| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index 5468daed672b4e28f335b98b6337b6b0e9f00f56..4089b4b7764540442854ce80152822f897ce0d0e 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -464,12 +464,20 @@ public:
|
| // Only safe to call from RenderLayerModelObject::destroyLayer()
|
| void operator delete(void*);
|
|
|
| - bool isComposited() const { return m_compositedLayerMapping; }
|
| - bool hasCompositedMask() const;
|
| - bool hasCompositedClippingMask() const;
|
| - CompositedLayerMapping* compositedLayerMapping() const { return m_compositedLayerMapping.get(); }
|
| + CompositingState compositingState() const;
|
| +
|
| + CompositedLayerMapping* compositedLayerMapping() const
|
| + {
|
| + // NOTE: Checking whether backing exists is equivalent to asking if you are in one of these two compositing states.
|
| + // If this is why you are using compositedLayerMapping(), consider using compositingState() instead.
|
| + return m_compositedLayerMapping.get();
|
| + }
|
| +
|
| CompositedLayerMapping* ensureCompositedLayerMapping();
|
| void clearCompositedLayerMapping(bool layerBeingDestroyed = false);
|
| +
|
| + bool hasCompositedMask() const;
|
| + bool hasCompositedClippingMask() const;
|
| bool needsCompositedScrolling() const;
|
| bool needsToBeStackingContainer() const;
|
|
|
| @@ -482,7 +490,7 @@ public:
|
|
|
| bool paintsWithTransparency(PaintBehavior paintBehavior) const
|
| {
|
| - return isTransparent() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || !isComposited());
|
| + return isTransparent() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || compositingState() != PaintsIntoOwnBacking);
|
| }
|
|
|
| bool paintsWithTransform(PaintBehavior) const;
|
|
|