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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "device/gamepad/public/interfaces/gamepad_struct_traits.h" | |
| 6 | |
| 7 namespace mojo { | |
| 8 | |
| 9 // static | |
| 10 void StructTraits< | |
| 11 device::mojom::GamepadQuaternionDataView, | |
| 12 blink::WebGamepadQuaternion>::SetToNull(blink::WebGamepadQuaternion* out) { | |
| 13 memset(out, 0, sizeof(blink::WebGamepadQuaternion)); | |
| 14 out->notNull = false; | |
| 15 } | |
| 16 | |
| 17 // static | |
| 18 bool StructTraits<device::mojom::GamepadQuaternionDataView, | |
| 19 blink::WebGamepadQuaternion>:: | |
| 20 Read(device::mojom::GamepadQuaternionDataView data, | |
| 21 blink::WebGamepadQuaternion* out) { | |
| 22 memset(out, 0, sizeof(blink::WebGamepadQuaternion)); | |
|
yzshen1
2016/11/16 19:20:18
why is this needed?
ke.he
2016/11/17 05:51:48
Done.
| |
| 23 out->notNull = true; | |
| 24 out->x = data.x(); | |
| 25 out->y = data.y(); | |
| 26 out->z = data.z(); | |
| 27 out->w = data.w(); | |
| 28 return true; | |
| 29 } | |
| 30 | |
| 31 // static | |
| 32 void StructTraits<device::mojom::GamepadVectorDataView, | |
| 33 blink::WebGamepadVector>::SetToNull(blink::WebGamepadVector* | |
| 34 out) { | |
| 35 memset(out, 0, sizeof(blink::WebGamepadVector)); | |
| 36 out->notNull = false; | |
| 37 } | |
| 38 | |
| 39 // static | |
| 40 bool StructTraits< | |
| 41 device::mojom::GamepadVectorDataView, | |
| 42 blink::WebGamepadVector>::Read(device::mojom::GamepadVectorDataView data, | |
| 43 blink::WebGamepadVector* out) { | |
| 44 memset(out, 0, sizeof(blink::WebGamepadVector)); | |
|
yzshen1
2016/11/16 19:20:18
ditto
ke.he
2016/11/17 05:51:48
Done.
| |
| 45 out->notNull = true; | |
| 46 out->x = data.x(); | |
| 47 out->y = data.y(); | |
| 48 out->z = data.z(); | |
| 49 return true; | |
| 50 } | |
| 51 | |
| 52 // static | |
| 53 bool StructTraits< | |
| 54 device::mojom::GamepadButtonDataView, | |
| 55 blink::WebGamepadButton>::Read(device::mojom::GamepadButtonDataView data, | |
| 56 blink::WebGamepadButton* out) { | |
| 57 memset(out, 0, sizeof(blink::WebGamepadButton)); | |
|
yzshen1
2016/11/16 19:20:18
ditto
ke.he
2016/11/17 05:51:48
Done.
| |
| 58 out->pressed = data.pressed(); | |
| 59 out->touched = data.touched(); | |
| 60 out->value = data.value(); | |
| 61 return true; | |
| 62 } | |
| 63 | |
| 64 // static | |
| 65 void StructTraits<device::mojom::GamepadPoseDataView, | |
| 66 blink::WebGamepadPose>::SetToNull(blink::WebGamepadPose* | |
| 67 out) { | |
| 68 memset(out, 0, sizeof(blink::WebGamepadPose)); | |
| 69 out->notNull = false; | |
| 70 } | |
| 71 | |
| 72 // static | |
| 73 bool StructTraits<device::mojom::GamepadPoseDataView, blink::WebGamepadPose>:: | |
| 74 Read(device::mojom::GamepadPoseDataView data, blink::WebGamepadPose* out) { | |
| 75 memset(out, 0, sizeof(blink::WebGamepadPose)); | |
|
yzshen1
2016/11/16 19:20:18
ditto
ke.he
2016/11/17 05:51:49
Done.
