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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_BLINK_WEBMEDIAPLAYER_DELEGATE_H_ | 5 #ifndef MEDIA_BLINK_WEBMEDIAPLAYER_DELEGATE_H_ |
| 6 #define MEDIA_BLINK_WEBMEDIAPLAYER_DELEGATE_H_ | 6 #define MEDIA_BLINK_WEBMEDIAPLAYER_DELEGATE_H_ |
| 7 | 7 |
| 8 namespace blink { | 8 namespace blink { |
| 9 class WebMediaPlayer; | 9 class WebMediaPlayer; |
| 10 } | 10 } |
| 11 namespace media { | 11 namespace media { |
| 12 | 12 |
| 13 enum class MediaContentType; | 13 enum class MediaContentType; |
| 14 | 14 |
| 15 // An interface to allow a WebMediaPlayer to communicate changes of state to | 15 // An interface to collect WebMediaPlayer state changes and to fan out commands |
| 16 // objects that need to know. | 16 // from the browser. |
| 17 class WebMediaPlayerDelegate { | 17 class WebMediaPlayerDelegate { |
| 18 public: | 18 public: |
| 19 // Note: WebMediaPlayerDelegate implementations should not call an Observer | |
| 20 // method on a stack that includes a call from the player. | |
| 21 // Note: It is likely that players will call WebMediaPlayerDelegate methods | |
| 22 // from within Observer callbacks. | |
| 19 class Observer { | 23 class Observer { |
| 20 public: | 24 public: |
| 21 // Called when the WebMediaPlayer enters the background or foreground | 25 // Called when the host frame is hidden (usually by tab switching). |
| 22 // respectively. Note: Some implementations will stop playback when hidden, | 26 virtual void OnFrameHidden() = 0; |
| 23 // and thus subsequently call WebMediaPlayerDelegate::PlayerGone(). | |
| 24 virtual void OnHidden() = 0; | |
| 25 virtual void OnShown() = 0; | |
| 26 | 27 |
| 27 // Requests a WebMediaPlayer instance to release all idle resources. If | 28 // Called when the host frame is closed. Note that it is sometimes possible |
| 28 // |must_suspend| is true, the player must stop playback, release all idle | 29 // for a closed frame to be shown again. (Android only; other platforms tear |
| 29 // resources, and finally call WebMediaPlayerDelegate::PlayerGone(). If | 30 // down players when the host frame is closed.) |
| 30 // |must_suspend| is false, the player may ignore the request. Optionally, | 31 virtual void OnFrameClosed() = 0; |
| 31 // it may do some or all of the same actions as when |must_suspend| is true. | |
| 32 // To be clear, the player is not required to call PlayerGone() when | |
| 33 // |must_suspend| is false. | |
| 34 // Return false to reject the request and indicate that further calls to | |
| 35 // OnSuspendRequested() are required. Otherwise the Observer is removed | |
| 36 // from the idle list. | |
| 37 virtual bool OnSuspendRequested(bool must_suspend) = 0; | |
| 38 | 32 |
| 33 // Called when the host frame is shown (usually by tab switching). | |
| 34 virtual void OnFrameShown() = 0; | |
| 35 | |
| 36 // Called when an idle player has become stale, usually interpreted to mean | |
| 37 // that it is unlikely to be interacted with in the near future. | |
| 38 // | |
| 39 // Players should typically respond by releasing resources, for example by | |
| 40 // discarding their decoders. | |
| 41 virtual void OnIdleTimeout() = 0; | |
| 42 | |
| 43 // Called when external controls are activated. | |
| 39 virtual void OnPlay() = 0; | 44 virtual void OnPlay() = 0; |
| 40 virtual void OnPause() = 0; | 45 virtual void OnPause() = 0; |
| 41 | 46 |
| 42 // Playout volume should be set to current_volume * multiplier. The range is | 47 // Called to control audio ducking. Output volume should be set to |
| 43 // [0, 1] and is typically 1. | 48 // |player_volume| * |multiplier|. The range of |multiplier| is [0, 1], |
| 49 // where 1 indicates normal (non-ducked) playback. | |
| 44 virtual void OnVolumeMultiplierUpdate(double multiplier) = 0; | 50 virtual void OnVolumeMultiplierUpdate(double multiplier) = 0; |
| 45 }; | 51 }; |
| 46 | 52 |
| 47 WebMediaPlayerDelegate() {} | 53 // These return the visibility state of the host frame. |
| 54 // TODO(sandersd): Experiment to determine exactly what gets called when | |
| 55 // restoring a closed tab. | |
| 56 virtual bool IsFrameHidden() = 0; | |
|
whywhat
2017/01/06 17:18:51
nit: say that IsFrameHidden also considers closed
sandersd (OOO until July 31)
2017/01/06 23:08:35
Done.
