counter be on this list? What about RenderTextFragment?
+ return renderer->isText() && !renderer->isBR() && !toRenderText(renderer)->isWordBreak();
+}
+
+typedef Vector<std::pair<RenderObject*, unsigned> > FirstLetterRenderersList;
+
+enum FirstLetterSearchState {
+ SearchLeadingSpaces,
+ SearchLeadingPunctuation,
+ SearchFirstLetterCharacter,
+ SearchTrailingPunctuation
+};
+
+class FirstLetterFinder {
+ WTF_MAKE_NONCOPYABLE(FirstLetterFinder);
+public:
+ FirstLetterFinder(RenderObject* block)
+ : m_containerBlock(block)
+ , m_renderers()
+ , m_searchState(SearchLeadingSpaces)
+ , m_firstLetterFound(false)
+ {
+ // The purpose of this class is to find the renderers that would be part
+ // of the first-letter pseudo element, so go find them right now.
+ findTextRenderers();
+ }
+
+ FirstLetterRenderersList& renderers() { return m_renderers; }
+ RenderObject* containerBlock() { return m_containerBlock; }
+
+private:
+ void findTextRenderers()
+ {
+ // Drill into inlines looking for the render objects to be transformed into first-letter pseudoelements.
+ RenderObject* currentChild = m_containerBlock->firstChild();
+ unsigned currentLength = 0;
+
+ while (currentChild) {
+ if (currentChild->isText()) {
+ // Process the renderer and store it in the list if valid text was found.
+ currentLength = processTextRenderer(currentChild);
+ if (currentLength)
+ m_renderers.append(std::make_pair(currentChild, currentLength));
+
+ // No need to keep looking if we haven't found anything with the
+ // current renderer or if we already made a decision.
+ String text = rendererTextForFirstLetter(currentChild);
+ if (!currentLength || currentLength < text.length())
+ break;
+
+ // We need to look the next object traversing the tree in preorder as if the current renderer
+ // was a leaf node (which probably is anyway) but without leaving the scope of the parent block.
+ currentChild = currentChild->nextInPreOrderAfterChildren(m_containerBlock);
+ } else if (currentChild->isListMarker()) {
+ currentChild = currentChild->nextSibling();
+ } else if (currentChild->isFloatingOrOutOfFlowPositioned()) {
+ if (currentChild->style()->styleType() == FIRST_LETTER) {
+ currentChild = currentChild->firstChild();
+ if (currentChild) {
+ // If found a floating/out-of-flow element with the first-letter
+ // style already applied, it means it has been previously identified
+ // and so we should discard whatever we found so far and use that.
+ m_firstLetterFound = true;
+ m_renderers.append(std::make_pair(currentChild, rendererTextForFirstLetter(currentChild).length()));
+ }
+ break;
+ }
+ currentChild = currentChild->nextSibling();
+ } else if (currentChild->isReplaced() || currentChild->isRenderButton() || currentChild->isMenuList()) {
+ break;
+ } else if (currentChild->style()->hasPseudoStyle(FIRST_LETTER) && currentChild->canHaveGeneratedChildren()) {
+ // We found a lower-level node with first-letter, which supersedes the higher-level style,
+ // so we replace the block originally considered as the container and empty the list of
+ // renderers we might have detected so far, as we no longer need to consider those.
+ m_containerBlock = currentChild;
+ currentChild = currentChild->firstChild();
+ m_renderers.clear();
mario.prada 2014/04/23 14:17:48 This line is the main change compared to the patch
+ } else {
+ currentChild = currentChild->firstChild();
+ }
+ }
+
+ if (!m_firstLetterFound) {
+ // Empty the list of renderers if we did not find a correct set of them
+ // to further generate new elements to apply the first-letter style over.
+ m_renderers.clear();
+ }
+ }
+
+ String rendererTextForFirstLetter(RenderObject* renderer) const
+ {
+ ASSERT(renderer->isText());
+ RenderText* textRenderer = toRenderText(renderer);
+
+ String result = textRenderer->originalText();
+ if (!result.isNull())
+ return result;
+
+ if (isRendererAllowedForFirstLetter(renderer))
+ return textRenderer->text();
+
+ return String();
+ }
+
+ unsigned processTextRenderer(RenderObject* renderer)
+ {
+ ASSERT(renderer->isText());
+ String text = rendererTextForFirstLetter(renderer);
+
+ // Early return in case we encounter the wrong characters at the beginning.
+ if (text.isEmpty()
+ || (m_searchState == SearchLeadingPunctuation && isSpaceForFirstLetter(text[0]))
+ || (m_firstLetterFound && !isPunctuationForFirstLetter(text[0])))
+ return 0;
+
+ // Now start looking for valid characters for the first-letter pseudo element.
+ bool doneSearching = false;
+ unsigned textLength = text.length();
+ unsigned length = 0;
+
+ while (!doneSearching && length < textLength) {
+ switch (m_searchState) {
+ case SearchLeadingSpaces:
+ advancePositionWhile<isSpaceForFirstLetter>(text, length);
+ if (length < textLength)
+ m_searchState = SearchLeadingPunctuation;
+ break;
+
+ case SearchLeadingPunctuation:
+ advancePositionWhile<isPunctuationForFirstLetter>(text, length);
+ if (length < textLength)
+ m_searchState = SearchFirstLetterCharacter;
+ break;
+
+ case SearchFirstLetterCharacter:
+ // Now spaces are allowed between leading punctuation and the letter.
