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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ | |
| 6 #define DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ | |
| 7 | |
| 8 #include <stddef.h> | |
| 9 | |
| 10 #include "device/gamepad/public/interfaces/gamepad.mojom.h" | |
| 11 #include "mojo/public/cpp/bindings/array_traits_carray.h" | |
| 12 #include "mojo/public/cpp/bindings/struct_traits.h" | |
| 13 #include "third_party/WebKit/public/platform/WebGamepad.h" | |
| 14 | |
| 15 namespace mojo { | |
| 16 | |
| 17 template <> | |
| 18 struct StructTraits<device::mojom::GamepadQuaternionDataView, | |
| 19 blink::WebGamepadQuaternion> { | |
| 20 static bool IsNull(const blink::WebGamepadQuaternion& r) { | |
| 21 return !r.notNull; | |
| 22 } | |
| 23 static void SetToNull(blink::WebGamepadQuaternion* out); | |
| 24 static float x(const blink::WebGamepadQuaternion& r) { return r.x; } | |
| 25 static float y(const blink::WebGamepadQuaternion& r) { return r.y; } | |
| 26 static float z(const blink::WebGamepadQuaternion& r) { return r.z; } | |
| 27 static float w(const blink::WebGamepadQuaternion& r) { return r.w; } | |
| 28 static bool Read(device::mojom::GamepadQuaternionDataView data, | |
| 29 blink::WebGamepadQuaternion* out); | |
| 30 }; | |
| 31 | |
| 32 template <> | |
| 33 struct StructTraits<device::mojom::GamepadVectorDataView, | |
| 34 blink::WebGamepadVector> { | |
| 35 static bool IsNull(const blink::WebGamepadVector& r) { return !r.notNull; } | |
| 36 static void SetToNull(blink::WebGamepadVector* out); | |
| 37 static float x(const blink::WebGamepadVector& r) { return r.x; } | |
| 38 static float y(const blink::WebGamepadVector& r) { return r.y; } | |
| 39 static float z(const blink::WebGamepadVector& r) { return r.z; } | |
| 40 static bool Read(device::mojom::GamepadVectorDataView data, | |
| 41 blink::WebGamepadVector* out); | |
| 42 }; | |
| 43 | |
| 44 template <> | |
| 45 struct StructTraits<device::mojom::GamepadButtonDataView, | |
| 46 blink::WebGamepadButton> { | |
| 47 static bool pressed(const blink::WebGamepadButton& r) { return r.pressed; } | |
| 48 static bool touched(const blink::WebGamepadButton& r) { return r.touched; } | |
| 49 static double value(const blink::WebGamepadButton& r) { return r.value; } | |
| 50 static bool Read(device::mojom::GamepadButtonDataView data, | |
| 51 blink::WebGamepadButton* out); | |
| 52 }; | |
| 53 | |
| 54 template <> | |
| 55 struct StructTraits<device::mojom::GamepadPoseDataView, blink::WebGamepadPose> { | |
| 56 static bool IsNull(const blink::WebGamepadPose& r) { return !r.notNull; } | |
| 57 static void SetToNull(blink::WebGamepadPose* out); | |
| 58 static const blink::WebGamepadQuaternion& orientation( | |
| 59 const blink::WebGamepadPose& r) { | |
| 60 return r.orientation; | |
| 61 } | |
| 62 static const blink::WebGamepadVector& position( | |
| 63 const blink::WebGamepadPose& r) { | |
| 64 return r.position; | |
| 65 } | |
| 66 static const blink::WebGamepadVector& angular_velocity( | |
| 67 const blink::WebGamepadPose& r) { | |
| 68 return r.angularVelocity; | |
| 69 } | |
| 70 static const blink::WebGamepadVector& linear_velocity( | |
| 71 const blink::WebGamepadPose& r) { | |
| 72 return r.linearVelocity; | |
| 73 } | |
| 74 static const blink::WebGamepadVector& angular_acceleration( | |
| 75 const blink::WebGamepadPose& r) { | |
| 76 return r.angularAcceleration; | |
| 77 } | |
| 78 static const blink::WebGamepadVector& linear_acceleration( | |
| 79 const blink::WebGamepadPose& r) { | |
| 80 return r.linearAcceleration; | |
| 81 } | |
| 82 static bool Read(device::mojom::GamepadPoseDataView data, | |
| 83 blink::WebGamepadPose* out); | |
| 84 }; | |
| 85 | |
| 86 template <> | |
| 87 struct EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand> { | |
| 88 static device::mojom::GamepadHand ToMojom(blink::WebGamepadHand input); | |
| 89 static bool FromMojom(device::mojom::GamepadHand input, | |
| 90 blink::WebGamepadHand* output); | |
| 91 }; | |
| 92 | |
| 93 template <> | |
| 94 struct StructTraits<device::mojom::GamepadDataView, blink::WebGamepad> { | |
| 95 static bool connected(const blink::WebGamepad& r) { return r.connected; } | |
| 96 static CArray<uint16_t> id(const blink::WebGamepad& r) { | |
| 97 return { | |
| 98 blink::WebGamepad::idLengthCap, blink::WebGamepad::idLengthCap, | |
| 99 reinterpret_cast<uint16_t*>(const_cast<blink::WebUChar*>(&r.id[0]))}; | |
|
yzshen1
2016/11/15 19:17:33
You could return a ConstCArray, that way you don't
ke.he
2016/11/16 09:51:41
Done.
| |
| 100 } | |
| 101 static uint64_t timestamp(const blink::WebGamepad& r) { return r.timestamp; } | |
| 102 static uint32_t axes_length(const blink::WebGamepad& r) { | |
| 103 return r.axesLength; | |
| 104 } | |
| 105 static CArray<double> axes(const blink::WebGamepad& r) { | |
| 106 return {blink::WebGamepad::axesLengthCap, blink::WebGamepad::axesLengthCap, | |
| 107 const_cast<double*>(&r.axes[0])}; | |
| 108 } | |
| 109 static uint32_t buttons_length(const blink::WebGamepad& r) { | |
| 110 return r.buttonsLength; | |
| 111 } | |
| 112 static CArray<blink::WebGamepadButton> buttons(const blink::WebGamepad& r) { | |
| 113 return {blink::WebGamepad::buttonsLengthCap, | |
| 114 blink::WebGamepad::buttonsLengthCap, | |
| 115 const_cast<blink::WebGamepadButton*>(&r.buttons[0])}; | |
| 116 } | |
| 117 static CArray<uint16_t> mapping(const blink::WebGamepad& r) { | |
| 118 return {blink::WebGamepad::mappingLengthCap, | |
| 119 blink::WebGamepad::mappingLengthCap, | |
| 120 reinterpret_cast<uint16_t*>( | |
| 121 const_cast<blink::WebUChar*>(&r.mapping[0]))}; | |
| 122 } | |
| 123 static const blink::WebGamepadPose& pose(const blink::WebGamepad& r) { | |
| 124 return r.pose; | |
| 125 } | |
| 126 static const blink::WebGamepadHand& hand(const blink::WebGamepad& r) { | |
| 127 return r.hand; | |
| 128 } | |
| 129 static uint32_t display_id(const blink::WebGamepad& r) { return r.displayId; } | |
| 130 static bool Read(device::mojom::GamepadDataView data, blink::WebGamepad* out); | |
| 131 }; | |
| 132 | |
| 133 } // namespace mojo | |
| 134 | |
| 135 #endif // DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ | |
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