Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/offscreenCanvas-context-lost-restored-worker.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/offscreenCanvas-context-lost-restored-worker.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/offscreenCanvas-context-lost-restored-worker.html |
new file mode 100644 |
index 0000000000000000000000000000000000000000..4a0a55be288be9dece244bba1d4f91e718e72a14 |
--- /dev/null |
+++ b/third_party/WebKit/LayoutTests/fast/canvas/webgl/offscreenCanvas-context-lost-restored-worker.html |
@@ -0,0 +1,230 @@ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<script src="../../../resources/testharness.js"></script> |
+<script src="../../../resources/testharnessreport.js"></script> |
+<script src="./resources/webgl-test.js"></script> |
+<script src="./resources/webgl-test-utils-full.js"></script> |
+</head> |
+<body> |
+ |
+<script id="myWorker" type="text/worker"> |
+var canvas; |
+var gl; |
+var shouldGenerateGLError; |
+var WEBGL_lose_context; |
+var new_WEBGL_lose_context; |
+var allowRestore; |
+var contextLostEventFired; |
+var contextRestoredEventFired; |
+var OES_vertex_array_object; |
+var old_OES_vertex_array_object; |
+var OES_texture_float; |
+var newExtension; |
+// Purposely make all results true for easy testing |
+var results = []; |
+ |
+function compareGLError(glError, evalStr) |
+{ |
+ var exception; |
+ try { |
+ eval(evalStr); |
+ } catch (e) { |
+ exception = e; |
+ } |
+ if (exception) { |
+ return false; |
+ } else { |
+ if (gl.getError() == glError) |
+ return true; |
+ return false; |
+ } |
+} |
+ |
+function setupTest() |
+{ |
+ canvas = new OffscreenCanvas(10, 10); |
+ gl = canvas.getContext('webgl'); |
+ WEBGL_lose_context = gl.getExtension("WEBGL_lose_context"); |
+ if (!WEBGL_lose_context) |
+ return false; |
+ |
+ // Try to get a few extensions |
+ OES_vertex_array_object = gl.getExtension("OES_vertex_array_object"); |
+ OES_texture_float = gl.getExtension("OES_texture_float"); |
+ |
+ return true; |
+} |
+ |
+function reGetExtensionAndTestForProperty(gl, name, expectProperty) { |
+ newExtension = gl.getExtension(name); |
+ // NOTE: while getting a extension after context lost/restored is allowed to fail |
+ // for the purpose the conformance tests it is not. |
+ // |
+ // Hypothetically the user can switch GPUs live. For example on Windows, install 2 GPUs, |
+ // then in the control panen enable 1, disable the others and visa versa. Since the GPUs |
+ // have different capabilities one or the other may not support a particlar extension. |
+ // |
+ // But, for the purpose of the conformance tests the context is expected to restore |
+ // on the same GPU and therefore the extensions that succeeded previously should |
+ // succeed on restore. |
+ results.push(newExtension != null); |
+ if (expectProperty) { |
+ results.push(newExtension.webglTestProperty === true); |
+ } else { |
+ results.push(newExtension.webglTestProperty === undefined); |
+ } |
+ return newExtension; |
+} |
+ |
+function testLosingAndRestoringContext() |
+{ |
+ if (!setupTest()) { |
+ results.push(false); |
+ postMessage(results); |
+ } |
+ |
+ canvas.addEventListener("webglcontextlost", function(e) { |
+ testLostContext(e); |
+ // restore the context after this event has exited. |
+ setTimeout(function() { |
+ results.push(compareGLError(gl.NO_ERROR, "WEBGL_lose_context.restoreContext()")); |
+ // The context should still be lost. It will not get restored until the |
+ // webglrestorecontext event is fired. |
+ results.push(gl.isContextLost()); |
+ results.push(gl.getError() == gl.NO_ERROR); |
+ // gl methods should still be no-ops |
+ results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)")); |
+ }, 0); |
+ }); |
+ canvas.addEventListener("webglcontextrestored", function() { |
+ testRestoredContext(); |
+ self.postMessage(results); |
+ }); |
+ allowRestore = true; |
+ contextLostEventFired = false; |
+ contextRestoredEventFired = false; |
+ |
+ testOriginalContext(); |
+ WEBGL_lose_context.loseContext(); |
+ // The context should be lost immediately. |
