Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "device/gamepad/public/interfaces/gamepad_struct_traits.h" | |
| 6 | |
| 7 namespace mojo { | |
| 8 | |
| 9 // static | |
| 10 void StructTraits< | |
| 11 device::mojom::GamepadQuaternionDataView, | |
| 12 blink::WebGamepadQuaternion>::SetToNull(blink::WebGamepadQuaternion* out) { | |
| 13 memset(out, 0, sizeof(blink::WebGamepadPose)); | |
|
yzshen1
2016/11/15 19:17:33
Should it be sizeof(blink::WebGamepadQuaternion)?
ke.he
2016/11/16 09:51:41
Done.
| |
| 14 out->notNull = false; | |
| 15 } | |
| 16 | |
| 17 // static | |
| 18 bool StructTraits<device::mojom::GamepadQuaternionDataView, | |
| 19 blink::WebGamepadQuaternion>:: | |
| 20 Read(device::mojom::GamepadQuaternionDataView data, | |
| 21 blink::WebGamepadQuaternion* out) { | |
| 22 out->notNull = true; | |
| 23 out->x = data.x(); | |
| 24 out->y = data.y(); | |
| 25 out->z = data.z(); | |
| 26 out->w = data.w(); | |
| 27 return true; | |
| 28 } | |
| 29 | |
| 30 // static | |
| 31 void StructTraits<device::mojom::GamepadVectorDataView, | |
| 32 blink::WebGamepadVector>::SetToNull(blink::WebGamepadVector* | |
| 33 out) { | |
| 34 memset(out, 0, sizeof(blink::WebGamepadVector)); | |
| 35 out->notNull = false; | |
| 36 } | |
| 37 | |
| 38 // static | |
| 39 bool StructTraits< | |
| 40 device::mojom::GamepadVectorDataView, | |
| 41 blink::WebGamepadVector>::Read(device::mojom::GamepadVectorDataView data, | |
| 42 blink::WebGamepadVector* out) { | |
| 43 out->notNull = true; | |
| 44 out->x = data.x(); | |
| 45 out->y = data.y(); | |
| 46 out->z = data.z(); | |
| 47 return true; | |
| 48 } | |
| 49 | |
| 50 // static | |
| 51 bool StructTraits< | |
| 52 device::mojom::GamepadButtonDataView, | |
| 53 blink::WebGamepadButton>::Read(device::mojom::GamepadButtonDataView data, | |
| 54 blink::WebGamepadButton* out) { | |
| 55 out->pressed = data.pressed(); | |
| 56 out->touched = data.touched(); | |
| 57 out->value = data.value(); | |
| 58 return true; | |
| 59 } | |
| 60 | |
| 61 // static | |
| 62 void StructTraits<device::mojom::GamepadPoseDataView, | |
| 63 blink::WebGamepadPose>::SetToNull(blink::WebGamepadPose* | |
| 64 out) { | |
| 65 memset(out, 0, sizeof(blink::WebGamepadPose)); | |
| 66 out->notNull = false; | |
| 67 } | |
| 68 | |
| 69 // static | |
| 70 bool StructTraits<device::mojom::GamepadPoseDataView, blink::WebGamepadPose>:: | |
| 71 Read(device::mojom::GamepadPoseDataView data, blink::WebGamepadPose* out) { | |
| 72 out->notNull = true; | |
| 73 if (!data.ReadOrientation(&out->orientation)) | |
| 74 return false; | |
| 75 out->hasOrientation = out->orientation.notNull; | |
| 76 | |
| 77 if (!data.ReadPosition(&out->position)) | |
| 78 return false; | |
| 79 out->hasPosition = out->position.notNull; | |
| 80 | |
| 81 if (!data.ReadAngularVelocity(&out->angularVelocity)) | |
| 82 return false; | |
| 83 if (!data.ReadLinearVelocity(&out->linearVelocity)) | |
| 84 return false; | |
| 85 if (!data.ReadAngularAcceleration(&out->angularAcceleration)) | |
| 86 return false; | |
| 87 if (!data.ReadLinearAcceleration(&out->linearAcceleration)) | |
| 88 return false; | |
| 89 | |
| 90 return true; | |
| 91 } | |
| 92 | |
| 93 // static | |
| 94 device::mojom::GamepadHand | |
