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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitter.h" | 8 #include "SkBlitter.h" |
9 #include "SkAntiRun.h" | 9 #include "SkAntiRun.h" |
10 #include "SkColor.h" | 10 #include "SkColor.h" |
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889 /* | 889 /* |
890 * We create a SkShader::Context object, and store it on the blitter. | 890 * We create a SkShader::Context object, and store it on the blitter. |
891 */ | 891 */ |
892 SkShader::Context* shaderContext = nullptr; | 892 SkShader::Context* shaderContext = nullptr; |
893 if (shader) { | 893 if (shader) { |
894 const SkShader::ContextRec rec(*paint, matrix, nullptr, | 894 const SkShader::ContextRec rec(*paint, matrix, nullptr, |
895 PreferredShaderDest(device.info())); | 895 PreferredShaderDest(device.info())); |
896 size_t contextSize = shader->contextSize(rec); | 896 size_t contextSize = shader->contextSize(rec); |
897 if (contextSize) { | 897 if (contextSize) { |
898 // Try to create the ShaderContext | 898 // Try to create the ShaderContext |
899 void* storage = allocator->reserveT<SkShader::Context>(contextSize); | 899 shaderContext = allocator->createWithIniter( |
900 shaderContext = shader->createContext(rec, storage); | 900 contextSize, |
| 901 [&rec, shader](void* storage) { |
| 902 return shader->createContext(rec, storage); |
| 903 }); |
901 if (!shaderContext) { | 904 if (!shaderContext) { |
902 allocator->freeLast(); | |
903 return allocator->createT<SkNullBlitter>(); | 905 return allocator->createT<SkNullBlitter>(); |
904 } | 906 } |
905 SkASSERT(shaderContext); | 907 SkASSERT(shaderContext); |
906 SkASSERT((void*) shaderContext == storage); | |
907 } else { | 908 } else { |
908 return allocator->createT<SkNullBlitter>(); | 909 return allocator->createT<SkNullBlitter>(); |
909 } | 910 } |
910 } | 911 } |
911 | 912 |
912 SkBlitter* blitter = nullptr; | 913 SkBlitter* blitter = nullptr; |
913 switch (device.colorType()) { | 914 switch (device.colorType()) { |
914 case kAlpha_8_SkColorType: | 915 case kAlpha_8_SkColorType: |
915 if (drawCoverage) { | 916 if (drawCoverage) { |
916 SkASSERT(nullptr == shader); | 917 SkASSERT(nullptr == shader); |
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1063 SkASSERT(mask.fBounds.contains(clip)); | 1064 SkASSERT(mask.fBounds.contains(clip)); |
1064 SkASSERT(fClipRect.contains(clip)); | 1065 SkASSERT(fClipRect.contains(clip)); |
1065 fBlitter->blitMask(mask, clip); | 1066 fBlitter->blitMask(mask, clip); |
1066 } | 1067 } |
1067 | 1068 |
1068 const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) { | 1069 const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) { |
1069 return fBlitter->justAnOpaqueColor(value); | 1070 return fBlitter->justAnOpaqueColor(value); |
1070 } | 1071 } |
1071 | 1072 |
1072 #endif | 1073 #endif |
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