| |
| 57 virtual bool IsFrameClosed() = 0; | |
| 48 | 58 |
| 49 // Subscribe or unsubscribe from observer callbacks respectively. A client | 59 // Returns |true| if background video playback has been enabled, for example |
| 50 // must use the delegate id returned by AddObserver() for all other calls. | 60 // by a media session 'play' command. |
| 61 virtual bool IsBackgroundVideoPlaybackAllowed() = 0; | |
| 62 | |
| 63 // Subscribe to observer callbacks. A player must use the returned |player_id| | |
| 64 // for the rest of the calls below. | |
| 51 virtual int AddObserver(Observer* observer) = 0; | 65 virtual int AddObserver(Observer* observer) = 0; |
| 52 virtual void RemoveObserver(int delegate_id) = 0; | |
| 53 | 66 |
| 54 // The specified player started playing media. | 67 // Unsubscribe from observer callbacks. |
| 55 virtual void DidPlay(int delegate_id, | 68 virtual void RemoveObserver(int player_id) = 0; |
| 69 | |
| 70 // Notify playback started. This will request appropriate wake locks and, if | |
| 71 // applicable, show a pause button in external controls. | |
| 72 // | |
| 73 // DidPlay() should not be called for remote playback. | |
| 74 virtual void DidPlay(int player_id, | |
| 75 bool has_audio, | |
| 56 bool has_video, | 76 bool has_video, |
| 57 bool has_audio, | |
| 58 bool is_remote, | |
| 59 media::MediaContentType media_content_type) = 0; | 77 media::MediaContentType media_content_type) = 0; |
| 60 | 78 |
| 61 // The specified player stopped playing media. This may be called at any time | 79 // Notify that playback is paused. This will drop wake locks and, if |
| 62 // with or without a DidPlay() having previously occurred. Calling this will | 80 // applicable, show a play button in external controls. |
| 63 // cause the delegate to be registered for idle suspension. I.e., after some | 81 // TODO(sandersd): It may be helpful to get |has_audio| and |has_video| here, |
| 64 // time elapses without a DidPlay(), OnSuspendRequested() will be issued. | 82 // so that we can do the right thing with media that starts paused. |
| 65 virtual void DidPause(int delegate_id, bool reached_end_of_stream) = 0; | 83 virtual void DidPause(int player_id) = 0; |
| 66 | 84 |
| 67 // The specified player was destroyed or suspended and will no longer accept | 85 // Notify that playback is stopped. This will drop wake locks and remove any |
| 68 // Observer::OnPlay() or Observer::OnPause() calls. This may be called | 86 // external controls. |
| 69 // multiple times in row. Note: Clients must still call RemoveObserver() to | 87 // |
| 70 // unsubscribe from callbacks. | 88 // Clients must still call RemoveObserver() to unsubscribe from observer |
| 71 virtual void PlayerGone(int delegate_id) = 0; | 89 // callbacks. |
| 90 virtual void PlayerGone(int player_id) = 0; | |
| 72 | 91 |
| 73 // Returns whether the render frame is currently hidden. | 92 // Set the player's idle state. While idle, a player may recieve an |
| 74 virtual bool IsHidden() = 0; | 93 // OnIdleTimeout() callback. |
| 94 // TODO(sandersd): Merge this into DidPlay()/DidPause()/PlayerGone(). | |
| 95 virtual void SetIdle(int player_id, bool is_idle) = 0; | |
| 75 | 96 |
| 76 // Returns whether there's a video playing in background within the render | 97 // Get the player's idle state. A stale player is considered idle. |
| 77 // frame. | 98 // TODO(sandersd): Remove this. It is only used in tests and in one special |
| 78 virtual bool IsPlayingBackgroundVideo() = 0; | 99 // case in WMPI. |
| 100 virtual bool IsIdle(int player_id) = 0; | |
| 101 | |
| 102 // Returns a stale player to an idle state, and resumes OnIdleTimeout() calls | |
| 103 // without an additional idle timeout. | |
| 104 // TODO(sandersd): This exists only to support WMPI's didLoadingProgress() | |
| 105 // workaround. A better option may be to take a 'minimum idle' duration in | |
| 106 // SetIdle(). | |
| 107 virtual void ClearStaleFlag(int player_id) = 0; | |
| 108 | |
| 109 // Returns |true| if the player is stale; that is that OnIdleTimeout() was | |
| 110 // called and returned |true|. | |
| 111 virtual bool IsStale(int player_id) = 0; | |
| 79 | 112 |
| 80 protected: | 113 protected: |
| 81 virtual ~WebMediaPlayerDelegate() {} | 114 WebMediaPlayerDelegate() = default; |
| 115 virtual ~WebMediaPlayerDelegate() = default; | |
| 82 }; | 116 }; |
| 83 | 117 |
| 84 } // namespace media | 118 } // namespace media |
| 85 | 119 |
| 86 #endif // MEDIA_BLINK_WEBMEDIAPLAYER_DELEGATE_H_ | 120 #endif // MEDIA_BLINK_WEBMEDIAPLAYER_DELEGATE_H_ |
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