+ if (isSpaceForFirstLetter(text[length]))
+ return 0;
+
+ m_firstLetterFound = true;
+ m_searchState = SearchTrailingPunctuation;
+ length++;
+ break;
+
+ case SearchTrailingPunctuation:
+ for (unsigned scanLength = length; scanLength < textLength; ++scanLength) {
+ UChar c = text[scanLength];
+ if (!isPunctuationForFirstLetter(c)) {
+ doneSearching = true;
+ break;
+ }
+ length = scanLength + 1;
+ }
+ break;
+ }
+ }
+
+ ASSERT(length <= textLength);
+ return length;
+ }
+
+ template<bool characterPredicate(UChar)>
+ void advancePositionWhile(const String& text, unsigned& position)
+ {
+ unsigned textLength = text.length();
+ while (position < textLength && characterPredicate(text[position]))
+ position++;
+ }
+
+ // CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter
+ // "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe),
+ // "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included"
+ static inline bool isPunctuationForFirstLetter(UChar c)
+ {
+ CharCategory charCategory = category(c);
+ return charCategory == Punctuation_Open
+ || charCategory == Punctuation_Close
+ || charCategory == Punctuation_InitialQuote
+ || charCategory == Punctuation_FinalQuote
+ || charCategory == Punctuation_Other;
+ }
+
+ static inline bool isSpaceForFirstLetter(UChar c)
+ {
+ return isSpaceOrNewline(c) || c == noBreakSpace;
+ }
+
+ RenderObject* m_containerBlock;
+ FirstLetterRenderersList m_renderers;
+ FirstLetterSearchState m_searchState;
+ bool m_firstLetterFound;
+};
+
void RenderBlock::updateFirstLetter()
{
if (!document().styleEngine()->usesFirstLetterRules())
return;
- // Don't recur
+
+ // Early return if the renderer is already known to be part of a first-letter pseudo element.
if (style()->styleType() == FIRST_LETTER)
return;
@@ -4049,55 +4195,40 @@ void RenderBlock::updateFirstLetter()
if (!firstLetterBlock)
return;
- // Drill into inlines looking for our first text child.
- RenderObject* currChild = firstLetterBlock->firstChild();
- unsigned length = 0;
- while (currChild) {
- if (currChild->isText()) {
- // FIXME: If there is leading punctuation in a different RenderText than
- // the first letter, we'll not apply the correct style to it.
- length = firstLetterLength(toRenderText(currChild)->originalText());
- if (length)
- break;
- currChild = currChild->nextSibling();
- } else if (currChild->isListMarker()) {
- currChild = currChild->nextSibling();
- } else if (currChild->isFloatingOrOutOfFlowPositioned()) {
- if (currChild->style()->styleType() == FIRST_LETTER) {
- currChild = currChild->firstChild();
- break;
- }
- currChild = currChild->nextSibling();
- } else if (currChild->isReplaced() || currChild->isRenderButton() || currChild->isMenuList())
- break;
- else if (currChild->style()->hasPseudoStyle(FIRST_LETTER) && currChild->canHaveGeneratedChildren()) {
- // We found a lower-level node with first-letter, which supersedes the higher-level style
- firstLetterBlock = currChild;
- currChild = currChild->firstChild();
- } else
- currChild = currChild->firstChild();
- }
-
- if (!currChild)
+ // Find the renderers to apply the first-letter style over.
+ FirstLetterFinder firstLetterFinder(firstLetterBlock);
+ FirstLetterRenderersList& renderers = firstLetterFinder.renderers();
+ if (renderers.isEmpty())
return;
- // If the child already has style, then it has already been created, so we just want
- // to update it.
- if (currChild->parent()->style()->styleType() == FIRST_LETTER) {
- updateFirstLetterStyle(firstLetterBlock, currChild);
- return;
- }
+ // The FindLetterFinder might change what considers to be the container block
+ // for the render objects that form the first-letter pseudo element from the one
+ // originally passed to the constructor so we need to update the pointer now.
+ firstLetterBlock = firstLetterFinder.containerBlock();
- // FIXME: This black-list of disallowed RenderText subclasses is fragile.
- // Should counter be on this list? What about RenderTextFragment?
- if (!currChild->isText() || currChild->isBR() || toRenderText(currChild)->isWordBreak())
- return;
+ // Create the new renderers for the first-letter pseudo elements.
+ for (FirstLetterRenderersList::const_iterator it = renderers.begin(); it != renderers.end(); ++it) {
+ RenderObject* currentRenderer = it->first;
+ ASSERT(currentRenderer->isText());
- // Our layout state is not valid for the repaints we are going to trigger by
- // adding and removing children of firstLetterContainer.
- LayoutStateDisabler layoutStateDisabler(*this);
+ // If the child already has style, then it has already been created, so we just want
+ // to update it.
+ if (currentRenderer->parent()->style()->styleType() == FIRST_LETTER) {
+ updateFirstLetterStyle(firstLetterBlock, currentRenderer);
+ continue;
+ }
+
+ if (!isRendererAllowedForFirstLetter(currentRenderer))
+ continue;
- createFirstLetterRenderer(firstLetterBlock, currChild, length);
+ // Our layout state is not valid for the repaints we are going to trigger by
+ // adding and removing children of firstLetterContainer.
+ LayoutStateDisabler layoutStateDisabler(*this);
+
+ unsigned lengthForRenderer = it->second;
+ if (lengthForRenderer)
+ createFirstLetterRenderer(firstLetterBlock, currentRenderer, lengthForRenderer);
+ }
}
// Helper methods for obtaining the last line, computing line counts and heights for line counts
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