Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(163)

Unified Diff: src/core/SkSmallAllocator.h

Issue 2488523003: Make SkSmallAllocator obey the RAII invariants and be expandable (Closed)
Patch Set: fix includes Created 4 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: src/core/SkSmallAllocator.h
diff --git a/src/core/SkSmallAllocator.h b/src/core/SkSmallAllocator.h
index 13b1505821ab588f99a8a28fe21fc0ddd9a16cb9..7562cabbccb6ff17a7f40593d73ffd2405da15d1 100644
--- a/src/core/SkSmallAllocator.h
+++ b/src/core/SkSmallAllocator.h
@@ -8,120 +8,78 @@
#ifndef SkSmallAllocator_DEFINED
#define SkSmallAllocator_DEFINED
-#include "SkTDArray.h"
+#include "SkTArray.h"
#include "SkTypes.h"
-#include <new>
#include <utility>
/*
* Template class for allocating small objects without additional heap memory
- * allocations. kMaxObjects is a hard limit on the number of objects that can
- * be allocated using this class. After that, attempts to create more objects
- * with this class will assert and return nullptr.
+ * allocations.
*
* kTotalBytes is the total number of bytes provided for storage for all
* objects created by this allocator. If an object to be created is larger
* than the storage (minus storage already used), it will be allocated on the
* heap. This class's destructor will handle calling the destructor for each
* object it allocated and freeing its memory.
- *
- * Current the class always aligns each allocation to 16-bytes to be safe, but future
- * may reduce this to only the alignment that is required per alloc.
*/
-template<uint32_t kMaxObjects, size_t kTotalBytes>
+template<uint32_t kExpectedObjects, size_t kTotalBytes>
class SkSmallAllocator : SkNoncopyable {
public:
- SkSmallAllocator()
- : fStorageUsed(0)
- , fNumObjects(0)
- {}
-
~SkSmallAllocator() {
// Destruct in reverse order, in case an earlier object points to a
// later object.
- while (fNumObjects > 0) {
- fNumObjects--;
- Rec* rec = &fRecs[fNumObjects];
- rec->fKillProc(rec->fObj);
- // Safe to do if fObj is in fStorage, since fHeapStorage will
- // point to nullptr.
- sk_free(rec->fHeapStorage);
+ while (fRecs.count() > 0) {
+ this->deleteLast();
}
}
/*
* Create a new object of type T. Its lifetime will be handled by this
* SkSmallAllocator.
- * Note: If kMaxObjects have been created by this SkSmallAllocator, nullptr
- * will be returned.
*/
template<typename T, typename... Args>
T* createT(Args&&... args) {
- void* buf = this->reserveT<T>();
- if (nullptr == buf) {
- return nullptr;
- }
+ void* buf = this->reserve(sizeof(T), DestroyT<T>);
return new (buf) T(std::forward<Args>(args)...);
}
/*
- * Reserve a specified amount of space (must be enough space for one T).
- * The space will be in fStorage if there is room, or on the heap otherwise.
- * Either way, this class will call ~T() in its destructor and free the heap
- * allocation if necessary.
- * Unlike createT(), this method will not call the constructor of T.
+ * Create a new object of size using initer to initialize the memory. The initer function has
+ * the signature T* initer(void* storage). If initer is unable to initialize the memory it
+ * should return nullptr where SkSmallAllocator will free the memory.
*/
- template<typename T> void* reserveT(size_t storageRequired = sizeof(T)) {
- SkASSERT(fNumObjects < kMaxObjects);
- SkASSERT(storageRequired >= sizeof(T));
- if (kMaxObjects == fNumObjects) {
- return nullptr;
- }
- const size_t storageRemaining = sizeof(fStorage) - fStorageUsed;
- Rec* rec = &fRecs[fNumObjects];
- if (storageRequired > storageRemaining) {
- // Allocate on the heap. Ideally we want to avoid this situation.
