| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/offscreenCanvas-context-lost-restored-worker.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/offscreenCanvas-context-lost-restored-worker.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/offscreenCanvas-context-lost-restored-worker.html
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..4a0a55be288be9dece244bba1d4f91e718e72a14
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| --- /dev/null
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| +++ b/third_party/WebKit/LayoutTests/fast/canvas/webgl/offscreenCanvas-context-lost-restored-worker.html
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| @@ -0,0 +1,230 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<script src="../../../resources/testharness.js"></script>
|
| +<script src="../../../resources/testharnessreport.js"></script>
|
| +<script src="./resources/webgl-test.js"></script>
|
| +<script src="./resources/webgl-test-utils-full.js"></script>
|
| +</head>
|
| +<body>
|
| +
|
| +<script id="myWorker" type="text/worker">
|
| +var canvas;
|
| +var gl;
|
| +var shouldGenerateGLError;
|
| +var WEBGL_lose_context;
|
| +var new_WEBGL_lose_context;
|
| +var allowRestore;
|
| +var contextLostEventFired;
|
| +var contextRestoredEventFired;
|
| +var OES_vertex_array_object;
|
| +var old_OES_vertex_array_object;
|
| +var OES_texture_float;
|
| +var newExtension;
|
| +// Purposely make all results true for easy testing
|
| +var results = [];
|
| +
|
| +function compareGLError(glError, evalStr)
|
| +{
|
| + var exception;
|
| + try {
|
| + eval(evalStr);
|
| + } catch (e) {
|
| + exception = e;
|
| + }
|
| + if (exception) {
|
| + return false;
|
| + } else {
|
| + if (gl.getError() == glError)
|
| + return true;
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| + return false;
|
| + }
|
| +}
|
| +
|
| +function setupTest()
|
| +{
|
| + canvas = new OffscreenCanvas(10, 10);
|
| + gl = canvas.getContext('webgl');
|
| + WEBGL_lose_context = gl.getExtension("WEBGL_lose_context");
|
| + if (!WEBGL_lose_context)
|
| + return false;
|
| +
|
| + // Try to get a few extensions
|
| + OES_vertex_array_object = gl.getExtension("OES_vertex_array_object");
|
| + OES_texture_float = gl.getExtension("OES_texture_float");
|
| +
|
| + return true;
|
| +}
|
| +
|
| +function reGetExtensionAndTestForProperty(gl, name, expectProperty) {
|
| + newExtension = gl.getExtension(name);
|
| + // NOTE: while getting a extension after context lost/restored is allowed to fail
|
| + // for the purpose the conformance tests it is not.
|
| + //
|
| + // Hypothetically the user can switch GPUs live. For example on Windows, install 2 GPUs,
|
| + // then in the control panen enable 1, disable the others and visa versa. Since the GPUs
|
| + // have different capabilities one or the other may not support a particlar extension.
|
| + //
|
| + // But, for the purpose of the conformance tests the context is expected to restore
|
| + // on the same GPU and therefore the extensions that succeeded previously should
|
| + // succeed on restore.
|
| + results.push(newExtension != null);
|
| + if (expectProperty) {
|
| + results.push(newExtension.webglTestProperty === true);
|
| + } else {
|
| + results.push(newExtension.webglTestProperty === undefined);
|
| + }
|
| + return newExtension;
|
| +}
|
| +
|
| +function testLosingAndRestoringContext()
|
| +{
|
| + if (!setupTest()) {
|
| + results.push(false);
|
| + postMessage(results);
|
| + }
|
| +
|
| + canvas.addEventListener("webglcontextlost", function(e) {
|
| + testLostContext(e);
|
| + // restore the context after this event has exited.
|
| + setTimeout(function() {
|
| + results.push(compareGLError(gl.NO_ERROR, "WEBGL_lose_context.restoreContext()"));
|
| + // The context should still be lost. It will not get restored until the
|
| + // webglrestorecontext event is fired.
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| + results.push(gl.isContextLost());
|
| + results.push(gl.getError() == gl.NO_ERROR);
|
| + // gl methods should still be no-ops
|
| + results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"));
|
| + }, 0);
|
| + });
|
| + canvas.addEventListener("webglcontextrestored", function() {
|
| + testRestoredContext();
|
| + self.postMessage(results);
|
| + });
|
| + allowRestore = true;
|
| + contextLostEventFired = false;
|
| + contextRestoredEventFired = false;
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| +
|
| + testOriginalContext();
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| + WEBGL_lose_context.loseContext();
|
| + // The context should be lost immediately.
|
| + results.push(gl.isContextLost());
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| + results.push(gl.getError() == gl.CONTEXT_LOST_WEBGL);
|
| + results.push(gl.getError() == gl.NO_ERROR);
|
| + // gl methods should be no-ops
|
| + results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"));
|
| + // but the event should not have been fired.