| |
| 76 out->notNull = true; | |
| 77 if (!data.ReadOrientation(&out->orientation)) { | |
| 78 return false; | |
| 79 } | |
| 80 out->hasOrientation = out->orientation.notNull; | |
| 81 | |
| 82 if (!data.ReadPosition(&out->position)) { | |
| 83 return false; | |
| 84 } | |
| 85 out->hasPosition = out->position.notNull; | |
| 86 | |
| 87 if (!data.ReadAngularVelocity(&out->angularVelocity)) { | |
| 88 return false; | |
| 89 } | |
| 90 if (!data.ReadLinearVelocity(&out->linearVelocity)) { | |
| 91 return false; | |
| 92 } | |
| 93 if (!data.ReadAngularAcceleration(&out->angularAcceleration)) { | |
| 94 return false; | |
| 95 } | |
| 96 if (!data.ReadLinearAcceleration(&out->linearAcceleration)) { | |
| 97 return false; | |
| 98 } | |
| 99 return true; | |
| 100 } | |
| 101 | |
| 102 // static | |
| 103 device::mojom::GamepadHand | |
| 104 EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand>::ToMojom( | |
| 105 blink::WebGamepadHand input) { | |
| 106 switch (input) { | |
| 107 case blink::WebGamepadHand::GamepadHandNone: | |
| 108 return device::mojom::GamepadHand::GamepadHandNone; | |
| 109 case blink::WebGamepadHand::GamepadHandLeft: | |
| 110 return device::mojom::GamepadHand::GamepadHandLeft; | |
| 111 case blink::WebGamepadHand::GamepadHandRight: | |
| 112 return device::mojom::GamepadHand::GamepadHandRight; | |
| 113 } | |
| 114 | |
| 115 NOTREACHED(); | |
| 116 return device::mojom::GamepadHand::GamepadHandNone; | |
| 117 } | |
| 118 | |
| 119 // static | |
| 120 bool EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand>::FromMojom( | |
| 121 device::mojom::GamepadHand input, | |
| 122 blink::WebGamepadHand* output) { | |
| 123 switch (input) { | |
| 124 case device::mojom::GamepadHand::GamepadHandNone: | |
| 125 *output = blink::WebGamepadHand::GamepadHandNone; | |
| 126 return true; | |
| 127 case device::mojom::GamepadHand::GamepadHandLeft: | |
| 128 *output = blink::WebGamepadHand::GamepadHandLeft; | |
| 129 return true; | |
| 130 case device::mojom::GamepadHand::GamepadHandRight: | |
| 131 *output = blink::WebGamepadHand::GamepadHandRight; | |
| 132 return true; | |
| 133 } | |
| 134 | |
| 135 NOTREACHED(); | |
| 136 return false; | |
| 137 } | |
| 138 | |
| 139 // static | |
| 140 ConstCArray<uint16_t> | |
| 141 StructTraits<device::mojom::GamepadDataView, blink::WebGamepad>::id( | |
| 142 const blink::WebGamepad& r) { | |
| 143 size_t id_length = 0; | |
| 144 while (r.id[id_length] != 0 && id_length < blink::WebGamepad::idLengthCap) { | |
|
yzshen1
2016/11/16 19:20:18
You need to swap the position of the two condition
ke.he
2016/11/17 05:51:48
blundell@, I think it is correct way to check the
blundell
2016/11/17 14:55:41
I'm not a domain expert on Gamepad either, but thi
| |
| 145 id_length++; | |
| 146 } | |
| 147 return {id_length, reinterpret_cast<const uint16_t*>(&r.id[0])}; | |
| 148 } | |
| 149 | |
| 150 // static | |
| 151 ConstCArray<uint16_t> | |
| 152 StructTraits<device::mojom::GamepadDataView, blink::WebGamepad>::mapping( | |
| 153 const blink::WebGamepad& r) { | |
| 154 size_t mapping_length = 0; | |
| 155 while (r.mapping[mapping_length] != 0 && | |
|
yzshen1
2016/11/16 19:20:18
ditto
ke.he
2016/11/17 05:51:48
Done.
| |
| 156 mapping_length < blink::WebGamepad::mappingLengthCap) { | |
| 157 mapping_length++; | |
| 158 } | |
| 159 return {mapping_length, reinterpret_cast<const uint16_t*>(&r.mapping[0])}; | |
| 160 } | |
| 161 | |
| 162 // static | |
| 163 bool StructTraits<device::mojom::GamepadDataView, blink::WebGamepad>::Read( | |
| 164 device::mojom::GamepadDataView data, | |
| 165 blink::WebGamepad* out) { | |
| 166 memset(out, 0, sizeof(blink::WebGamepad)); | |
|
yzshen1
2016/11/16 19:20:18
Does it make sense to only memset those necessary
ke.he
2016/11/17 05:51:48
Yes, it make sense to only memset necessary fields
| |
| 167 out->connected = data.connected(); | |
| 168 | |
| 169 CArray<uint16_t> id = {0, blink::WebGamepad::idLengthCap, | |
| 170 reinterpret_cast<uint16_t*>(&out->id[0])}; | |
| 171 if (!data.ReadId(&id)) { | |
| 172 return false; | |
| 173 } | |
| 174 | |
| 175 out->timestamp = data.timestamp(); | |
| 176 | |
| 177 CArray<double> axes = {0, blink::WebGamepad::axesLengthCap, &out->axes[0]}; | |
| 178 if (!data.ReadAxes(&axes)) { | |
| 179 return false; | |
| 180 } | |
| 181 // static_cast is safe when "data.ReadAxes(&axes)" above returns true. | |
| 182 out->axesLength = static_cast<unsigned>(axes.size); | |
| 183 | |
| 184 CArray<blink::WebGamepadButton> buttons = { | |
| 185 0, blink::WebGamepad::buttonsLengthCap, &out->buttons[0]}; | |
| 186 if (!data.ReadButtons(&buttons)) { | |
| 187 return false; | |
| 188 } | |
| 189 // static_cast is safe when "data.ReadButtons(&buttons)" above returns true. | |
| 190 out->buttonsLength = static_cast<unsigned>(buttons.size); | |
| 191 | |
| 192 CArray<uint16_t> mapping = {0, blink::WebGamepad::mappingLengthCap, | |
| 193 reinterpret_cast<uint16_t*>(&out->mapping[0])}; | |
| 194 | |
| 195 if (!data.ReadMapping(&mapping)) { | |
| 196 return false; | |
| 197 } | |
| 198 | |
| 199 if (!data.ReadPose(&out->pose)) { | |
| 200 return false; | |
| 201 } | |
| 202 | |
| 203 blink::WebGamepadHand hand; | |
| 204 if (!data.ReadHand(&hand)) { | |
| 205 return false; | |
| 206 } | |
| 207 out->hand = hand; | |
| 208 | |
| 209 out->displayId = data.display_id(); | |
| 210 | |
| 211 return true; | |
| 212 } | |
| 213 | |
| 214 } // namespace mojo | |
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