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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |
| 6 #define DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |
| 7 |
| 8 #include <stddef.h> |
| 9 |
| 10 #include "device/gamepad/public/interfaces/gamepad.mojom.h" |
| 11 #include "mojo/public/cpp/bindings/array_traits_carray.h" |
| 12 #include "mojo/public/cpp/bindings/struct_traits.h" |
| 13 #include "third_party/WebKit/public/platform/WebGamepad.h" |
| 14 |
| 15 namespace mojo { |
| 16 |
| 17 template <> |
| 18 struct StructTraits<device::mojom::GamepadQuaternionDataView, |
| 19 blink::WebGamepadQuaternion> { |
| 20 static bool IsNull(const blink::WebGamepadQuaternion& r) { |
| 21 return !r.notNull; |
| 22 } |
| 23 static void SetToNull(blink::WebGamepadQuaternion* out); |
| 24 static float x(const blink::WebGamepadQuaternion& r) { return r.x; } |
| 25 static float y(const blink::WebGamepadQuaternion& r) { return r.y; } |
| 26 static float z(const blink::WebGamepadQuaternion& r) { return r.z; } |
| 27 static float w(const blink::WebGamepadQuaternion& r) { return r.w; } |
| 28 static bool Read(device::mojom::GamepadQuaternionDataView data, |
| 29 blink::WebGamepadQuaternion* out); |
| 30 }; |
| 31 |
| 32 template <> |
| 33 struct StructTraits<device::mojom::GamepadVectorDataView, |
| 34 blink::WebGamepadVector> { |
| 35 static bool IsNull(const blink::WebGamepadVector& r) { return !r.notNull; } |
| 36 static void SetToNull(blink::WebGamepadVector* out); |
| 37 static float x(const blink::WebGamepadVector& r) { return r.x; } |
| 38 static float y(const blink::WebGamepadVector& r) { return r.y; } |
| 39 static float z(const blink::WebGamepadVector& r) { return r.z; } |
| 40 static bool Read(device::mojom::GamepadVectorDataView data, |
| 41 blink::WebGamepadVector* out); |
| 42 }; |
| 43 |
| 44 template <> |
| 45 struct StructTraits<device::mojom::GamepadButtonDataView, |
| 46 blink::WebGamepadButton> { |
| 47 static bool pressed(const blink::WebGamepadButton& r) { return r.pressed; } |
| 48 static bool touched(const blink::WebGamepadButton& r) { return r.touched; } |
| 49 static double value(const blink::WebGamepadButton& r) { return r.value; } |
| 50 static bool Read(device::mojom::GamepadButtonDataView data, |
| 51 blink::WebGamepadButton* out); |
| 52 }; |
| 53 |
| 54 template <> |
| 55 struct StructTraits<device::mojom::GamepadPoseDataView, blink::WebGamepadPose> { |
| 56 static bool IsNull(const blink::WebGamepadPose& r) { return !r.notNull; } |
| 57 static void SetToNull(blink::WebGamepadPose* out); |
| 58 static const blink::WebGamepadQuaternion& orientation( |
| 59 const blink::WebGamepadPose& r) { |
| 60 return r.orientation; |
| 61 } |
| 62 static const blink::WebGamepadVector& position( |
| 63 const blink::WebGamepadPose& r) { |
| 64 return r.position; |
| 65 } |
| 66 static const blink::WebGamepadVector& angular_velocity( |
| 67 const blink::WebGamepadPose& r) { |
| 68 return r.angularVelocity; |
| 69 } |
| 70 static const blink::WebGamepadVector& linear_velocity( |
| 71 const blink::WebGamepadPose& r) { |
| 72 return r.linearVelocity; |
| 73 } |
| 74 static const blink::WebGamepadVector& angular_acceleration( |
| 75 const blink::WebGamepadPose& r) { |
| 76 return r.angularAcceleration; |
| 77 } |
| 78 static const blink::WebGamepadVector& linear_acceleration( |
| 79 const blink::WebGamepadPose& r) { |
| 80 return r.linearAcceleration; |
| 81 } |
| 82 static bool Read(device::mojom::GamepadPoseDataView data, |
| 83 blink::WebGamepadPose* out); |
| 84 }; |
| 85 |
| 86 template <> |
| 87 struct EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand> { |
| 88 static device::mojom::GamepadHand ToMojom(blink::WebGamepadHand input); |
| 89 static bool FromMojom(device::mojom::GamepadHand input, |
| 90 blink::WebGamepadHand* output); |
| 91 }; |
| 92 |
| 93 template <> |
| 94 struct StructTraits<device::mojom::GamepadDataView, blink::WebGamepad> { |
| 95 static bool connected(const blink::WebGamepad& r) { return r.connected; } |
| 96 static uint64_t timestamp(const blink::WebGamepad& r) { return r.timestamp; } |
| 97 static ConstCArray<double> axes(const blink::WebGamepad& r) { |
| 98 return {r.axesLength, &r.axes[0]}; |
| 99 } |
| 100 static ConstCArray<blink::WebGamepadButton> buttons( |
| 101 const blink::WebGamepad& r) { |
| 102 return {r.buttonsLength, &r.buttons[0]}; |
| 103 } |
| 104 static const blink::WebGamepadPose& pose(const blink::WebGamepad& r) { |
| 105 return r.pose; |
| 106 } |
| 107 static const blink::WebGamepadHand& hand(const blink::WebGamepad& r) { |
| 108 return r.hand; |
| 109 } |
| 110 static uint32_t display_id(const blink::WebGamepad& r) { return r.displayId; } |
| 111 |
| 112 static ConstCArray<uint16_t> id(const blink::WebGamepad& r); |
| 113 static ConstCArray<uint16_t> mapping(const blink::WebGamepad& r); |
| 114 static bool Read(device::mojom::GamepadDataView data, blink::WebGamepad* out); |
| 115 }; |
| 116 |
| 117 } // namespace mojo |
| 118 |
| 119 #endif // DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |
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