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Unified Diff: Source/core/rendering/RenderLayerCompositor.h

Issue 24921002: Make compositingState explicit (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: ready for review Created 7 years, 3 months ago
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Index: Source/core/rendering/RenderLayerCompositor.h
diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h
index 218928b59048c855f8db5e9234adfb3b183009f1..6bfb5cc92301edb62b461fa8fe5c16e0ec5de6fd 100644
--- a/Source/core/rendering/RenderLayerCompositor.h
+++ b/Source/core/rendering/RenderLayerCompositor.h
@@ -238,7 +238,7 @@ private:
void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancestorLayer = 0);
// Returns true if any layer's compositing changed
- void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants);
+ void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants);
// Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer.
void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, int depth);

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