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| + results.push(!contextLostEventFired);
|
| +}
|
| +
|
| +function testOriginalContext()
|
| +{
|
| + results.push(!gl.isContextLost());
|
| + results.push(gl.getError() == gl.NO_ERROR);
|
| +}
|
| +
|
| +function testLostContext(e)
|
| +{
|
| + results.push(!contextLostEventFired);
|
| + contextLostEventFired = true;
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| + results.push(gl.isContextLost());
|
| + results.push(gl.getError() == gl.NO_ERROR);
|
| + if (allowRestore)
|
| + e.preventDefault();
|
| +}
|
| +
|
| +function testShouldNotRestoreContext(e)
|
| +{
|
| + testFailed("Should not restore the context unless preventDefault is called on the context lost event");
|
| +}
|
| +
|
| +function testOESTextureFloat() {
|
| + if (OES_texture_float) {
|
| + // Extension must still be lost.
|
| + var tex = gl.createTexture();
|
| + gl.bindTexture(gl.TEXTURE_2D, tex);
|
| + results.push(compareGLError(gl.INVALID_ENUM, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, null)"));
|
| + // Try re-enabling extension
|
| + OES_texture_float = reGetExtensionAndTestForProperty(gl, "OES_texture_float", false);
|
| + results.push(compareGLError(gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, null)"));
|
| + }
|
| +}
|
| +
|
| +function testOESVertexArrayObject() {
|
| + if (OES_vertex_array_object) {
|
| + // Extension must still be lost.
|
| + results.push(OES_vertex_array_object.createVertexArrayOES() == null);
|
| + // Try re-enabling extension
|
| +
|
| + old_OES_vertex_array_object = OES_vertex_array_object;
|
| + OES_vertex_array_object = reGetExtensionAndTestForProperty(gl, "OES_vertex_array_object", false);
|
| + results.push(OES_vertex_array_object.createVertexArrayOES() != null);
|
| + results.push(old_OES_vertex_array_object.createVertexArrayOES() == null);
|
| + }
|
| +}
|
| +
|
| +function testExtensions() {
|
| + testOESTextureFloat();
|
| + testOESVertexArrayObject();
|
| +}
|
| +
|
| +function testRestoredContext()
|
| +{
|
| + results.push(!contextRestoredEventFired);
|
| + contextRestoredEventFired = true;
|
| + results.push(!gl.isContextLost());
|
| + results.push(gl.getError() == gl.NO_ERROR);
|
| + testExtensions();
|
| +}
|
| +self.onmessage = function(e) {
|
| + if (!setupTest()) {
|
| + results.push(false);
|
| + postMessage(results);
|
| + }
|
| +
|
| + canvas.addEventListener("webglcontextlost", function(e) {
|
| + testLostContext(e);
|
| + // restore the context after this event has exited.
|
| + setTimeout(function() {
|
| + // we didn't call prevent default so we should not be able to restore the context
|
| + results.push(compareGLError(gl.INVALID_OPERATION, "WEBGL_lose_context.restoreContext()"));
|
| + testLosingAndRestoringContext();
|
| + }, 0);
|
| + });
|
| + canvas.addEventListener("webglcontextrestored", testShouldNotRestoreContext);
|
| + allowRestore = false;
|
| + contextLostEventFired = false;
|
| + contextRestoredEventFired = false;
|
| +
|
| + testOriginalContext();
|
| + WEBGL_lose_context.loseContext();
|
| + // The context should be lost immediately.
|
| + results.push(gl.isContextLost());
|
| + results.push(gl.getError() == gl.CONTEXT_LOST_WEBGL);
|
| + results.push(gl.getError() == gl.NO_ERROR);
|
| + // gl methods should be no-ops
|
| + results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"));
|
| + // but the event should not have been fired.
|
| + results.push(!contextLostEventFired);
|
| +};
|
| +
|
| +</script>
|
| +
|
| +<script>
|
| +function makeWorker(script) {
|
| + var blob = new Blob([script]);
|
| + return new Worker(URL.createObjectURL(blob));
|
| +}
|
| +
|
| +var t = async_test('Test that WebGL context restoration with OffscreenCanvas in a worker');
|
| +var worker = makeWorker(document.getElementById("myWorker").textContent);
|
| +worker.addEventListener('message', t.step_func_done(function(msg) {
|
| + var results = msg.data;
|
| + assert_equals(results.length, 33);
|
| + for (var i = 0; i < results.length; i++)
|
| + assert_equals(results[i], true);
|
| +}));
|
| +worker.postMessage("start");
|
| +</script>
|
| +</body>
|
| +</html>
|
|
|