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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <algorithm> | 10 #include <algorithm> |
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| 2637 } | 2637 } |
| 2638 | 2638 |
| 2639 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin( | 2639 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin( |
| 2640 ScrollState* scroll_state, | 2640 ScrollState* scroll_state, |
| 2641 InputHandler::ScrollInputType type) { | 2641 InputHandler::ScrollInputType type) { |
| 2642 ScrollStatus scroll_status; | 2642 ScrollStatus scroll_status; |
| 2643 scroll_status.main_thread_scrolling_reasons = | 2643 scroll_status.main_thread_scrolling_reasons = |
| 2644 MainThreadScrollingReason::kNotScrollingOnMain; | 2644 MainThreadScrollingReason::kNotScrollingOnMain; |
| 2645 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin"); | 2645 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin"); |
| 2646 | 2646 |
| 2647 ClearCurrentlyScrollingLayer(); | 2647 LayerImpl* scrolling_layer_impl = nullptr; |
| 2648 bool scroll_on_main_thread = false; |
| 2648 | 2649 |
| 2649 gfx::Point viewport_point(scroll_state->position_x(), | 2650 if (scroll_state->is_in_inertial_phase()) |
| 2650 scroll_state->position_y()); | 2651 scrolling_layer_impl = CurrentlyScrollingLayer(); |
| 2651 | 2652 |
| 2652 gfx::PointF device_viewport_point = gfx::ScalePoint( | 2653 if (!scrolling_layer_impl) { |
| 2653 gfx::PointF(viewport_point), active_tree_->device_scale_factor()); | 2654 ClearCurrentlyScrollingLayer(); |
| 2654 LayerImpl* layer_impl = | |
| 2655 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); | |
| 2656 | 2655 |
| 2657 if (layer_impl) { | 2656 gfx::Point viewport_point(scroll_state->position_x(), |
| 2658 LayerImpl* scroll_layer_impl = | 2657 scroll_state->position_y()); |
| 2659 active_tree_->FindFirstScrollingLayerOrScrollbarLayerThatIsHitByPoint( | 2658 |
| 2660 device_viewport_point); | 2659 gfx::PointF device_viewport_point = gfx::ScalePoint( |
| 2661 if (scroll_layer_impl && | 2660 gfx::PointF(viewport_point), active_tree_->device_scale_factor()); |
| 2662 !IsClosestScrollAncestor(layer_impl, scroll_layer_impl)) { | 2661 LayerImpl* layer_impl = |
| 2663 scroll_status.thread = SCROLL_UNKNOWN; | 2662 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point); |
| 2664 scroll_status.main_thread_scrolling_reasons = | 2663 |
| 2665 MainThreadScrollingReason::kFailedHitTest; | 2664 if (layer_impl) { |
| 2666 return scroll_status; | 2665 LayerImpl* scroll_layer_impl = |
| 2666 active_tree_->FindFirstScrollingLayerOrScrollbarLayerThatIsHitByPoint( |
| 2667 device_viewport_point); |
| 2668 if (scroll_layer_impl && |
| 2669 !IsClosestScrollAncestor(layer_impl, scroll_layer_impl)) { |
| 2670 scroll_status.thread = SCROLL_UNKNOWN; |
| 2671 scroll_status.main_thread_scrolling_reasons = |
| 2672 MainThreadScrollingReason::kFailedHitTest; |
| 2673 return scroll_status; |
| 2674 } |
| 2667 } | 2675 } |
| 2676 |
| 2677 scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint( |
| 2678 device_viewport_point, type, layer_impl, &scroll_on_main_thread, |
| 2679 &scroll_status.main_thread_scrolling_reasons); |
| 2668 } | 2680 } |
| 2669 | |
| 2670 bool scroll_on_main_thread = false; | |
| 2671 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint( | |
| 2672 device_viewport_point, type, layer_impl, &scroll_on_main_thread, | |
| 2673 &scroll_status.main_thread_scrolling_reasons); | |
| 2674 | |
| 2675 if (scrolling_layer_impl) | 2681 if (scrolling_layer_impl) |
| 2676 scroll_affects_scroll_handler_ = | 2682 scroll_affects_scroll_handler_ = |
| 2677 scrolling_layer_impl->layer_tree_impl()->have_scroll_event_handlers(); | 2683 scrolling_layer_impl->layer_tree_impl()->have_scroll_event_handlers(); |
| 2678 | 2684 |
| 2679 if (scroll_on_main_thread) { | 2685 if (scroll_on_main_thread) { |
| 2680 RecordCompositorSlowScrollMetric(type, MAIN_THREAD); | 2686 RecordCompositorSlowScrollMetric(type, MAIN_THREAD); |
| 2681 | 2687 |
| 2682 scroll_status.thread = SCROLL_ON_MAIN_THREAD; | 2688 scroll_status.thread = SCROLL_ON_MAIN_THREAD; |
| 2683 return scroll_status; | 2689 return scroll_status; |
| 2684 } | 2690 } |
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| 2713 // ScrollAnimated is used for animated wheel scrolls. We find the first layer | 2719 // ScrollAnimated is used for animated wheel scrolls. We find the first layer |
| 2714 // that can scroll and set up an animation of its scroll offset. Note that | 2720 // that can scroll and set up an animation of its scroll offset. Note that |
| 2715 // this does not currently go through the scroll customization machinery | 2721 // this does not currently go through the scroll customization machinery |
