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1 // Copyright 2016 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef V8_WASM_DEBUG_H_ | |
6 #define V8_WASM_DEBUG_H_ | |
7 | |
8 #include "src/handles.h" | |
9 #include "src/objects.h" | |
10 | |
11 namespace v8 { | |
12 namespace internal { | |
13 namespace wasm { | |
14 | |
15 class WasmDebugInfo : public FixedArray { | |
16 public: | |
17 static Handle<WasmDebugInfo> New(Handle<JSObject> wasm); | |
18 | |
19 static bool IsDebugInfo(Object* object); | |
20 static WasmDebugInfo* cast(Object* object); | |
21 | |
22 JSObject* wasm_instance(); | |
23 | |
24 bool SetBreakPoint(int byte_offset); | |
25 | |
26 // Get the Script for the specified function. | |
27 static Script* GetFunctionScript(Handle<WasmDebugInfo> debug_info, | |
28 int func_index); | |
29 | |
30 // Disassemble the specified function from this module. | |
31 static Handle<String> DisassembleFunction(Handle<WasmDebugInfo> debug_info, | |
32 int func_index); | |
33 | |
34 // Get the offset table for the specified function, mapping from byte offsets | |
35 // to position in the disassembly. | |
36 // Returns an array with three entries per instruction: byte offset, line and | |
37 // column. | |
38 static Handle<FixedArray> GetFunctionOffsetTable( | |
39 Handle<WasmDebugInfo> debug_info, int func_index); | |
40 | |
41 // Get the asm.js source position from a byte offset. | |
42 // Must only be called if the associated wasm object was created from asm.js. | |
43 static int GetAsmJsSourcePosition(Handle<WasmDebugInfo> debug_info, | |
44 int func_index, int byte_offset); | |
45 }; | |
46 | |
47 } // namespace wasm | |
48 } // namespace internal | |
49 } // namespace v8 | |
50 | |
51 #endif // V8_WASM_DEBUG_H_ | |
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