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Unified Diff: Source/core/rendering/RenderLayerCompositor.cpp

Issue 24921002: Make compositingState explicit (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Addressed second round of reviewer feedback Created 7 years, 2 months ago
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Index: Source/core/rendering/RenderLayerCompositor.cpp
diff --git a/Source/core/rendering/RenderLayerCompositor.cpp b/Source/core/rendering/RenderLayerCompositor.cpp
index de0780d784073d9cce445369085f811402ca5ae7..a85cdcfcaf6eae80df5e489f5b60443fd8e54d06 100644
--- a/Source/core/rendering/RenderLayerCompositor.cpp
+++ b/Source/core/rendering/RenderLayerCompositor.cpp
@@ -324,7 +324,7 @@ void RenderLayerCompositor::didChangeVisibleRect()
bool RenderLayerCompositor::hasAnyAdditionalCompositedLayers(const RenderLayer* rootLayer) const
{
- return m_compositedLayerCount > (rootLayer->isComposited() ? 1 : 0);
+ return m_compositedLayerCount > (rootLayer->compositedLayerMapping() ? 1 : 0);
}
void RenderLayerCompositor::updateCompositingRequirementsState()
@@ -643,6 +643,7 @@ bool RenderLayerCompositor::allocateOrClearCompositedLayerMapping(RenderLayer* l
bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, CompositingChangeRepaint shouldRepaint)
{
+ CompositingState stateBeforeUpdating = layer->compositingState();
bool layerChanged = allocateOrClearCompositedLayerMapping(layer, shouldRepaint);
// See if we need content or clipping layers. Methods called here should assume
@@ -650,7 +651,13 @@ bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, Comp
if (layer->compositedLayerMapping() && layer->compositedLayerMapping()->updateGraphicsLayerConfiguration())
layerChanged = true;
- return layerChanged;
+ // While this code is gradually evolving, this sanity check will help.
+ CompositingState stateAfterUpdating = layer->compositingState();
+ bool compositingStateChanged = (stateBeforeUpdating != stateAfterUpdating);
+ ASSERT(layerChanged == compositingStateChanged);
+
+ // Return true for either condition to avoid bugs in production code.
+ return layerChanged || compositingStateChanged;
}
void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer* layer)
@@ -671,7 +678,7 @@ void RenderLayerCompositor::repaintInCompositedAncestor(RenderLayer* layer, cons
{
RenderLayer* compositedAncestor = layer->enclosingCompositingLayerForRepaint(false /*exclude self*/);
if (compositedAncestor) {
- ASSERT(compositedAncestor->compositedLayerMapping());
+ ASSERT(compositedAncestor->compositingState() == PaintsIntoOwnBacking);
LayoutPoint offset;
layer->convertToLayerCoords(compositedAncestor, offset);
@@ -706,7 +713,7 @@ void RenderLayerCompositor::layerWasAdded(RenderLayer* /*parent*/, RenderLayer*
void RenderLayerCompositor::layerWillBeRemoved(RenderLayer* parent, RenderLayer* child)
{
- if (!child->isComposited() || parent->renderer()->documentBeingDestroyed())
+ if (!child->compositedLayerMapping() || parent->renderer()->documentBeingDestroyed())
return;
removeViewportConstrainedLayer(child);
@@ -1021,7 +1028,6 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor
// Set the flag to say that this SC has compositing children.
layer->setHasCompositingDescendant(childRecursionData.m_subtreeIsCompositing);
-
// Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
// Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
// we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
@@ -1061,12 +1067,12 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor
void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer)
{
ASSERT(!parentLayer || childLayer->ancestorCompositingLayer() == parentLayer);
- ASSERT(childLayer->isComposited());
+ ASSERT(childLayer->compositedLayerMapping());
// It's possible to be called with a parent that isn't yet composited when we're doing
// partial updates as required by painting or hit testing. Just bail in that case;
// we'll do a full layer update soon.
- if (!parentLayer || !parentLayer->isComposited())
+ if (!parentLayer || !parentLayer->compositedLayerMapping())
return;
if (parentLayer) {
@@ -1081,7 +1087,7 @@ void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, Render
void RenderLayerCompositor::removeCompositedChildren(RenderLayer* layer)
{
- ASSERT(layer->isComposited());
+ ASSERT(layer->compositedLayerMapping());
GraphicsLayer* hostingLayer = layer->compositedLayerMapping()->parentForSublayers();
hostingLayer->removeAllChildren();
@@ -1370,7 +1376,7 @@ bool RenderLayerCompositor::parentFrameContentLayers(RenderPart* renderer)
return false;
RenderLayer* layer = renderer->layer();
- if (!layer->isComposited())
+ if (!layer->compositedLayerMapping())
return false;
CompositedLayerMapping* compositedLayerMapping = layer->compositedLayerMapping();
@@ -1496,7 +1502,7 @@ void RenderLayerCompositor::repaintCompositedLayers(const IntRect* absRect)
void RenderLayerCompositor::recursiveRepaintLayer(RenderLayer* layer, const IntRect* rect)
{
// FIXME: This method does not work correctly with transforms.
