Chromium Code Reviews| Index: src/core/SkSmallAllocator.h |
| diff --git a/src/core/SkSmallAllocator.h b/src/core/SkSmallAllocator.h |
| index 13b1505821ab588f99a8a28fe21fc0ddd9a16cb9..7562cabbccb6ff17a7f40593d73ffd2405da15d1 100644 |
| --- a/src/core/SkSmallAllocator.h |
| +++ b/src/core/SkSmallAllocator.h |
| @@ -8,120 +8,78 @@ |
| #ifndef SkSmallAllocator_DEFINED |
| #define SkSmallAllocator_DEFINED |
| -#include "SkTDArray.h" |
| +#include "SkTArray.h" |
| #include "SkTypes.h" |
| -#include <new> |
| #include <utility> |
| /* |
| * Template class for allocating small objects without additional heap memory |
| - * allocations. kMaxObjects is a hard limit on the number of objects that can |
| - * be allocated using this class. After that, attempts to create more objects |
| - * with this class will assert and return nullptr. |
| + * allocations. |
| * |
| * kTotalBytes is the total number of bytes provided for storage for all |
| * objects created by this allocator. If an object to be created is larger |
| * than the storage (minus storage already used), it will be allocated on the |
| * heap. This class's destructor will handle calling the destructor for each |
| * object it allocated and freeing its memory. |
| - * |
| - * Current the class always aligns each allocation to 16-bytes to be safe, but future |
| - * may reduce this to only the alignment that is required per alloc. |
| */ |
| -template<uint32_t kMaxObjects, size_t kTotalBytes> |
| +template<uint32_t kExpectedObjects, size_t kTotalBytes> |
| class SkSmallAllocator : SkNoncopyable { |
| public: |
| - SkSmallAllocator() |
| - : fStorageUsed(0) |
| - , fNumObjects(0) |
| - {} |
| - |
| ~SkSmallAllocator() { |
| // Destruct in reverse order, in case an earlier object points to a |
| // later object. |
| - while (fNumObjects > 0) { |
| - fNumObjects--; |
| - Rec* rec = &fRecs[fNumObjects]; |
| - rec->fKillProc(rec->fObj); |
| - // Safe to do if fObj is in fStorage, since fHeapStorage will |
| - // point to nullptr. |
| - sk_free(rec->fHeapStorage); |
| + while (fRecs.count() > 0) { |
| + this->deleteLast(); |
| } |
| } |
| /* |
| * Create a new object of type T. Its lifetime will be handled by this |
| * SkSmallAllocator. |
| - * Note: If kMaxObjects have been created by this SkSmallAllocator, nullptr |
| - * will be returned. |
| */ |
| template<typename T, typename... Args> |
| T* createT(Args&&... args) { |
| - void* buf = this->reserveT<T>(); |
| - if (nullptr == buf) { |
| - return nullptr; |
| - } |
| + void* buf = this->reserve(sizeof(T), DestroyT<T>); |
| return new (buf) T(std::forward<Args>(args)...); |
| } |
| /* |
| - * Reserve a specified amount of space (must be enough space for one T). |
| - * The space will be in fStorage if there is room, or on the heap otherwise. |
| - * Either way, this class will call ~T() in its destructor and free the heap |
| - * allocation if necessary. |
| - * Unlike createT(), this method will not call the constructor of T. |
| + * Create a new object of size using initer to initialize the memory. The initer function has |
| + * the signature T* initer(void* storage). If initer is unable to initialize the memory it |
| + * should return nullptr where SkSmallAllocator will free the memory. |
| */ |
| - template<typename T> void* reserveT(size_t storageRequired = sizeof(T)) { |
| - SkASSERT(fNumObjects < kMaxObjects); |
| - SkASSERT(storageRequired >= sizeof(T)); |
| - if (kMaxObjects == fNumObjects) { |
| - return nullptr; |
| - } |
| - const size_t storageRemaining = sizeof(fStorage) - fStorageUsed; |
| - Rec* rec = &fRecs[fNumObjects]; |
| - if (storageRequired > storageRemaining) { |
| - // Allocate on the heap. Ideally we want to avoid this situation. |
| - |
| - // With the gm composeshader_bitmap2, storage required is 4476 |
| - // and storage remaining is 3392. Increasing the base storage |
