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Unified Diff: tests/LayerDrawLooperTest.cpp

Issue 2485853005: Revert of Make SkSmallAllocator obey the RAII invariants and be expandable (Closed)
Patch Set: Created 4 years, 1 month ago
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Index: tests/LayerDrawLooperTest.cpp
diff --git a/tests/LayerDrawLooperTest.cpp b/tests/LayerDrawLooperTest.cpp
index 87add3156f56f2224dc80ab0545552c6e5c4c296..4897fd28844fad377744fd95af3391e72d76ab7c 100644
--- a/tests/LayerDrawLooperTest.cpp
+++ b/tests/LayerDrawLooperTest.cpp
@@ -60,11 +60,8 @@
SkPaint paint;
auto looper(looperBuilder.detach());
SkSmallAllocator<1, 32> allocator;
- SkDrawLooper::Context* context = allocator.createWithIniterT<SkDrawLooper::Context>(
- looper->contextSize(),
- [&](void* buffer) {
- return looper->createContext(&canvas, buffer);
- });
+ void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize());
+ SkDrawLooper::Context* context = looper->createContext(&canvas, buffer);
// The back layer should come first.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
@@ -103,11 +100,8 @@
SkPaint paint;
auto looper(looperBuilder.detach());
SkSmallAllocator<1, 32> allocator;
- SkDrawLooper::Context* context = allocator.createWithIniterT<SkDrawLooper::Context>(
- looper->contextSize(),
- [&](void* buffer) {
- return looper->createContext(&canvas, buffer);
- });
+ void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize());
+ SkDrawLooper::Context* context = looper->createContext(&canvas, buffer);
// The back layer should come first.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
@@ -146,11 +140,8 @@
SkPaint paint;
sk_sp<SkDrawLooper> looper(looperBuilder.detach());
SkSmallAllocator<1, 32> allocator;
- SkDrawLooper::Context* context = allocator.createWithIniterT<SkDrawLooper::Context>(
- looper->contextSize(),
- [&](void* buffer) {
- return looper->createContext(&canvas, buffer);
- });
+ void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize());
+ SkDrawLooper::Context* context = looper->createContext(&canvas, buffer);
// The back layer should come first.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
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