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Side by Side Diff: src/compiler/effect-control-linearizer.h

Issue 2489563004: [turbofan] Add support for accessing Uint8ClampedArrays. (Closed)
Patch Set: Fix typing rule. Created 4 years, 1 month ago
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1 // Copyright 2016 the V8 project authors. All rights reserved. 1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
7 7
8 #include "src/compiler/common-operator.h" 8 #include "src/compiler/common-operator.h"
9 #include "src/compiler/node.h" 9 #include "src/compiler/node.h"
10 #include "src/compiler/simplified-operator.h" 10 #include "src/compiler/simplified-operator.h"
(...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after
175 ValueEffectControl LowerLoadTypedElement(Node* node, Node* effect, 175 ValueEffectControl LowerLoadTypedElement(Node* node, Node* effect,
176 Node* control); 176 Node* control);
177 ValueEffectControl LowerStoreTypedElement(Node* node, Node* effect, 177 ValueEffectControl LowerStoreTypedElement(Node* node, Node* effect,
178 Node* control); 178 Node* control);
179 179
180 // Lowering of optional operators. 180 // Lowering of optional operators.
181 ValueEffectControl LowerFloat64RoundUp(Node* node, Node* effect, 181 ValueEffectControl LowerFloat64RoundUp(Node* node, Node* effect,
182 Node* control); 182 Node* control);
183 ValueEffectControl LowerFloat64RoundDown(Node* node, Node* effect, 183 ValueEffectControl LowerFloat64RoundDown(Node* node, Node* effect,
184 Node* control); 184 Node* control);
185 ValueEffectControl LowerFloat64RoundTiesEven(Node* node, Node* effect,
186 Node* control);
185 ValueEffectControl LowerFloat64RoundTruncate(Node* node, Node* effect, 187 ValueEffectControl LowerFloat64RoundTruncate(Node* node, Node* effect,
186 Node* control); 188 Node* control);
187 189
188 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, 190 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect,
189 Node* control); 191 Node* control);
190 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode, 192 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode,
191 Node* value, Node* frame_state, 193 Node* value, Node* frame_state,
192 Node* effect, Node* control); 194 Node* effect, Node* control);
193 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64( 195 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(
194 CheckTaggedInputMode mode, Node* value, Node* frame_state, Node* effect, 196 CheckTaggedInputMode mode, Node* value, Node* frame_state, Node* effect,
195 Node* control); 197 Node* control);
198 ValueEffectControl BuildFloat64RoundDown(Node* value, Node* effect,
199 Node* control);
196 ValueEffectControl LowerStringComparison(Callable const& callable, Node* node, 200 ValueEffectControl LowerStringComparison(Callable const& callable, Node* node,
197 Node* effect, Node* control); 201 Node* effect, Node* control);
198 202
199 Node* ChangeInt32ToSmi(Node* value); 203 Node* ChangeInt32ToSmi(Node* value);
200 Node* ChangeUint32ToSmi(Node* value); 204 Node* ChangeUint32ToSmi(Node* value);
201 Node* ChangeInt32ToFloat64(Node* value); 205 Node* ChangeInt32ToFloat64(Node* value);
202 Node* ChangeUint32ToFloat64(Node* value); 206 Node* ChangeUint32ToFloat64(Node* value);
203 Node* ChangeSmiToInt32(Node* value); 207 Node* ChangeSmiToInt32(Node* value);
204 Node* ObjectIsSmi(Node* value); 208 Node* ObjectIsSmi(Node* value);
205 209
(...skipping 18 matching lines...) Expand all
224 RegionObservability region_observability_ = RegionObservability::kObservable; 228 RegionObservability region_observability_ = RegionObservability::kObservable;
225 229
226 SetOncePointer<Operator const> to_number_operator_; 230 SetOncePointer<Operator const> to_number_operator_;
227 }; 231 };
228 232
229 } // namespace compiler 233 } // namespace compiler
230 } // namespace internal 234 } // namespace internal
231 } // namespace v8 235 } // namespace v8
232 236
233 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ 237 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
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