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Side by Side Diff: src/effects/SkBlurMask.h

Issue 248613004: Fast path for blurred round rects -- blur a small 9patch rect on the CPU (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: merge fully with Mike's new reorg" Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBlurMask_DEFINED 8 #ifndef SkBlurMask_DEFINED
9 #define SkBlurMask_DEFINED 9 #define SkBlurMask_DEFINED
10 10
11 #include "SkBlurTypes.h" 11 #include "SkBlurTypes.h"
12 #include "SkShader.h" 12 #include "SkShader.h"
13 #include "SkMask.h" 13 #include "SkMask.h"
14 #include "SkRRect.h" 14 #include "SkRRect.h"
15 15
16 class SkBlurMask { 16 class SkBlurMask {
17 public: 17 public:
18 static bool BlurRect(SkScalar sigma, SkMask *dst, const SkRect &src, SkBlurS tyle, 18 static bool BlurRect(SkScalar sigma, SkMask *dst, const SkRect &src, SkBlurS tyle,
19 SkIPoint *margin = NULL, 19 SkIPoint *margin = NULL,
20 SkMask::CreateMode createMode = 20 SkMask::CreateMode createMode =
21 SkMask::kComputeBoundsAndRenderI mage_CreateMode); 21 SkMask::kComputeBoundsAndRenderI mage_CreateMode);
22 static bool BlurRRect(SkScalar sigma, SkMask *dst, const SkRRect &src, SkBlu rStyle, 22 static bool BlurRRect(SkScalar sigma, SkMask *dst, const SkRRect &src, SkBlu rStyle,
23 SkIPoint *margin = NULL, 23 SkIPoint *margin = NULL,
24 SkMask::CreateMode createMode = 24 SkMask::CreateMode createMode =
25 SkMask::kComputeBoundsAndRenderI mage_CreateMode); 25 SkMask::kComputeBoundsAndRenderI mage_CreateMode);
26
27 // forceQuality will prevent BoxBlur from falling back to the low quality ap proach when sigma
28 // is very small -- this can be used predict the margin bump ahead of time w ithout completely
29 // replicating the internal logic. This permits not only simpler caching of blurred results,
30 // but also being able to predict precisely at what pixels the blurred profi le of e.g. a
31 // rectangle will lie.
32
26 static bool BoxBlur(SkMask* dst, const SkMask& src, 33 static bool BoxBlur(SkMask* dst, const SkMask& src,
27 SkScalar sigma, SkBlurStyle style, SkBlurQuality quality , 34 SkScalar sigma, SkBlurStyle style, SkBlurQuality quality ,
28 SkIPoint* margin = NULL); 35 SkIPoint* margin = NULL, bool force_quality=false);
29 36
30 // the "ground truth" blur does a gaussian convolution; it's slow 37 // the "ground truth" blur does a gaussian convolution; it's slow
31 // but useful for comparison purposes. 38 // but useful for comparison purposes.
32 static bool BlurGroundTruth(SkScalar sigma, SkMask* dst, const SkMask& src, SkBlurStyle, 39 static bool BlurGroundTruth(SkScalar sigma, SkMask* dst, const SkMask& src, SkBlurStyle,
33 SkIPoint* margin = NULL); 40 SkIPoint* margin = NULL);
34 41
35 static SkScalar ConvertRadiusToSigma(SkScalar radius); 42 static SkScalar ConvertRadiusToSigma(SkScalar radius);
36 43
37 /* Helper functions for analytic rectangle blurs */ 44 /* Helper functions for analytic rectangle blurs */
38 45
(...skipping 25 matching lines...) Expand all
64 */ 71 */
65 72
66 static void ComputeBlurredScanline(uint8_t* pixels, const uint8_t* profile, 73 static void ComputeBlurredScanline(uint8_t* pixels, const uint8_t* profile,
67 unsigned int width, SkScalar sigma); 74 unsigned int width, SkScalar sigma);
68 75
69 76
70 77
71 }; 78 };
72 79
73 #endif 80 #endif
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