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Side by Side Diff: ui/display/screen.h

Issue 2489873002: Change GetAllDisplays() in all screens to return a const vector&. (Closed)
Patch Set: comments Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_DISPLAY_SCREEN_H_ 5 #ifndef UI_DISPLAY_SCREEN_H_
6 #define UI_DISPLAY_SCREEN_H_ 6 #define UI_DISPLAY_SCREEN_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
46 46
47 // Returns the window at the given screen coordinate |point|. 47 // Returns the window at the given screen coordinate |point|.
48 virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0; 48 virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0;
49 49
50 // Returns the number of displays. 50 // Returns the number of displays.
51 // Mirrored displays are excluded; this method is intended to return the 51 // Mirrored displays are excluded; this method is intended to return the
52 // number of distinct, usable displays. 52 // number of distinct, usable displays.
53 virtual int GetNumDisplays() const = 0; 53 virtual int GetNumDisplays() const = 0;
54 54
55 // Returns the list of displays that are currently available. 55 // Returns the list of displays that are currently available.
56 virtual std::vector<display::Display> GetAllDisplays() const = 0; 56 virtual const std::vector<display::Display>& GetAllDisplays() const = 0;
57 57
58 // Returns the display nearest the specified window. 58 // Returns the display nearest the specified window.
59 // If the window is NULL or the window is not rooted to a display this will 59 // If the window is NULL or the window is not rooted to a display this will
60 // return the primary display. 60 // return the primary display.
61 virtual display::Display GetDisplayNearestWindow( 61 virtual display::Display GetDisplayNearestWindow(
62 gfx::NativeView view) const = 0; 62 gfx::NativeView view) const = 0;
63 63
64 // Returns the display nearest the specified point. |point| should be in DIPs. 64 // Returns the display nearest the specified point. |point| should be in DIPs.
65 virtual display::Display GetDisplayNearestPoint( 65 virtual display::Display GetDisplayNearestPoint(
66 const gfx::Point& point) const = 0; 66 const gfx::Point& point) const = 0;
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90 90
91 private: 91 private:
92 DISALLOW_COPY_AND_ASSIGN(Screen); 92 DISALLOW_COPY_AND_ASSIGN(Screen);
93 }; 93 };
94 94
95 Screen* CreateNativeScreen(); 95 Screen* CreateNativeScreen();
96 96
97 } // namespace display 97 } // namespace display
98 98
99 #endif // UI_DISPLAY_SCREEN_H_ 99 #endif // UI_DISPLAY_SCREEN_H_
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