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Side by Side Diff: ui/gl/init/gl_initializer_win.cc

Issue 2491993002: ui/gl: Initialize the ANGLE Platform on all configurations (Closed)
Patch Set: Rebase on top of the renaming of ClearGLBindings Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/init/gl_initializer.h" 5 #include "ui/gl/init/gl_initializer.h"
6 6
7 #include <dwmapi.h> 7 #include <dwmapi.h>
8 8
9 #include "base/at_exit.h" 9 #include "base/at_exit.h"
10 #include "base/base_paths.h" 10 #include "base/base_paths.h"
11 #include "base/bind.h" 11 #include "base/bind.h"
12 #include "base/command_line.h" 12 #include "base/command_line.h"
13 #include "base/files/file_path.h" 13 #include "base/files/file_path.h"
14 #include "base/lazy_instance.h"
15 #include "base/logging.h" 14 #include "base/logging.h"
16 #include "base/native_library.h" 15 #include "base/native_library.h"
17 #include "base/path_service.h" 16 #include "base/path_service.h"
18 #include "base/strings/stringprintf.h" 17 #include "base/strings/stringprintf.h"
19 #include "base/threading/thread_restrictions.h" 18 #include "base/threading/thread_restrictions.h"
20 #include "base/trace_event/trace_event.h" 19 #include "base/trace_event/trace_event.h"
21 #include "base/win/windows_version.h" 20 #include "base/win/windows_version.h"
22 // TODO(jmadill): Apply to all platforms eventually
23 #include "ui/gl/angle_platform_impl.h"
24 #include "ui/gl/gl_bindings.h" 21 #include "ui/gl/gl_bindings.h"
25 #include "ui/gl/gl_egl_api_implementation.h" 22 #include "ui/gl/gl_egl_api_implementation.h"
26 #include "ui/gl/gl_features.h" 23 #include "ui/gl/gl_features.h"
27 #include "ui/gl/gl_gl_api_implementation.h" 24 #include "ui/gl/gl_gl_api_implementation.h"
28 #include "ui/gl/gl_osmesa_api_implementation.h" 25 #include "ui/gl/gl_osmesa_api_implementation.h"
29 #include "ui/gl/gl_surface_egl.h" 26 #include "ui/gl/gl_surface_egl.h"
30 #include "ui/gl/gl_surface_wgl.h" 27 #include "ui/gl/gl_surface_wgl.h"
31 #include "ui/gl/gl_wgl_api_implementation.h" 28 #include "ui/gl/gl_wgl_api_implementation.h"
32 #include "ui/gl/vsync_provider_win.h" 29 #include "ui/gl/vsync_provider_win.h"
33 30
34 namespace gl { 31 namespace gl {
35 namespace init { 32 namespace init {
36 33
37 namespace { 34 namespace {
38 35
39 const wchar_t kD3DCompiler[] = L"D3DCompiler_47.dll"; 36 const wchar_t kD3DCompiler[] = L"D3DCompiler_47.dll";
40 37
41 // TODO(jmadill): Apply to all platforms eventually
42 base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
43 LAZY_INSTANCE_INITIALIZER;
44
45 ANGLEPlatformShutdownFunc g_angle_platform_shutdown = nullptr;
46
47 bool LoadD3DXLibrary(const base::FilePath& module_path, 38 bool LoadD3DXLibrary(const base::FilePath& module_path,
48 const base::FilePath::StringType& name) { 39 const base::FilePath::StringType& name) {
49 base::NativeLibrary library = 40 base::NativeLibrary library =
50 base::LoadNativeLibrary(base::FilePath(name), nullptr); 41 base::LoadNativeLibrary(base::FilePath(name), nullptr);
51 if (!library) { 42 if (!library) {
52 library = base::LoadNativeLibrary(module_path.Append(name), nullptr); 43 library = base::LoadNativeLibrary(module_path.Append(name), nullptr);
53 if (!library) { 44 if (!library) {
54 DVLOG(1) << name << " not found."; 45 DVLOG(1) << name << " not found.";
55 return false; 46 return false;
56 } 47 }
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
145 // Register key so that SwiftShader doesn't display watermark logo. 136 // Register key so that SwiftShader doesn't display watermark logo.
