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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrShaderVar.h" | 8 #include "GrShaderVar.h" |
9 #include "GrShaderCaps.h" | 9 #include "GrShaderCaps.h" |
10 #include "GrSwizzle.h" | 10 #include "GrSwizzle.h" |
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65 if (swizzle != GrSwizzle::RGBA()) { | 65 if (swizzle != GrSwizzle::RGBA()) { |
66 out->appendf(".%s", swizzle.c_str()); | 66 out->appendf(".%s", swizzle.c_str()); |
67 } | 67 } |
68 } | 68 } |
69 | 69 |
70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, | 70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, |
71 SamplerHandle samplerHandle, | 71 SamplerHandle samplerHandle, |
72 const char* coordName, | 72 const char* coordName, |
73 GrSLType varyingType) const { | 73 GrSLType varyingType) const { |
74 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle)
; | 74 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle)
; |
75 GrSLType samplerType = sampler.getType(); | 75 out->appendf("texture(%s, %s)", sampler.c_str(), coordName); |
76 if (samplerType == kTexture2DRectSampler_GrSLType) { | |
77 if (varyingType == kVec2f_GrSLType) { | |
78 out->appendf("texture(%s, textureSize(%s) * %s)", | |
79 sampler.c_str(), sampler.c_str(), coordName); | |
80 } else { | |
81 out->appendf("texture(%s, vec3(textureSize(%s) * %s.xy, %s.z))", | |
82 sampler.c_str(), sampler.c_str(), coordName, coordName)
; | |
83 } | |
84 } else { | |
85 out->appendf("texture(%s, %s)", sampler.c_str(), coordName); | |
86 } | |
87 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); | 76 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); |
88 } | 77 } |
89 | 78 |
90 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, | 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, |
91 const char* coordName, | 80 const char* coordName, |
92 GrSLType varyingType, | 81 GrSLType varyingType, |
93 GrGLSLColorSpaceXformHelper* color
XformHelper) { | 82 GrGLSLColorSpaceXformHelper* color
XformHelper) { |
94 if (colorXformHelper && colorXformHelper->isValid()) { | 83 if (colorXformHelper && colorXformHelper->isValid()) { |
95 // With a color gamut transform, we need to wrap the lookup in another f
unction call | 84 // With a color gamut transform, we need to wrap the lookup in another f
unction call |
96 SkString lookup; | 85 SkString lookup; |
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236 // append the 'footer' to code | 225 // append the 'footer' to code |
237 this->code().append("}"); | 226 this->code().append("}"); |
238 | 227 |
239 for (int i = 0; i <= fCodeIndex; i++) { | 228 for (int i = 0; i <= fCodeIndex; i++) { |
240 fCompilerStrings[i] = fShaderStrings[i].c_str(); | 229 fCompilerStrings[i] = fShaderStrings[i].c_str(); |
241 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | 230 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
242 } | 231 } |
243 | 232 |
244 fFinalized = true; | 233 fFinalized = true; |
245 } | 234 } |
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