| 2716 // that ScrollBy uses for non-animated wheel scrolls. | 2722 // that ScrollBy uses for non-animated wheel scrolls. |
| 2717 scroll_status = ScrollBegin(&scroll_state, WHEEL); | 2723 scroll_status = ScrollBegin(&scroll_state, WHEEL); |
| 2718 scroll_node = scroll_tree.CurrentlyScrollingNode(); | 2724 scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| 2719 if (scroll_status.thread == SCROLL_ON_IMPL_THREAD) { | 2725 if (scroll_status.thread == SCROLL_ON_IMPL_THREAD) { |
| 2720 ScrollStateData scroll_state_end_data; | 2726 ScrollStateData scroll_state_end_data; |
| 2721 scroll_state_end_data.is_ending = true; | 2727 scroll_state_end_data.is_ending = true; |
| 2722 ScrollState scroll_state_end(scroll_state_end_data); | 2728 ScrollState scroll_state_end(scroll_state_end_data); |
| 2723 // TODO(Sahel): Once the touchpad scroll latching for Non-mac devices is | |
| 2724 // implemented, the current scrolling layer should not get cleared after | |
| 2725 // each animation (crbug.com/526463). | |
| 2726 ScrollEnd(&scroll_state_end); | 2729 ScrollEnd(&scroll_state_end); |
| 2727 ClearCurrentlyScrollingLayer(); | |
| 2728 } | 2730 } |
| 2729 return scroll_status; | 2731 return scroll_status; |
| 2730 } | 2732 } |
| 2731 | 2733 |
| 2732 gfx::Vector2dF LayerTreeHostImpl::ComputeScrollDelta( | 2734 gfx::Vector2dF LayerTreeHostImpl::ComputeScrollDelta( |
| 2733 ScrollNode* scroll_node, | 2735 ScrollNode* scroll_node, |
| 2734 const gfx::Vector2dF& delta) { | 2736 const gfx::Vector2dF& delta) { |
| 2735 ScrollTree& scroll_tree = active_tree()->property_trees()->scroll_tree; | 2737 ScrollTree& scroll_tree = active_tree()->property_trees()->scroll_tree; |
| 2736 float scale_factor = active_tree()->current_page_scale_factor(); | 2738 float scale_factor = active_tree()->current_page_scale_factor(); |
| 2737 | 2739 |
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| 2804 scroll_status.thread = SCROLL_IGNORED; | 2806 scroll_status.thread = SCROLL_IGNORED; |
| 2805 scroll_status.main_thread_scrolling_reasons = | 2807 scroll_status.main_thread_scrolling_reasons = |
| 2806 MainThreadScrollingReason::kNotScrollable; | 2808 MainThreadScrollingReason::kNotScrollable; |
| 2807 } | 2809 } |
| 2808 return scroll_status; | 2810 return scroll_status; |
| 2809 } | 2811 } |
| 2810 | 2812 |
| 2811 ScrollStateData scroll_state_data; | 2813 ScrollStateData scroll_state_data; |
| 2812 scroll_state_data.position_x = viewport_point.x(); | 2814 scroll_state_data.position_x = viewport_point.x(); |
| 2813 scroll_state_data.position_y = viewport_point.y(); | 2815 scroll_state_data.position_y = viewport_point.y(); |
| 2814 scroll_state_data.is_in_inertial_phase = true; | |
| 2815 ScrollState scroll_state(scroll_state_data); | 2816 ScrollState scroll_state(scroll_state_data); |
| 2816 | 2817 |
| 2817 // ScrollAnimated is used for animated wheel scrolls. We find the first layer | 2818 // ScrollAnimated is used for animated wheel scrolls. We find the first layer |
| 2818 // that can scroll and set up an animation of its scroll offset. Note that | 2819 // that can scroll and set up an animation of its scroll offset. Note that |
| 2819 // this does not currently go through the scroll customization machinery | 2820 // this does not currently go through the scroll customization machinery |
| 2820 // that ScrollBy uses for non-animated wheel scrolls. | 2821 // that ScrollBy uses for non-animated wheel scrolls. |
| 2821 scroll_status = ScrollBegin(&scroll_state, WHEEL); | 2822 scroll_status = ScrollBegin(&scroll_state, WHEEL); |
| 2822 scroll_node = scroll_tree.CurrentlyScrollingNode(); | 2823 scroll_node = scroll_tree.CurrentlyScrollingNode(); |
| 2823 if (scroll_status.thread == SCROLL_ON_IMPL_THREAD) { | 2824 if (scroll_status.thread == SCROLL_ON_IMPL_THREAD) { |
| 2824 gfx::Vector2dF pending_delta = scroll_delta; | 2825 gfx::Vector2dF pending_delta = scroll_delta; |
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| 4085 worker_context_visibility_ = | 4086 worker_context_visibility_ = |
| 4086 worker_context->CacheController()->ClientBecameVisible(); | 4087 worker_context->CacheController()->ClientBecameVisible(); |
| 4087 } else { | 4088 } else { |
| 4088 worker_context->CacheController()->ClientBecameNotVisible( | 4089 worker_context->CacheController()->ClientBecameNotVisible( |
| 4089 std::move(worker_context_visibility_)); | 4090 std::move(worker_context_visibility_)); |
| 4090 } | 4091 } |
| 4091 } | 4092 } |
| 4092 } | 4093 } |
| 4093 | 4094 |
| 4094 } // namespace cc | 4095 } // namespace cc |
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