-
- // With the gm composeshader_bitmap2, storage required is 4476
- // and storage remaining is 3392. Increasing the base storage
- // causes google 3 tests to fail.
+ template <typename T, typename Initer>
+ T* createWithIniterT(size_t size, Initer initer) {
+ SkASSERT(size >= sizeof(T));
- rec->fStorageSize = 0;
- rec->fHeapStorage = sk_malloc_throw(storageRequired);
- rec->fObj = static_cast<void*>(rec->fHeapStorage);
- } else {
- // There is space in fStorage.
- rec->fStorageSize = storageRequired;
- rec->fHeapStorage = nullptr;
- rec->fObj = static_cast<void*>(fStorage + fStorageUsed);
- fStorageUsed += storageRequired;
+ void* storage = this->reserve(size, DestroyT<T>);
+ T* candidate = initer(storage);
+ if (!candidate) {
+ // Initializing didn't workout so free the memory.
+ this->freeLast();
}
- rec->fKillProc = DestroyT<T>;
- fNumObjects++;
- return rec->fObj;
+
+ return candidate;
}
/*
- * Free the memory reserved last without calling the destructor.
- * Can be used in a nested way, i.e. after reserving A and B, calling
- * freeLast once will free B and calling it again will free A.
+ * Free the last object allocated and call its destructor. This can be called multiple times
+ * removing objects from the pool in reverse order.
*/
- void freeLast() {
- SkASSERT(fNumObjects > 0);
- Rec* rec = &fRecs[fNumObjects - 1];
- sk_free(rec->fHeapStorage);
- fStorageUsed -= rec->fStorageSize;
-
- fNumObjects--;
+ void deleteLast() {
+ SkASSERT(fRecs.count() > 0);
+ Rec& rec = fRecs.back();
+ rec.fDestructor(rec.fObj);
+ this->freeLast();
}
private:
+ using Destructor = void(*)(void*);
struct Rec {
bungeman-skia 2016/11/09 19:30:56 If this Rec were to have a destructor which did th
herb_g 2016/11/09 20:20:05 I will work on this in a follow up CL.
- size_t fStorageSize; // 0 if allocated on heap
- void* fObj;
- void* fHeapStorage;
- void (*fKillProc)(void*);
+ size_t fStorageSize; // 0 if allocated on heap
+ char* fObj;
+ Destructor fDestructor;
};
// Used to call the destructor for allocated objects.
@@ -130,10 +88,41 @@ private:
static_cast<T*>(ptr)->~T();
}
- alignas(16) char fStorage[kTotalBytes];
- size_t fStorageUsed; // Number of bytes used so far.
- uint32_t fNumObjects;
- Rec fRecs[kMaxObjects];
+ // Reserve storageRequired from fStorage if possible otherwise allocate on the heap.
+ void* reserve(size_t storageRequired, Destructor destructor) {
+ const size_t storageRemaining = sizeof(fStorage) - fStorageUsed;
+ Rec& rec = fRecs.push_back();
+ if (storageRequired > storageRemaining) {
+ // Allocate on the heap. Ideally we want to avoid this situation.
+
+ // With the gm composeshader_bitmap2, storage required is 4476
+ // and storage remaining is 3392. Increasing the base storage
+ // causes google 3 tests to fail.
+
+ rec.fStorageSize = 0;
+ rec.fObj = new char [storageRequired];
+ } else {
+ // There is space in fStorage.
+ rec.fStorageSize = storageRequired;
+ rec.fObj = &fStorage[fStorageUsed];
+ fStorageUsed += storageRequired;
+ }
+ rec.fDestructor = destructor;
+ return rec.fObj;
+ }
+
+ void freeLast() {
+ Rec& rec = fRecs.back();
+ if (0 == rec.fStorageSize) {
+ delete [] rec.fObj;
+ }
+ fStorageUsed -= rec.fStorageSize;
+ fRecs.pop_back();
+ }
+
+ size_t fStorageUsed {0}; // Number of bytes used so far.
+ SkSTArray<kExpectedObjects, Rec, true> fRecs;
+ char fStorage[kTotalBytes];
bungeman-skia 2016/11/09 19:30:56 Did we lose alignment here? Do we care about align
herb_g 2016/11/09 20:20:05 Yes, and this is the same behavior is the original
};
#endif // SkSmallAllocator_DEFINED

Powered by Google App Engine
This is Rietveld 408576698