+ results.push(gl.isContextLost()); |
+ results.push(gl.getError() == gl.CONTEXT_LOST_WEBGL); |
+ results.push(gl.getError() == gl.NO_ERROR); |
+ // gl methods should be no-ops |
+ results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)")); |
+ // but the event should not have been fired. |
+ results.push(!contextLostEventFired); |
+} |
+ |
+function testOriginalContext() |
+{ |
+ results.push(!gl.isContextLost()); |
+ results.push(gl.getError() == gl.NO_ERROR); |
+} |
+ |
+function testLostContext(e) |
+{ |
+ results.push(!contextLostEventFired); |
+ contextLostEventFired = true; |
+ results.push(gl.isContextLost()); |
+ results.push(gl.getError() == gl.NO_ERROR); |
+ if (allowRestore) |
+ e.preventDefault(); |
+} |
+ |
+function testShouldNotRestoreContext(e) |
+{ |
+ testFailed("Should not restore the context unless preventDefault is called on the context lost event"); |
+} |
+ |
+function testOESTextureFloat() { |
+ if (OES_texture_float) { |
+ // Extension must still be lost. |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ results.push(compareGLError(gl.INVALID_ENUM, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, null)")); |
+ // Try re-enabling extension |
+ OES_texture_float = reGetExtensionAndTestForProperty(gl, "OES_texture_float", false); |
+ results.push(compareGLError(gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, null)")); |
+ } |
+} |
+ |
+function testOESVertexArrayObject() { |
+ if (OES_vertex_array_object) { |
+ // Extension must still be lost. |
+ results.push(OES_vertex_array_object.createVertexArrayOES() == null); |
+ // Try re-enabling extension |
+ |
+ old_OES_vertex_array_object = OES_vertex_array_object; |
+ OES_vertex_array_object = reGetExtensionAndTestForProperty(gl, "OES_vertex_array_object", false); |
+ results.push(OES_vertex_array_object.createVertexArrayOES() != null); |
+ results.push(old_OES_vertex_array_object.createVertexArrayOES() == null); |
+ } |
+} |
+ |
+function testExtensions() { |
+ testOESTextureFloat(); |
+ testOESVertexArrayObject(); |
+} |
+ |
+function testRestoredContext() |
+{ |
+ results.push(!contextRestoredEventFired); |
+ contextRestoredEventFired = true; |
+ results.push(!gl.isContextLost()); |
+ results.push(gl.getError() == gl.NO_ERROR); |
+ testExtensions(); |
+} |
+self.onmessage = function(e) { |
+ if (!setupTest()) { |
+ results.push(false); |
+ postMessage(results); |
+ } |
+ |
+ canvas.addEventListener("webglcontextlost", function(e) { |
+ testLostContext(e); |
+ // restore the context after this event has exited. |
+ setTimeout(function() { |
+ // we didn't call prevent default so we should not be able to restore the context |
+ results.push(compareGLError(gl.INVALID_OPERATION, "WEBGL_lose_context.restoreContext()")); |
+ testLosingAndRestoringContext(); |
+ }, 0); |
+ }); |
+ canvas.addEventListener("webglcontextrestored", testShouldNotRestoreContext); |
+ allowRestore = false; |
+ contextLostEventFired = false; |
+ contextRestoredEventFired = false; |
+ |
+ testOriginalContext(); |
+ WEBGL_lose_context.loseContext(); |
+ // The context should be lost immediately. |
+ results.push(gl.isContextLost()); |
+ results.push(gl.getError() == gl.CONTEXT_LOST_WEBGL); |
+ results.push(gl.getError() == gl.NO_ERROR); |
+ // gl methods should be no-ops |
+ results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)")); |
+ // but the event should not have been fired. |
+ results.push(!contextLostEventFired); |
+}; |
+ |
+</script> |
+ |
+<script> |
+function makeWorker(script) { |
+ var blob = new Blob([script]); |
+ return new Worker(URL.createObjectURL(blob)); |
+} |
+ |
+var t = async_test('Test that WebGL context restoration with OffscreenCanvas in a worker'); |
+var worker = makeWorker(document.getElementById("myWorker").textContent); |
+worker.addEventListener('message', t.step_func_done(function(msg) { |
+ var results = msg.data; |
+ assert_equals(results.length, 33); |
+ for (var i = 0; i < results.length; i++) |
+ assert_equals(results[i], true); |
+})); |
+worker.postMessage("start"); |
+</script> |
+</body> |
+</html> |