Index: Source/core/page/scrolling/ScrollingCoordinator.cpp |
diff --git a/Source/core/page/scrolling/ScrollingCoordinator.cpp b/Source/core/page/scrolling/ScrollingCoordinator.cpp |
index 5df38d44cb0b49ccb0765c54baab7613979707fd..a214e26622c85ddd9a548f5fa5edc00ec9f6b13c 100644 |
--- a/Source/core/page/scrolling/ScrollingCoordinator.cpp |
+++ b/Source/core/page/scrolling/ScrollingCoordinator.cpp |
@@ -158,7 +158,7 @@ static void clearPositionConstraintExceptForLayer(GraphicsLayer* layer, Graphics |
static WebLayerPositionConstraint computePositionConstraint(const RenderLayer* layer) |
{ |
- ASSERT(layer->isComposited()); |
+ ASSERT(layer->backing()); |
do { |
if (layer->renderer()->style()->position() == FixedPosition) { |
const RenderObject* fixedPositionObject = layer->renderer(); |
@@ -168,7 +168,9 @@ static WebLayerPositionConstraint computePositionConstraint(const RenderLayer* l |
} |
layer = layer->parent(); |
- } while (layer && !layer->isComposited()); |
+ |
+ // This walk ends once we found the first layer that has its own backing. |
+ } while (layer && (layer->compositingState() == PaintsIntoOwnBacking || layer->compositingState() == HasOwnBackingButPaintsIntoAncestor)); |
Julien - ping for review
2013/10/03 20:08:36
Couldn't we use backing() here instead to be consi
shawnsingh
2013/10/07 11:45:04
Actually yes, I am reverting this back to using ba
|
return WebLayerPositionConstraint(); |
} |
@@ -805,12 +807,12 @@ bool ScrollingCoordinator::hasVisibleSlowRepaintViewportConstrainedObjects(Frame |
return true; |
RenderLayer* layer = toRenderBoxModelObject(viewportConstrainedObject)->layer(); |
// Any explicit reason that a fixed position element is not composited shouldn't cause slow scrolling. |
- if (!layer->isComposited() && layer->viewportConstrainedNotCompositedReason() == RenderLayer::NoNotCompositedReason) |
+ if (layer->compositingState() != PaintsIntoOwnBacking && layer->viewportConstrainedNotCompositedReason() == RenderLayer::NoNotCompositedReason) |
return true; |
// Composited layers that actually paint into their enclosing ancestor |
// must also force main thread scrolling. |
- if (layer->isComposited() && layer->backing()->paintsIntoCompositedAncestor()) |
+ if (layer->compositingState() == HasOwnBackingButPaintsIntoAncestor) |
return true; |
} |
return false; |