Index: Source/core/rendering/RenderLayerRepainter.cpp |
diff --git a/Source/core/rendering/RenderLayerRepainter.cpp b/Source/core/rendering/RenderLayerRepainter.cpp |
index a6b188140f38160c6ee7ef0735f5033ea858be04..3e854a50e4036decea313a697b59354cbd684969 100644 |
--- a/Source/core/rendering/RenderLayerRepainter.cpp |
+++ b/Source/core/rendering/RenderLayerRepainter.cpp |
@@ -125,7 +125,7 @@ inline bool RenderLayerRepainter::shouldRepaintAfterLayout() const |
// Composited layers that were moved during a positioned movement only |
// layout, don't need to be repainted. They just need to be recomposited. |
ASSERT(m_repaintStatus == NeedsFullRepaintForPositionedMovementLayout); |
- return !m_renderer->isComposited() || (m_renderer->isComposited() && m_renderer->layer()->compositedLayerMapping()->paintsIntoCompositedAncestor()); |
+ return m_renderer->compositingState() != PaintsIntoOwnBacking; |
} |
// Since we're only painting non-composited layers, we know that they all share the same repaintContainer. |
@@ -134,7 +134,7 @@ void RenderLayerRepainter::repaintIncludingNonCompositingDescendants(RenderLayer |
m_renderer->repaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_renderer->clippedOverflowRectForRepaint(repaintContainer))); |
for (RenderLayer* curr = m_renderer->layer()->firstChild(); curr; curr = curr->nextSibling()) { |
- if (!curr->isComposited()) |
+ if (!curr->compositedLayerMapping()) |
curr->repainter().repaintIncludingNonCompositingDescendants(repaintContainer); |
} |
} |
@@ -144,7 +144,7 @@ LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() |
LayoutRect repaintRect = m_repaintRect; |
for (RenderLayer* child = m_renderer->layer()->firstChild(); child; child = child->nextSibling()) { |
// Don't include repaint rects for composited child layers; they will paint themselves and have a different origin. |
- if (child->isComposited()) |
+ if (child->compositedLayerMapping()) |
continue; |
repaintRect.unite(child->repainter().repaintRectIncludingNonCompositingDescendants()); |