| Index: device/gamepad/public/interfaces/webgamepad_struct_traits.h
|
| diff --git a/device/gamepad/public/interfaces/webgamepad_struct_traits.h b/device/gamepad/public/interfaces/webgamepad_struct_traits.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5ab982287a18dffe91503227088422a28f9b935e
|
| --- /dev/null
|
| +++ b/device/gamepad/public/interfaces/webgamepad_struct_traits.h
|
| @@ -0,0 +1,140 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef DEVICE_GAMEPAD_PUBLIC_INTERFACES_WEBGAMEPAD_STRUCT_TRAITS_H_
|
| +#define DEVICE_GAMEPAD_PUBLIC_INTERFACES_WEBGAMEPAD_STRUCT_TRAITS_H_
|
| +
|
| +#include <stddef.h>
|
| +
|
| +#include "device/gamepad/public/interfaces/gamepad.mojom.h"
|
| +#include "mojo/public/cpp/bindings/array_traits_carray.h"
|
| +#include "mojo/public/cpp/bindings/struct_traits.h"
|
| +#include "third_party/WebKit/public/platform/WebGamepad.h"
|
| +
|
| +namespace mojo {
|
| +
|
| +template <>
|
| +struct StructTraits<device::mojom::WebGamepadQuaternionDataView,
|
| + blink::WebGamepadQuaternion> {
|
| + static bool notNull(const blink::WebGamepadQuaternion& r) {
|
| + return r.notNull;
|
| + }
|
| + static float x(const blink::WebGamepadQuaternion& r) { return r.x; }
|
| + static float y(const blink::WebGamepadQuaternion& r) { return r.y; }
|
| + static float z(const blink::WebGamepadQuaternion& r) { return r.z; }
|
| + static float w(const blink::WebGamepadQuaternion& r) { return r.w; }
|
| + static bool Read(device::mojom::WebGamepadQuaternionDataView data,
|
| + blink::WebGamepadQuaternion* out);
|
| +};
|
| +
|
| +template <>
|
| +struct StructTraits<device::mojom::WebGamepadVectorDataView,
|
| + blink::WebGamepadVector> {
|
| + static bool notNull(const blink::WebGamepadVector& r) { return r.notNull; }
|
| + static float x(const blink::WebGamepadVector& r) { return r.x; }
|
| + static float y(const blink::WebGamepadVector& r) { return r.y; }
|
| + static float z(const blink::WebGamepadVector& r) { return r.z; }
|
| + static bool Read(device::mojom::WebGamepadVectorDataView data,
|
| + blink::WebGamepadVector* out);
|
| +};
|
| +
|
| +template <>
|
| +struct StructTraits<device::mojom::WebGamepadButtonDataView,
|
| + blink::WebGamepadButton> {
|
| + static bool pressed(const blink::WebGamepadButton& r) { return r.pressed; }
|
| + static bool touched(const blink::WebGamepadButton& r) { return r.touched; }
|
| + static double value(const blink::WebGamepadButton& r) { return r.value; }
|
| + static bool Read(device::mojom::WebGamepadButtonDataView data,
|
| + blink::WebGamepadButton* out);
|
| +};
|
| +
|
| +template <>
|
| +struct StructTraits<device::mojom::WebGamepadPoseDataView,
|
| + blink::WebGamepadPose> {
|
| + static bool notNull(const blink::WebGamepadPose& r) { return r.notNull; }
|
| + static bool hasOrientation(const blink::WebGamepadPose& r) {
|
| + return r.hasOrientation;
|
| + }
|
| + static bool hasPosition(const blink::WebGamepadPose& r) {
|
| + return r.hasPosition;
|
| + }
|
| + static const blink::WebGamepadQuaternion& orientation(
|
| + const blink::WebGamepadPose& r) {
|
| + return r.orientation;
|
| + }
|
| + static const blink::WebGamepadVector& position(
|
| + const blink::WebGamepadPose& r) {
|
| + return r.position;
|
| + }
|
| + static const blink::WebGamepadVector& angularVelocity(
|
| + const blink::WebGamepadPose& r) {
|
| + return r.angularVelocity;
|
| + }
|
| + static const blink::WebGamepadVector& linearVelocity(
|
| + const blink::WebGamepadPose& r) {
|
| + return r.linearVelocity;
|
| + }
|
| + static const blink::WebGamepadVector& angularAcceleration(
|
| + const blink::WebGamepadPose& r) {
|
| + return r.angularAcceleration;
|
| + }
|
| + static const blink::WebGamepadVector& linearAcceleration(
|
| + const blink::WebGamepadPose& r) {
|
| + return r.linearAcceleration;
|
| + }
|
| + static bool Read(device::mojom::WebGamepadPoseDataView data,
|
| + blink::WebGamepadPose* out);
|
| +};
|
| +
|
| +template <>
|
| +struct EnumTraits<device::mojom::WebGamepadHand, blink::WebGamepadHand> {
|
| + static device::mojom::WebGamepadHand ToMojom(blink::WebGamepadHand input);
|
| + static bool FromMojom(device::mojom::WebGamepadHand input,
|
| + blink::WebGamepadHand* output);
|
| +};
|
| +
|
| +template <>
|
| +struct StructTraits<device::mojom::WebGamepadDataView, blink::WebGamepad> {
|
| + static bool connected(const blink::WebGamepad& r) { return r.connected; }
|
| + static CArray<uint16_t> id(const blink::WebGamepad& r) {
|
| + return {
|
| + blink::WebGamepad::idLengthCap, blink::WebGamepad::idLengthCap,
|
| + reinterpret_cast<uint16_t*>(const_cast<blink::WebUChar*>(&r.id[0]))};
|
| + }
|
| + static uint64_t timestamp(const blink::WebGamepad& r) { return r.timestamp; }
|
| + static uint32_t axesLength(const blink::WebGamepad& r) {
|
| + return r.axesLength;
|
| + }
|
| + static CArray<double> axes(const blink::WebGamepad& r) {
|
| + return {blink::WebGamepad::axesLengthCap, blink::WebGamepad::axesLengthCap,
|
| + const_cast<double*>(&r.axes[0])};
|
| + }
|
| + static uint32_t buttonsLength(const blink::WebGamepad& r) {
|
| + return r.buttonsLength;
|
| + }
|
| + static CArray<blink::WebGamepadButton> buttons(const blink::WebGamepad& r) {
|
| + return {blink::WebGamepad::buttonsLengthCap,
|
| + blink::WebGamepad::buttonsLengthCap,
|
| + const_cast<blink::WebGamepadButton*>(&r.buttons[0])};
|
| + }
|
| + static CArray<uint16_t> mapping(const blink::WebGamepad& r) {
|
| + return {blink::WebGamepad::mappingLengthCap,
|
| + blink::WebGamepad::mappingLengthCap,
|
| + reinterpret_cast<uint16_t*>(
|
| + const_cast<blink::WebUChar*>(&r.mapping[0]))};
|
| + }
|
| + static const blink::WebGamepadPose& pose(const blink::WebGamepad& r) {
|
| + return r.pose;
|
| + }
|
| + static const blink::WebGamepadHand& hand(const blink::WebGamepad& r) {
|
| + return r.hand;
|
| + }
|
| + static uint32_t displayId(const blink::WebGamepad& r) { return r.displayId; }
|
| + static bool Read(device::mojom::WebGamepadDataView data,
|
| + blink::WebGamepad* out);
|
| +};
|
| +
|
| +} // namespace mojo
|
| +
|
| +#endif // DEVICE_GAMEPAD_PUBLIC_INTERFACES_WEBGAMEPAD_STRUCT_TRAITS_H_
|
|
|