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Side by Side Diff: src/wasm/wasm-js.h

Issue 2490663002: [wasm] Move all heap-allocated WASM structures into wasm-objects.h. (Closed)
Patch Set: [wasm] Move all heap-allocated WASM structures into wasm-objects.h. Created 4 years, 1 month ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_WASM_JS_H_ 5 #ifndef V8_WASM_JS_H_
6 #define V8_WASM_JS_H_ 6 #define V8_WASM_JS_H_
7 7
8 #include "src/allocation.h" 8 #include "src/allocation.h"
9 #include "src/base/hashmap.h" 9 #include "src/base/hashmap.h"
10 10
11 namespace v8 { 11 namespace v8 {
12 namespace internal { 12 namespace internal {
13 // Exposes a WASM API to JavaScript through the V8 API. 13 // Exposes a WASM API to JavaScript through the V8 API.
14 class WasmJs { 14 class WasmJs {
15 public: 15 public:
16 static void Install(Isolate* isolate, Handle<JSGlobalObject> global_object); 16 static void Install(Isolate* isolate, Handle<JSGlobalObject> global_object);
17 17
18 V8_EXPORT_PRIVATE static void InstallWasmModuleSymbolIfNeeded( 18 V8_EXPORT_PRIVATE static void InstallWasmModuleSymbolIfNeeded(
19 Isolate* isolate, Handle<JSGlobalObject> global, Handle<Context> context); 19 Isolate* isolate, Handle<JSGlobalObject> global, Handle<Context> context);
20 20
21 V8_EXPORT_PRIVATE static void InstallWasmMapsIfNeeded( 21 V8_EXPORT_PRIVATE static void InstallWasmMapsIfNeeded(
22 Isolate* isolate, Handle<Context> context); 22 Isolate* isolate, Handle<Context> context);
23 static void InstallWasmConstructors(Isolate* isolate, 23 static void InstallWasmConstructors(Isolate* isolate,
24 Handle<JSGlobalObject> global, 24 Handle<JSGlobalObject> global,
25 Handle<Context> context); 25 Handle<Context> context);
26 26
27 // WebAssembly.Table. 27 // WebAssembly.Table.
28 static Handle<JSObject> CreateWasmTableObject(
29 Isolate* isolate, uint32_t initial, bool has_maximum, uint32_t maximum,
30 Handle<FixedArray>* js_functions);
31
32 static bool IsWasmTableObject(Isolate* isolate, Handle<Object> value); 28 static bool IsWasmTableObject(Isolate* isolate, Handle<Object> value);
33 29
34 static Handle<FixedArray> GetWasmTableFunctions(Isolate* isolate,
35 Handle<JSObject> object);
36
37 static Handle<FixedArray> AddWasmTableDispatchTable(
38 Isolate* isolate, Handle<JSObject> table_obj, Handle<JSObject> instance,
39 int table_index, Handle<FixedArray> dispatch_table);
40
41 // WebAssembly.Memory 30 // WebAssembly.Memory
42 static Handle<JSObject> CreateWasmMemoryObject(Isolate* isolate,
43 Handle<JSArrayBuffer> buffer,
44 bool has_maximum, int maximum);
45
46 static bool IsWasmMemoryObject(Isolate* isolate, Handle<Object> value); 31 static bool IsWasmMemoryObject(Isolate* isolate, Handle<Object> value);
47
48 static Handle<JSArrayBuffer> GetWasmMemoryArrayBuffer(Isolate* isolate,
49 Handle<Object> value);
50
51 static void SetWasmMemoryArrayBuffer(Isolate* isolate, Handle<Object> value,
52 Handle<JSArrayBuffer> buffer);
53
54 static uint32_t GetWasmMemoryMaximumSize(Isolate* isolate,
55 Handle<Object> value);
56
57 static void SetWasmMemoryInstance(Isolate* isolate, Handle<Object> value,
58 Handle<JSObject> instance);
59 }; 32 };
60 33
61 } // namespace internal 34 } // namespace internal
62 } // namespace v8 35 } // namespace v8
63 #endif 36 #endif
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