146 typedef void (__stdcall *RegisterFunc)(const char* key); 137 typedef void (__stdcall *RegisterFunc)(const char* key);
147 RegisterFunc reg = reinterpret_cast<RegisterFunc>( 138 RegisterFunc reg = reinterpret_cast<RegisterFunc>(
148 base::GetFunctionPointerFromNativeLibrary(gles_library, "Register")); 139 base::GetFunctionPointerFromNativeLibrary(gles_library, "Register"));
149 if (reg) { 140 if (reg) {
150 reg("SS3GCKK6B448CF63"); 141 reg("SS3GCKK6B448CF63");
151 } 142 }
152 } 143 }
153 #endif 144 #endif
154 145
155 if (!using_swift_shader) {
156 // Init ANGLE platform here, before we call GetPlatformDisplay().
157 // TODO(jmadill): Apply to all platforms eventually
158 ANGLEPlatformInitializeFunc angle_platform_init =
159 reinterpret_cast<ANGLEPlatformInitializeFunc>(
160 base::GetFunctionPointerFromNativeLibrary(
161 gles_library, "ANGLEPlatformInitialize"));
162 if (angle_platform_init) {
163 angle_platform_init(&g_angle_platform_impl.Get());
164
165 g_angle_platform_shutdown = reinterpret_cast<ANGLEPlatformShutdownFunc>(
166 base::GetFunctionPointerFromNativeLibrary(gles_library,
167 "ANGLEPlatformShutdown"));
168 }
169 }
170
171 GLGetProcAddressProc get_proc_address = 146 GLGetProcAddressProc get_proc_address =
172 reinterpret_cast<GLGetProcAddressProc>( 147 reinterpret_cast<GLGetProcAddressProc>(
173 base::GetFunctionPointerFromNativeLibrary(egl_library, 148 base::GetFunctionPointerFromNativeLibrary(egl_library,
174 "eglGetProcAddress")); 149 "eglGetProcAddress"));
175 if (!get_proc_address) { 150 if (!get_proc_address) {
176 LOG(ERROR) << "eglGetProcAddress not found."; 151 LOG(ERROR) << "eglGetProcAddress not found.";
177 base::UnloadNativeLibrary(egl_library); 152 base::UnloadNativeLibrary(egl_library);
178 base::UnloadNativeLibrary(gles_library); 153 base::UnloadNativeLibrary(gles_library);
179 return false; 154 return false;
180 } 155 }
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after
313 } 288 }
314 289
315 void InitializeDebugGLBindings() { 290 void InitializeDebugGLBindings() {
316 InitializeDebugGLBindingsEGL(); 291 InitializeDebugGLBindingsEGL();
317 InitializeDebugGLBindingsGL(); 292 InitializeDebugGLBindingsGL();
318 InitializeDebugGLBindingsOSMESA(); 293 InitializeDebugGLBindingsOSMESA();
319 InitializeDebugGLBindingsWGL(); 294 InitializeDebugGLBindingsWGL();
320 } 295 }
321 296
322 void ShutdownGLPlatform() { 297 void ShutdownGLPlatform() {
323 // TODO(jmadill): Apply to all platforms eventually 298 GLSurfaceEGL::ShutdownOneOff();
324 if (g_angle_platform_shutdown) {
325 g_angle_platform_shutdown();
326 }
327
328 ClearBindingsEGL(); 299 ClearBindingsEGL();
329 ClearBindingsGL(); 300 ClearBindingsGL();
330 ClearBindingsOSMESA(); 301 ClearBindingsOSMESA();
331 ClearBindingsWGL(); 302 ClearBindingsWGL();
332 } 303 }
333 304
334 } // namespace init 305 } // namespace init
335 } // namespace gl 306 } // namespace gl
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