| 95 EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand>::ToMojom( | |
| 96 blink::WebGamepadHand input) { | |
| 97 switch (input) { | |
| 98 case blink::WebGamepadHand::GamepadHandNone: | |
| 99 return device::mojom::GamepadHand::GamepadHandNone; | |
| 100 case blink::WebGamepadHand::GamepadHandLeft: | |
| 101 return device::mojom::GamepadHand::GamepadHandLeft; | |
| 102 case blink::WebGamepadHand::GamepadHandRight: | |
| 103 return device::mojom::GamepadHand::GamepadHandRight; | |
| 104 } | |
| 105 | |
| 106 NOTREACHED(); | |
| 107 return device::mojom::GamepadHand::GamepadHandNone; | |
| 108 } | |
| 109 | |
| 110 // static | |
| 111 bool EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand>::FromMojom( | |
| 112 device::mojom::GamepadHand input, | |
| 113 blink::WebGamepadHand* output) { | |
| 114 switch (input) { | |
| 115 case device::mojom::GamepadHand::GamepadHandNone: | |
| 116 *output = blink::WebGamepadHand::GamepadHandNone; | |
| 117 return true; | |
| 118 case device::mojom::GamepadHand::GamepadHandLeft: | |
| 119 *output = blink::WebGamepadHand::GamepadHandLeft; | |
| 120 return true; | |
| 121 case device::mojom::GamepadHand::GamepadHandRight: | |
| 122 *output = blink::WebGamepadHand::GamepadHandRight; | |
| 123 return true; | |
| 124 } | |
| 125 | |
| 126 NOTREACHED(); | |
| 127 return false; | |
| 128 } | |
| 129 | |
| 130 // static | |
| 131 bool StructTraits<device::mojom::GamepadDataView, blink::WebGamepad>::Read( | |
| 132 device::mojom::GamepadDataView data, | |
| 133 blink::WebGamepad* out) { | |
| 134 out->connected = data.connected(); | |
| 135 | |
| 136 CArray<uint16_t> id = {0, blink::WebGamepad::idLengthCap, | |
| 137 reinterpret_cast<uint16_t*>(&out->id[0])}; | |
| 138 if (!data.ReadId(&id)) | |
| 139 return false; | |
| 140 | |
| 141 out->timestamp = data.timestamp(); | |
| 142 out->axesLength = data.axes_length(); | |
| 143 if (out->axesLength > blink::WebGamepad::axesLengthCap) { | |
|
yzshen1
2016/11/15 19:17:33
It is okay to have {} for one-line body, or omit i
ke.he
2016/11/16 09:51:41
Done.
| |
| 144 return false; | |
| 145 } | |
| 146 | |
| 147 CArray<double> axes = {0, blink::WebGamepad::axesLengthCap, &out->axes[0]}; | |
| 148 if (!data.ReadAxes(&axes)) | |
| 149 return false; | |
| 150 | |
| 151 out->buttonsLength = data.buttons_length(); | |
| 152 if (out->buttonsLength > blink::WebGamepad::buttonsLengthCap) { | |
| 153 return false; | |
| 154 } | |
| 155 | |
| 156 CArray<blink::WebGamepadButton> buttons = { | |
| 157 0, blink::WebGamepad::buttonsLengthCap, &out->buttons[0]}; | |
| 158 if (!data.ReadButtons(&buttons)) | |
| 159 return false; | |
| 160 | |
| 161 CArray<uint16_t> mapping = {0, blink::WebGamepad::mappingLengthCap, | |
| 162 reinterpret_cast<uint16_t*>(&out->mapping[0])}; | |
| 163 if (!data.ReadMapping(&mapping)) | |
| 164 return false; | |
| 165 if (!data.ReadPose(&out->pose)) | |
| 166 return false; | |
| 167 | |
| 168 blink::WebGamepadHand hand; | |
| 169 if (!data.ReadHand(&hand)) | |
| 170 return false; | |
| 171 out->hand = hand; | |
| 172 | |
| 173 out->displayId = data.display_id(); | |
| 174 | |
| 175 return true; | |
| 176 } | |
| 177 | |
| 178 } // namespace mojo | |
| OLD | NEW |