| - // causes google 3 tests to fail. |
| + template <typename T, typename Initer> |
| + T* createWithIniterT(size_t size, Initer initer) { |
| + SkASSERT(size >= sizeof(T)); |
| - rec->fStorageSize = 0; |
| - rec->fHeapStorage = sk_malloc_throw(storageRequired); |
| - rec->fObj = static_cast<void*>(rec->fHeapStorage); |
| - } else { |
| - // There is space in fStorage. |
| - rec->fStorageSize = storageRequired; |
| - rec->fHeapStorage = nullptr; |
| - rec->fObj = static_cast<void*>(fStorage + fStorageUsed); |
| - fStorageUsed += storageRequired; |
| + void* storage = this->reserve(size, DestroyT<T>); |
| + T* candidate = initer(storage); |
| + if (!candidate) { |
| + // Initializing didn't workout so free the memory. |
| + this->freeLast(); |
| } |
| - rec->fKillProc = DestroyT<T>; |
| - fNumObjects++; |
| - return rec->fObj; |
| + |
| + return candidate; |
| } |
| /* |
| - * Free the memory reserved last without calling the destructor. |
| - * Can be used in a nested way, i.e. after reserving A and B, calling |
| - * freeLast once will free B and calling it again will free A. |
| + * Free the last object allocated and call its destructor. This can be called multiple times |
| + * removing objects from the pool in reverse order. |
| */ |
| - void freeLast() { |
| - SkASSERT(fNumObjects > 0); |
| - Rec* rec = &fRecs[fNumObjects - 1]; |
| - sk_free(rec->fHeapStorage); |
| - fStorageUsed -= rec->fStorageSize; |
| - |
| - fNumObjects--; |
| + void deleteLast() { |
| + SkASSERT(fRecs.count() > 0); |
| + Rec& rec = fRecs.back(); |
| + rec.fDestructor(rec.fObj); |
| + this->freeLast(); |
| } |
| private: |
| + using Destructor = void(*)(void*); |
| struct Rec { |
|
bungeman-skia
2016/11/09 19:30:56
If this Rec were to have a destructor which did th
herb_g
2016/11/09 20:20:05
I will work on this in a follow up CL.
|
| - size_t fStorageSize; // 0 if allocated on heap |
| - void* fObj; |
| - void* fHeapStorage; |
| - void (*fKillProc)(void*); |
| + size_t fStorageSize; // 0 if allocated on heap |
| + char* fObj; |
| + Destructor fDestructor; |
| }; |
| // Used to call the destructor for allocated objects. |
| @@ -130,10 +88,41 @@ private: |
| static_cast<T*>(ptr)->~T(); |
| } |
| - alignas(16) char fStorage[kTotalBytes]; |
| - size_t fStorageUsed; // Number of bytes used so far. |
| - uint32_t fNumObjects; |
| - Rec fRecs[kMaxObjects]; |
| + // Reserve storageRequired from fStorage if possible otherwise allocate on the heap. |
| + void* reserve(size_t storageRequired, Destructor destructor) { |
| + const size_t storageRemaining = sizeof(fStorage) - fStorageUsed; |
| + Rec& rec = fRecs.push_back(); |
| + if (storageRequired > storageRemaining) { |
| + // Allocate on the heap. Ideally we want to avoid this situation. |
| + |
| + // With the gm composeshader_bitmap2, storage required is 4476 |
| + // and storage remaining is 3392. Increasing the base storage |
| + // causes google 3 tests to fail. |
| + |
| + rec.fStorageSize = 0; |
| + rec.fObj = new char [storageRequired]; |
| + } else { |
| + // There is space in fStorage. |
| + rec.fStorageSize = storageRequired; |
| + rec.fObj = &fStorage[fStorageUsed]; |
| + fStorageUsed += storageRequired; |
| + } |
| + rec.fDestructor = destructor; |
| + return rec.fObj; |
| + } |
| + |
| + void freeLast() { |
| + Rec& rec = fRecs.back(); |
| + if (0 == rec.fStorageSize) { |
| + delete [] rec.fObj; |
| + } |
| + fStorageUsed -= rec.fStorageSize; |
| + fRecs.pop_back(); |
| + } |
| + |
| + size_t fStorageUsed {0}; // Number of bytes used so far. |
| + SkSTArray<kExpectedObjects, Rec, true> fRecs; |
| + char fStorage[kTotalBytes]; |
|
bungeman-skia
2016/11/09 19:30:56
Did we lose alignment here? Do we care about align
herb_g
2016/11/09 20:20:05
Yes, and this is the same behavior is the original
|
| }; |
| #endif // SkSmallAllocator_DEFINED |