- if (layer->isComposited() && !layer->compositedLayerMapping()->paintsIntoCompositedAncestor()) {
+ if (layer->compositingState() == PaintsIntoOwnBacking) {
if (rect)
layer->setBackingNeedsRepaintInRect(*rect);
else
@@ -1589,7 +1595,7 @@ void RenderLayerCompositor::clearMappingForRenderLayerIncludingDescendants(Rende
if (!layer)
return;
- if (layer->isComposited()) {
+ if (layer->compositedLayerMapping()) {
removeViewportConstrainedLayer(layer);
layer->clearCompositedLayerMapping();
}
@@ -1643,6 +1649,8 @@ bool RenderLayerCompositor::canBeComposited(const RenderLayer* layer) const
bool RenderLayerCompositor::requiresOwnBackingStore(const RenderLayer* layer, const RenderLayer* compositingAncestorLayer) const
{
RenderObject* renderer = layer->renderer();
+
+ // A layer definitely needs its own backing if we cannot paint into the composited ancestor.
if (compositingAncestorLayer
&& !(compositingAncestorLayer->compositedLayerMapping()->mainGraphicsLayer()->drawsContent()
|| compositingAncestorLayer->compositedLayerMapping()->paintsIntoCompositedAncestor()))
@@ -1733,7 +1741,7 @@ CompositingReasons RenderLayerCompositor::reasonsForCompositing(const RenderLaye
{
CompositingReasons reasons = CompositingReasonNone;
- if (!layer || !layer->isComposited())
+ if (!layer || !layer->compositedLayerMapping())
return reasons;
return layer->compositingReasons();
@@ -1824,7 +1832,7 @@ const char* RenderLayerCompositor::logReasonsForCompositing(const RenderLayer* l
// but a sibling in the z-order hierarchy.
bool RenderLayerCompositor::clippedByAncestor(const RenderLayer* layer) const
{
- if (!layer->isComposited() || !layer->parent())
+ if (!layer->compositedLayerMapping() || !layer->parent())
return false;
const RenderLayer* compositingAncestor = layer->ancestorCompositingLayer();
@@ -1933,7 +1941,7 @@ bool RenderLayerCompositor::requiresCompositingForPlugin(RenderObject* renderer)
RenderWidget* pluginRenderer = toRenderWidget(renderer);
// If we can't reliably know the size of the plugin yet, don't change compositing state.
if (pluginRenderer->needsLayout())
- return pluginRenderer->hasLayer() && pluginRenderer->layer()->isComposited();
+ return pluginRenderer->hasLayer() && pluginRenderer->layer()->compositedLayerMapping();
// Don't go into compositing mode if height or width are zero, or size is 1x1.
IntRect contentBox = pixelSnappedIntRect(pluginRenderer->contentBoxRect());
@@ -1958,7 +1966,7 @@ bool RenderLayerCompositor::requiresCompositingForFrame(RenderObject* renderer)
// If we can't reliably know the size of the iframe yet, don't change compositing state.
if (renderer->needsLayout())
- return frameRenderer->hasLayer() && frameRenderer->layer()->isComposited();
+ return frameRenderer->hasLayer() && frameRenderer->layer()->compositedLayerMapping();
// Don't go into compositing mode if height or width are zero.
IntRect contentBox = pixelSnappedIntRect(frameRenderer->contentBoxRect());
@@ -2133,7 +2141,7 @@ bool RenderLayerCompositor::requiresCompositingForPosition(RenderObject* rendere
// Subsequent tests depend on layout. If we can't tell now, just keep things the way they are until layout is done.
if (!m_inPostLayoutUpdate) {
m_reevaluateCompositingAfterLayout = true;
- return layer->isComposited();
+ return layer->compositedLayerMapping();
}
bool paintsContent = layer->isVisuallyNonEmpty() || layer->hasVisibleDescendant();
@@ -2244,7 +2252,7 @@ GraphicsLayer* RenderLayerCompositor::fixedRootBackgroundLayer() const
if (!viewLayer)
return 0;
- if (viewLayer->isComposited() && viewLayer->compositedLayerMapping()->backgroundLayerPaintsFixedRootBackground())
+ if (viewLayer->compositingState() == PaintsIntoOwnBacking && viewLayer->compositedLayerMapping()->backgroundLayerPaintsFixedRootBackground())
return viewLayer->compositedLayerMapping()->backgroundLayer();
return 0;
@@ -2657,7 +2665,7 @@ static bool isRootmostFixedOrStickyLayer(RenderLayer* layer)
return false;
for (RenderLayer* stackingContainer = layer->ancestorStackingContainer(); stackingContainer; stackingContainer = stackingContainer->ancestorStackingContainer()) {
- if (stackingContainer->isComposited() && stackingContainer->renderer()->style()->position() == FixedPosition)
+ if (stackingContainer->compositedLayerMapping() && stackingContainer->renderer()->style()->position() == FixedPosition)
return false;
}
@@ -2687,7 +2695,7 @@ void RenderLayerCompositor::removeViewportConstrainedLayer(RenderLayer* layer)
FixedPositionViewportConstraints RenderLayerCompositor::computeFixedViewportConstraints(RenderLayer* layer) const
{
- ASSERT(layer->isComposited());
+ ASSERT(layer->compositedLayerMapping());
FrameView* frameView = m_renderView->frameView();
LayoutRect viewportRect = frameView->viewportConstrainedVisibleContentRect();
@@ -2725,7 +2733,7 @@ FixedPositionViewportConstraints RenderLayerCompositor::computeFixedViewportCons
StickyPositionViewportConstraints RenderLayerCompositor::computeStickyViewportConstraints(RenderLayer* layer) const
{
- ASSERT(layer->isComposited());
+ ASSERT(layer->compositedLayerMapping());
FrameView* frameView = m_renderView->frameView();
LayoutRect viewportRect = frameView->viewportConstrainedVisibleContentRect();

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