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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBlitter.h" | 8 #include "SkBlitter.h" |
| 9 #include "SkAntiRun.h" | 9 #include "SkAntiRun.h" |
| 10 #include "SkColor.h" | 10 #include "SkColor.h" |
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| 889 /* | 889 /* |
| 890 * We create a SkShader::Context object, and store it on the blitter. | 890 * We create a SkShader::Context object, and store it on the blitter. |
| 891 */ | 891 */ |
| 892 SkShader::Context* shaderContext = nullptr; | 892 SkShader::Context* shaderContext = nullptr; |
| 893 if (shader) { | 893 if (shader) { |
| 894 const SkShader::ContextRec rec(*paint, matrix, nullptr, | 894 const SkShader::ContextRec rec(*paint, matrix, nullptr, |
| 895 PreferredShaderDest(device.info())); | 895 PreferredShaderDest(device.info())); |
| 896 size_t contextSize = shader->contextSize(rec); | 896 size_t contextSize = shader->contextSize(rec); |
| 897 if (contextSize) { | 897 if (contextSize) { |
| 898 // Try to create the ShaderContext | 898 // Try to create the ShaderContext |
| 899 shaderContext = allocator->createWithIniterT<SkShader::Context>( | 899 void* storage = allocator->reserveT<SkShader::Context>(contextSize); |
| 900 contextSize, | 900 shaderContext = shader->createContext(rec, storage); |
| 901 [&rec, shader](void* storage) { | |
| 902 return shader->createContext(rec, storage); | |
| 903 }); | |
| 904 if (!shaderContext) { | 901 if (!shaderContext) { |
| 902 allocator->freeLast(); |
| 905 return allocator->createT<SkNullBlitter>(); | 903 return allocator->createT<SkNullBlitter>(); |
| 906 } | 904 } |
| 907 SkASSERT(shaderContext); | 905 SkASSERT(shaderContext); |
| 906 SkASSERT((void*) shaderContext == storage); |
| 908 } else { | 907 } else { |
| 909 return allocator->createT<SkNullBlitter>(); | 908 return allocator->createT<SkNullBlitter>(); |
| 910 } | 909 } |
| 911 } | 910 } |
| 912 | 911 |
| 913 SkBlitter* blitter = nullptr; | 912 SkBlitter* blitter = nullptr; |
| 914 switch (device.colorType()) { | 913 switch (device.colorType()) { |
| 915 case kAlpha_8_SkColorType: | 914 case kAlpha_8_SkColorType: |
| 916 if (drawCoverage) { | 915 if (drawCoverage) { |
| 917 SkASSERT(nullptr == shader); | 916 SkASSERT(nullptr == shader); |
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| 1015 fShaderContext->~Context(); | 1014 fShaderContext->~Context(); |
| 1016 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | 1015 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); |
| 1017 if (nullptr == ctx) { | 1016 if (nullptr == ctx) { |
| 1018 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call | 1017 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call |
| 1019 // the in-place destructor. | 1018 // the in-place destructor. |
| 1020 new (fShaderContext) SkZeroShaderContext(*fShader, rec); | 1019 new (fShaderContext) SkZeroShaderContext(*fShader, rec); |
| 1021 return false; | 1020 return false; |
| 1022 } | 1021 } |
| 1023 return true; | 1022 return true; |
| 1024 } | 1023 } |
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